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AppGameKit/AppGameKit Studio Showcase / [AGK2: T1 - WIP] - Pixel Effects

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JHA
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Posted: 13th Mar 2015 17:22 Edited at: 14th Aug 2015 23:57
Hello Everyone,

07/16/2015: Pixel Effects - Alpha 1b - Fixes the Responsiveness issue in Alpha 1a.
07/15/2015: Pixel Effects - Alpha 1a - Please see my latest post for info about this release.
07/03/2015: Get the first Alpha release of Pixel Effects!! (see my last post for a little additional info)

Here is a screenshot (07/15/2015) using the new graphics, provided by David Gervais!! Thank you Sir!!!

(Image is a little fuzzy, because I resized it to fit better in the forums.)

Here is a list of features and their status: (Updated 08/14/2015)

Completed:
Save Pallette - P Key - Overwrites Current File
Load Pallette - Loads At Run-Time From File
Select Color From Pallette - Left-Click on desired pallette color
Change Pallette Colors - Right-Click (Brings up Color Chooser)
Save PNG Image to PC - S Key
Clear Canvas - C Key (Clears to White Currently)
Draw Mode - D Key - Toggles to Draw or Erase (Erases to White Currently)
Draw Actual Size Image - This is done in real-time
Brighten/Darken - B Key - Brightens or Darkens A Single Sprite By 10% - Toggles to Brighten or Darken
Display Current Dimensions - 32 x 32, Image sizes should be multiples of 2 to prevent problems with mobile devices.
Zoom - This just makes the Canvas Sprites Bigger or Smaller
Grid - Toggle Grid On and Off - G Key
Menu - Top Menu for Standard Actions. (New, Open, Save, etc ...)
Shift - Up/Down/Left/Right w/Wrap & wo/Wrap
Rotate by 90, 180 degrees - Both Clockwise and Counter-Clockwise
Replace Color - Replace all occurances of a color with another of your choosing.
FloodFill - Fill an enclosed shape with the current color
Select Image Size - Default Size is 32 x 32. Allow selection of other sizes. Based 2 sizes work best.
Screen Layout - Current Layout Uses Empty Sprites - No Media
Flip - Horizontally and Vertically
Mirror - Horizontal and Vertical Symetry
Circle - Draw a Circle with the current color - Filled or Outline
Box - Draw a Box with the current color - Filled or Outline
Toolbar - A toolbar with the most used features on it. This can be moved around the screen as needed.
Noise - Filling Selection with varying values of a single color (Multi-colored Grass)
Grayscale Filter - Convert image to Grayscale
Sepia Filter - Converter image to Sepia coloring
Undo - Undo last action
Screen Scrolling - If Zoomed bigger than viewable screen, allow scrolling around.
Web Based Help Files - http://pixeleffects.potentialsunleashed.com/
Outline - Add an outline to any cell that is not the background color

To Do:
Select Feature - Select portions of the image for manipulation within the selection.
Layers - Allow for Auto Shading - ex. A Window Sill Might Cast a Shadow Below it. Put Window Sill On A Higher Layer
Auto Shading - Sprites on Higher Layers Cast Shadows On Lower Layers
Multiple Frames - For Animation
Onion Skinning - For Help With Animation
Export Atlas - Animation Sprite Sheets



Video Posted on 06/03/2015: (no audio - I'll be replacing this soon!)

Here is just a quick video to show off some of the features that have been coded so far. More to come!

Let me know what you think!

Thanks!
JHA

Proverbs Challenge: http://pc.potentialsunleashed.com/

Using AppGameKit V2 Tier 1 - FPSC Reloaded / Game Guru

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baxslash
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Posted: 14th Mar 2015 10:16
Looks great, and simple. I'd probably use this over Gimp for pixel art.

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JHA
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Posted: 15th Mar 2015 00:56
Thanks baxslash! I appreciate the encouragement!

