So I've been testing on a variety of devices and I ran into an older android tablet of mine which could not load any of the images in my game.
I suspect this is a limitation to the texture atlas size, what I can't figure out are the rules/limits to this. I've already had to split up my texture atlas once to go from pc to android and it works on my recent devices at 2048x2048. Breaking it up further into 1024x1024 chunks might prove problematic so I'm considering just setting minimum specs for distribution. Does anyone know what the limiting factor might be? Is it memory, android version, etc...
Thanks!
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