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Dark GDK / Hardware Instancing?

Author
Message
Mobilemedved
9
Years of Service
User Offline
Joined: 23rd Jan 2015
Location:
Posted: 17th Mar 2015 10:56
Is there a Hardware Instancing in DarkGDK ?

zzz!
s_i
14
Years of Service
User Offline
Joined: 23rd May 2009
Location: Russia
Posted: 17th Mar 2015 19:12 Edited at: 17th Mar 2015 19:33
No.
Maybe "Dark Imposters" help you, but they are not ideal: http://www.thegamecreators.com/?m=view_product&id=2293
Or use "Spark particles" (they have "Hardware Instancing" inside): http://forum.thegamecreators.com/?m=forum_view&t=213474&b=22&msg=2549832#m2549832

-----------------------------------------
Превед, медвед!
Если будешь использовать "Dark Imposters", то поищи на этом форуме раздел его автора и уточни у него -- это для нормального DarkGDK, или только для [забагованного недоделанного] "DarkGDK 2.0". Кроме того, помню, что кто-то на форуме писал, что там есть какая-то проблема -- то ли со сглаживанием, то ли только без шейдеров, то ли ещё что-то -- не помню точно, погугли по форуму.
Mobilemedved
9
Years of Service
User Offline
Joined: 23rd Jan 2015
Location:
Posted: 19th Mar 2015 12:19
Dark Imposters работает у меня на купленом GDK

zzz!
Rudolpho
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Sweden
Posted: 20th Mar 2015 17:25
Hardware instancing was introduced with DirectX 10 so you won't be able to use it with DBPro / DarkGDK which run on DirectX 9.

To toot my own horn a bit, my DX11 plugin does, though it isn't directly complete yet. The plan is to provide it as a C++ library (like DGDK) alongside the DBP plugin once it does get finished.

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