I'll be posting a video in the coming days, so everyone can get a feel for how it works.

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SpecTre
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Posted: 15th Mar 2015 18:04
Looks great, I would definitely use this for sprite work as Photoshop is too complicated for small work and Grafx2 is not very user friendly. This looks just the job.

Hope you get the flood fill option working well, AppGameKit is not great for flood fill and have suggested a native option for this command in an update. I couldn't get a decent speed at large screen sizes working well for my Paint Pot colouring app, however for small drawing areas you should be able to get it going well.

Great work.

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
JHA
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Posted: 16th Mar 2015 22:11
Thanks spectrepaul!!

I am really trying to make it as simple and user friendly as possible, but have all of the needed features of any good Pixel Art tool.

Got a little frustrated with the Floodfill routine, so I took a break from it and coded some other needed functions, such as Rotating 90, 180 degress clockwise and counter-clockwise. Replacing all of any color on the canvas with another of your choosing. Found that one while failing at the Floodfill routine!!

I'm working on Horizontal and Vertical flipping now and will tackle the Floodfill routine again, once those are done.

If anyone can think of some other features you might like to see, please let me know.

Thanks again!
JHA

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Ched80
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Posted: 24th Mar 2015 22:50
Looks great! Coincidentally, I've also been working on a simple pixel art tool, but mine is focused on animation. I've not got very far, but I'll let you have the code when it's ready and may be you can use some of the features?

JHA
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Posted: 27th Mar 2015 14:40 Edited at: 27th Mar 2015 14:43
Wow! Thanks Ched80, much appreciated!!

Still working on this, but have had a slowdown in production, due to a colleague quitting and another one off training all week, out of state. Slowly, but surely!

I have the Vertical and Horizontal Mirroring working and am now reworking the Menu system.

I also changed the default resolution to 1366 X 768. Apparently, that is the most popular resolution now, according to a quick Google search.

One issue I have though, when someone Maximizes the window, a few things get distorted. Can you detect when someone Maximizes or Restores the window, so you can adjust the resolution?



Notice the Grid is a little off and the area where the actual size image is drawn, has a strange pattern covering it. That pattern does get saved as part of the image too, so I have to figure this one out.

Thank you,
JHA

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JHA
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Posted: 21st Apr 2015 20:49
Slowly coming along!

Updated first post with new completions and features.

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SpecTre
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Posted: 21st Apr 2015 21:36
Looking good, you manage to get your flood fill working at a good enough speed and at what screen resolutions?

As I said I struggled to get anything decent at 1150 x 800 as there was a few seconds pause on a large fill area.

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
JHA
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Posted: 21st Apr 2015 22:58 Edited at: 21st Apr 2015 22:59
Hi Paul,

The floodfill still needs work, but it will suffice for now. I don't think mine is the same as yours though. My Canvas is just a bunch of sprites that I change the color of. The actual image, in the upper right corner, just takes the Sprite Color data to draw itself. So I am not perfoming the fill on the image, so the resolution really doesn't come into effect, although I really haven't tested it on anything bigger than a 64 X 64 canvas.

Now that the debugger is in place, it should be easier to perfect it though.

Thank you,
JHA

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SpecTre
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Posted: 22nd Apr 2015 02:03
That's the same method I ended up using as it is much faster, a bunch of sprites changing colour to make it look like a flood fill but is very fast.
Just wondered if you had found a fast flood fill method because I tried everything I could think of with memblocks etc but couldn't get a good enough speed.

Nice work with this

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
JHA
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Posted: 15th May 2015 20:53 Edited at: 15th May 2015 20:56
Nothing much to report, just bumping this, so it doesn't go over 30 days.

Screenshot:


I have been building a moveable toolbar and will rework the menu system to clean it up.

Slow going, since I mostly code at work and we have been shorthanded for a couple of months now.

