The normal and parallax mapping shaders from Evolved's "MultipassLighting" contain a typo: The second section labeled as "un-tweaks" should labeled "tweaks" to indicate that they are able to be modified.
You can control those tweak-able variables from within your program using the "set effect constant XXXXX" commands. In this case, to control the Ambient color value you could use:
VecID = 1
null=make vector4(VecID)
R# = 0.0
G# = 0.0
B# = 0.0
set vector4 VecID,R#,G#,B#,0.0
set effect constant vector EffectID,"Ambient",VecID