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iOS and MacOS / What is the best way to create a Tier 1 iOS Apple App store compatible program.

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SpinieBop
2
Years of Service
User Offline
Joined: 10th Oct 2014
Location: Australia
Posted: 19th Mar 2015 02:32
I have released a game into the Android market using Tier 1 and everything is fine. I now want to port this game to iOS and be able to upload it to Apples App store.

I have access to a Mac running xCode version 6.
I am using AppGameKit version 2.
I have a Apples developers account.
My code runs fine on the Mac.

There seems to be two ways to approach this;
1) Create an IAP file via AGK’s IDE and use apples Application loader to upload the program.
2) Use xCode to incorporate the AppGameKit player and my byte code to create a binary file ready for uploading.

Can someone please send me or point me to something that documents the step by step procedures I need to follow to create a binary file compatible to upload to Apples App store.

Many thanks to anyone that can help me with this.

Kevin.

Kevin
Funnell7
5
Years of Service
User Offline
Joined: 8th Sep 2011
Location: UK, England
Posted: 19th Mar 2015 12:39
Definitely go with option 1... I currently use a cloud service mac as I do not have access to a physical one, and it takes me approximately 5 minutes to submit my application using the AppGameKit IDE...

Have a read of this post which very briefly describes the steps;

http://forum.thegamecreators.com/?m=forum_view&t=212722&b=44&msg=2552795#m2552795

If you still have questions, feel free to ask. I've submitted about 10 apps/updates to Apple over the last few weeks so am very familiar with the process... Good luck...

Using AppGameKit V2 Tier 1

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