Thank you,
JHA

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JHA
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Posted: 3rd Jun 2015 20:00 Edited at: 3rd Jun 2015 20:01
Hello All,

I updated the original post above with an audioless video (better late than never ) and updated the feature list. I will get a better video out, once I polish up what I have so far.

Not a whole lot of progress and the tougher features are up next, so hopefully I'll be able to get through them without too much trouble.

Thanks,
JHA

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SpecTre
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Posted: 3rd Jun 2015 20:47
Looks great, well done on this. I like how you are using sprites as the pixels in order to create the drawing, makes things like the flood fill fast.
This would work really well for drawing retro pixel art for games and I look forward to using this for future projects if you are going to release it when finished

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
JHA
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Posted: 3rd Jun 2015 21:43
Thank you spectrepaul!

Retro Pixel Art for games is the inspiration, so hopefully it will be up to the task.

I will definitely be releasing it, but it may still be a ways off. I may do an Alpha/Beta release for testing purposes though.

Thanks,
JHA

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SpecTre
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Posted: 3rd Jun 2015 22:02
Quote: "I may do an Alpha/Beta release for testing purposes though"


Well let me know when ready and will give a test run

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
David Gervais
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Posted: 4th Jun 2015 00:50
Might I be so bold as to ask what the screen rez is for your app? I might be in the mood to toss you some GUI stuff and I'd want it to fit. In fact if you would like, feel free to send me an email with any details you have.

I'd like to help make this look as professional as possible, and of course you can never beat my price.. Free!

Cheers!

SpecTre
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Posted: 4th Jun 2015 02:03
Davids artistic talents strike again
You did a great job with my Paint Pot icons.

Cheers again

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
David Gervais
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Posted: 4th Jun 2015 03:15 Edited at: 4th Jun 2015 17:45
Here is a quick sample of a make shift GUI.. it's a start.. but definitely a work in progress.




Cheers!

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SpecTre
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Posted: 4th Jun 2015 05:14
Looks great, nice retro spectrum style for pixel gfx

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
JHA
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Posted: 4th Jun 2015 17:19
Hello David! Thank you for the offer, I really appreciate it!

I sent you an email with all of my images and a full size screenshot.

Thanks again!!
JHA

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David Gervais
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Posted: 4th Jun 2015 18:20
This is gonna be FUN!!! reply and more samples sent to you via email.

Cheers!

P.S. I updated the sample a few posts back before I got your email with the specs.

JHA
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Posted: 5th Jun 2015 16:44
Updated the first post with the NEW Graphics, provided by David Gervais!!

Also added the Noise feature from the To Do List.

I'll update the video at some point too.

Thank you David!!

JHA

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David Gervais
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Posted: 6th Jun 2015 02:03
I had fun, I have fun and will always have fun when I'm doing artwork. So thank you for allowing me to have FUN!

..and more fun to come!!

Cheers!

SpecTre
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Posted: 6th Jun 2015 02:33
very cool!

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
unlikely
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Posted: 6th Jun 2015 04:30
Looking great JHA (the new graphics are spiffy too David.) I hope you keep this project going.

Might I suggest you swap fonts sometime?

Using AppGameKit v2 T1 + T2
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JHA
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Posted: 7th Jun 2015 07:20
Nothing is set in stone, so the fonts will probably get an overhaul too.

The new graphics have inspired me further, so I am determined to see this til the end.

I appreciate the positive feedback so far too. Thanks everyone!!

JHA

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JHA
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Posted: 16th Jun 2015 17:20
Small Update - New Screenshot in original post.

Added a Grayscale and a Sepia filter. (Need Button Graphics for them though. David?? ... )

May be releasing an Alpha version for testing soon!! Still have a few bugs to work out and make some of the existing features a bit more robust, but it is almost ready for you to try it.

I'm on a feature freeze for now, while I clean up, but will begin working on the rest of the To Do list (Pro Version???), after that.

Thank you!!
JHA

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David Gervais
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Posted: 16th Jun 2015 22:25
buttons made and email sent.. problem solved.

