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Newcomers DBPro Corner / Polygon collision

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Jjsaro
5
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Joined: 21st May 2014
Location:
Posted: 7th May 2015 04:29
For my extreme sports game there are many surfaces that need collision. Before I invest the time into making models, will dbpro create collision planes for the model, or will I have to painstakingly put collision boxes in one by one? Also, will there be any way to get a return value on the angle of elevation of the collision plane hit?

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Stab in the Dark software
Valued Member
16
Years of Service
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 7th May 2015 21:41
The best solution would be to use a physics engine.
You could try the Physics engine I am developing for use with DBPro.
Check out the Work in progress post I have just released an alpha version to download.

http://forum.thegamecreators.com/?m=forum_view&t=208831&b=8



WindowsXP SP3,Vista,Windows 7 SP1, DBpro v7.7RC7
Stab In The Dark Editor
The coffee is lovely dark and deep,and I have code to write before I sleep.
MrValentine
AGK Backer
8
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 10th May 2015 06:38
Take a look at the OBJECT HIT command...

LBFN
12
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 13th May 2015 16:14 Edited at: 14th May 2015 03:29
I would suggest using Sparky's collision DLL.

Find it here:
http://forum.thegamecreators.com/?m=forum_view&t=74762&b=5
Faster than DBP's native collision and you can setup complex objects with it. You do not have to setup collision boxes with it.

So many games to code.....so little time.

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