Cheers!

JHA
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Posted: 16th Jun 2015 22:35
Got them, and they look Great as usual!! Thanks David!!

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JHA
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Posted: 25th Jun 2015 00:00 Edited at: 25th Jun 2015 00:06
Approaching Alpha Release!!

New Screenshot: (Reduced to fit in Forums)


Just need to get the Undo and Grab features working and I will send it to anyone willing to test it.

I'm having a great time with this and learning a lot!

Edit: Just noticed that the Primary Color looks like it is missing in the upper right corner.
It's not, it is completely Alpha'd out and the selector is showing on the Secondary color instead.
It is just where I left it when the screenshot was taken. Oops!!

Thank you,
JHA

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SpecTre
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Posted: 25th Jun 2015 02:05
Quote: "I will send it to anyone willing to test it"


Looking great, I am willing to have a bash with this for you when ready

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
haliop_New
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Posted: 27th Jun 2015 03:48
Pretty F^#$%^#$%#$% AMAZING !!!!!!
dude awesome work! when can i try this ?
JHA
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Posted: 27th Jun 2015 07:16
Thanks Guys!!

I have the Undo feature working pretty well.
Just have to tackle the Grab feature, to move the canvas around the screen, and it will be ready for testing.

I am on vacation this coming week, so I'm not sure how much I will be able to do, but I'll try to get something
out by mid to late next week.

Thanks again,
JHA

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JHA
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Posted: 3rd Jul 2015 17:52
Looking to release an Alpha build later today. What is the best way to upload the program? Should I zip up the .exe and the Media folder, or is there a better way?

Thanks all. Lots of quirks still, but it does work.

Thank you,
JHA

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JHA
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Posted: 4th Jul 2015 02:39 Edited at: 4th Jul 2015 03:25
Okay, here is the first Alpha (And I Mean Alpha ) release of Pixel Effects.

I will eventually be putting the latest versions in the original thread, but for now it will go here.

Pixel Effects - Alpha 1

There are MANY issues that still need to be ironed out, but I look forward to your feedback.

I tried the attached version on my Wife's PC and her resolution didn't like the 1366 X 768 that the program uses. I bumped up her resolution to use the same ratio and it looked much better.

I have to admit, I'm a little nervous releasing this version, because it is so very incomplete, but I do want to share it with you all.

Let me know what you think of the progress so far and anything you'd like to see it do in the future.

Thank you!!
JHA

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JHA
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Posted: 8th Jul 2015 21:04 Edited at: 9th Jul 2015 00:02
Well the silence is deafening, so I guess I have a lot of work yet to do! (I already knew that )

KNOWN ISSUES:

TOOLBAR
Pretty sure the DRAW and Erase features work well.
FILL needs work still, but is serviceable.
REPLACE works well.
BRIGHTEN/DARKEN work, but maybe I shouldn't allow it to change colors so quickly.
CIRCLE only does filled at the moment and even then its not always perfect.
BOX only does filled, but that works well. You can only go from TOP-LEFT to BOTTOM-RIGHT at this time.
NOISE works well unless you keep pressing it. At that point, it seems to favor certain columns and they become more pronounced.
OUTLINE is not currently functional.
ZOOM works well, but will reset the CANVAS to the center of the screen, if it had been moved.
All of the SHIFT features work well, unless I missed something.
ROTATE works great with a square CANVAS, but needs work when using different width and height parameters.
FLIP VERT/HORIZ seem to work as expected, regardless of dimensions.
MIRROR VERTICAL only works from BOTTOM to TOP, so anything drawn on the TOP will be overwritten with the pixels on the BOTTOM.
MIRROR HORIZONTAL only works from RIGHT to LEFT, so anything drawn on the LEFT will be overwritten with the pixels on the RIGHT.
MOVE CANVAS seems to work fairly well, but it is new, so I haven't fully tested it yet. It gets reset on ZOOM and GRID toggling.
SELECT is currently not functional.
EYE DROPPER works with either the PRIMARY or SECONDARY colors, assuming you have selected which one you want to change.
GRAYSCALE appears to work well.
SEPIA appears to work well too. I will allow options for tweaking these in the future.

MENU
NEW CANVAS works, but it may color a pixel on exit. Also, I'm not sure how responsive the program is beyond 128x128.
OPEN this will only open a file, if you have previously saved it with the SAVE icon.
SAVE this will only save the current CANVAS layout, so you can continue working on it.
SAVE PALLETTE will save the PALLETTE with whatever colors you have changed them to. This new pallette will be used when reopening the program.
PNG will export the ACTUAL IMAGE to your Hard Drive at the DEFAULT SAVE location and give it a semi random name, starting with PE followed by a series of numbers, such as PE123456.png. It will never overwrite an existing file.
(DEFAULT SAVE LOCATION: C:\Users\UserName\AppData\Local\AGKApps\AppName\)
UNDO appears to work really well as far as my testing so far.
TRASH clears the current CANVAS, changing all pixels back to WHITE.
GRID will toggle the grid on the CANVAS. This resets the position of the CANVAS on the screen, if it had previously been moved.
HELP is not currently available.

PALLETTE
Choosing colors works well.
You can select beetween the Primary and Secondary colors to change them, by clicking on them. The INDICATOR will be focused on the color that will be changed.
To Change the Colors on the PALLETTE, right-click on the color you want to change and manipulate the sliders on the dialog box.
Use the SAVE PALLETTE icon, in the MENU, to save your changes.(Optional - Program will load that pallette's colors on start)
You can also flip the PRIMARY and SECONDARY colors by clicking the button on the TOP-RIGHT of the current colors.

Other than the above, has anyone tried it out and found other issues?

EDIT: Just remembered, the Export to PNG does not currently support the ALPHA channel on an image.
This is due to the fact that I am drawing the actual image using the DRAWLINE command that does not support the ALPHA channel.
I am not well versed on MEMBLOCKS, so until I am, this is the only way I know how to convert the sprites on the CANVAS to the Preview Image.

Thank you
JHA

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baxslash
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Posted: 8th Jul 2015 23:34
Missed this release, and I was waiting for it. Soon as I get a chance I will test and feed back.

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JHA
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Posted: 8th Jul 2015 23:58
Thanks baxslash! Looking forward to the feedback.

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SoftMotion3D
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Posted: 9th Jul 2015 03:16
hey this looks great! nice job!

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SpecTre
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Posted: 9th Jul 2015 03:46
I was waiting for the test version and missed it too, sorry

Will try this in the next few days as working late shifts at the minute

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
JHA
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Posted: 9th Jul 2015 17:33 Edited at: 9th Jul 2015 18:23
It's all good!

I released it on a Friday Night, so I can see why people would miss it.
A lot of people looked at the post, but no one was responding, so I got a little worried that maybe the program wasn't what I had hoped it would be.

I look forward to the feedback!

BTW - I come from the Amiga / AMOS world too! Loved that platform!! I still have my Ultimate AMOS book, by Jason Holborn too!

JHA

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SpecTre
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Posted: 10th Jul 2015 00:00
@JHA,

well I have had a chance to have a go with you art program and have to say it is shaping up to be really quite good
I note you list the bugs, etc yourself which need work and I didn't find anything else at this point which you haven't already listed.

The interface is working well and is quite easy to understand and pick up which is ideal for a little pixel program like this. I can see this being quite a valuable tool once you have finished it for creating nice pixel sprites for AGK.

Not sure if you noticed the preview part that when you draw to the main screen and keep your finger on the mouse, drawing, then the preview vanishes for a minute and flickers, would be nice if you could get this working so it doesn't do this as it can be distracting.

Style looks great and gives it a nice retro feel and I like how you explain the buttons at the bottom left when you hover over them.

Changing the colours also works well with the interface sliders etc.

Regarding memBlocks you might pick something of use up in some of my posts as I had quite a bit of help with them at one point from other users on here so there are some good bits of info on them and they should work really well due to the images produced being quite small for sprites.
You can create an image from a memBlock which for the size of picture and being on the PC would work more than fast enough.

Overall this is great work and I really like it, keep up the good work and I look forward to seeing it finished and using it to do some sprites in the future

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
JHA
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Location: Massachusetts, USA
Posted: 10th Jul 2015 01:35 Edited at: 10th Jul 2015 01:37
Thank you spectrepaul!!

I am aware of the flickering on the preview window. That is actually due to the preview window itself.
If I remove the preview window, the flickering goes away, since it would no longer be drawing over a sprite.

That being said, I was actually working on that today. I think I have a solution, but haven't got it working
quite right yet. I also need to be able to create the image using the alpha channel, so I am trying to clone
the canvas sprites to use as the preview image, instead of using DrawLine, which doesn't support the alpha channel.

I truly appreciate the feedback and may checkout your thread for info on memblocks, if my new method
doesn't work

Thanks again!!
JHA

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David Gervais
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Location: Montreal, Canada
Posted: 10th Jul 2015 14:15
what if you just stamp the preview frame on the background image and make it part of the background? Would that stop the flicker? Or.. what if you remove the center part of the frame to make it transparent? (so you see the background through the sprite) would it still flicker?

Just a few thoughts on the preview flicker.

Cheers!

JHA
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Location: Massachusetts, USA
Posted: 11th Jul 2015 00:07
Thanks David!

I already have it almost working with sprites, since I needed the alpha channel.
Just a few more tweaks and all should be well.

I may need to remove the center of it anyway, so that it doesn't
pick up the color of it when I do the screen grab for exporting to PNG.

I guess we'll see!
JHA

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JHA
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Location: Massachusetts, USA
Posted: 15th Jul 2015 23:07 Edited at: 15th Jul 2015 23:20
Okay, I am having an issue with Mouse Click responsiveness now and I'm not sure if it is just my PC or if it is something in the code.

I tried moving all of the code into a new project, but that didn't fix the issue.

I did fix the Preview Flickering issue, so I am uploading Alpha 1a, to get feedback on that and to see if anyone else is getting the Mouse Click issue.

So basically, click on the Toolbar, Menu, Pallette and Canvas and let me know if everything gets selected on the first click or if it takes multiple clicks.
It seems to be very variable, so I'm not sure what the issue might be.

07/15/2015: Pixel Effects - Alpha 1a

The original post has been updated with the new release and a more recent screenshot.

Thank you,
JHA

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SpecTre
Developer
16
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Joined: 24th Feb 2003
Location: UK
Posted: 16th Jul 2015 21:26
Hi JHA,

well I have managed to download and have a go with your new version and it is as you thought as it does the same on my PC too

Multiple clicks or finger on the mouse for a few seconds to actually use the feature of a button, version 1 was very responsive though so you know you will be able to get it going again

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
JHA
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Location: Massachusetts, USA
Posted: 16th Jul 2015 23:15 Edited at: 16th Jul 2015 23:18
RESOLVED!!

It was my code, but it didn't have anything to do with the mouse detection routines.

I had a rogue SYNC() command that was running on every loop to draw the Preview Image, when I should only be drawing it, if something had been changed on the Canvas.

I will upload Pixel Effects Alpha 1b which essentially just fixes the Preview Flickering issue, by using Sprites instead of the DrawLine() function.
Transparency now works when exporting your image to PNG. Yay!

JHA

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Using AppGameKit V2 Tier 1 - FPSC Reloaded / Game Guru

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SpecTre
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Location: UK
Posted: 17th Jul 2015 00:21
Great work JHA

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!

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