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AppGameKit/AppGameKit Studio Showcase / [ANDROID][RELEASED] Gravity

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m0rph3us
10
Years of Service
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Joined: 24th Jul 2013
Location:
Posted: 19th May 2015 10:02 Edited at: 19th May 2015 10:55
Hi guys,

this is my first game created with AGK. The goal is to reach the and of a level using the gravity. You can travel from one point of the level to another using portals. At the moment there are 20 levels, but more levels are coming soon. I hope you like it.



You can download it from here:
https://play.google.com/store/apps/details?id=de.bytechaos.gravity
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 19th May 2015 20:01
Downloaded, played and rated.
Good app for your first release. My recommendations:

Improve the graphics a little. There is more than one style in there and it would be better if everything was standardised.
I was a teenager in the '80s, but even so, the music was too much for me!

Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
m0rph3us
10
Years of Service
User Offline
Joined: 24th Jul 2013
Location:
Posted: 20th May 2015 13:30
Thank you for the feedbak. I've recreated all the graphics of the game, and tonight i will look for some appropriate music, i will update the app i think tomorrow and let you know.
m0rph3us
10
Years of Service
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Joined: 24th Jul 2013
Location:
Posted: 21st May 2015 12:04
The new version is now uploaded to the playstore, these are the changes:

- Game renamed to Gravirings
- Complete rework of graphics and music.
- 6 new levels.
- Some minor bugfixes.
Funnell7
12
Years of Service
User Offline
Joined: 8th Sep 2011
Location: UK, England
Posted: 21st May 2015 17:51 Edited at: 21st May 2015 17:52
Congrats A great first app, 1 of many I hope

Just curious, any reason for the name change, were you asked to change it?

Also, there is only 1 'o' in 'Lose'....

Using AppGameKit V2 Tier 1
m0rph3us
10
Years of Service
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Joined: 24th Jul 2013
Location:
Posted: 21st May 2015 18:19
Thank you!

I renamed it because there are to many games in the playstore that contain the word gravity. I decided to mix the words gravity+rings, there is no app that is named like that.

I've put the thing with the 'o' in 'Lose' on my to do list, thank you for that.
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 22nd May 2015 10:08
This is an amazing transformation from the original graphics and music, nicely done!

Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
m0rph3us
10
Years of Service
User Offline
Joined: 24th Jul 2013
Location:
Posted: 22nd May 2015 13:01
Thank you, I also think it looks better now.
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 25th May 2015 20:09
I am looking forward to playing this, but I have to wait until I can get an SD for more memory.
My phone is full right now, and I don't want to uninstall any apps as it will affect their rankings.
I will be trying this out soon though. (it looks like a lot of fun)


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
m0rph3us
10
Years of Service
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Joined: 24th Jul 2013
Location:
Posted: 26th May 2015 11:06
Hi all,

version 1.0.5 is now available on Google Play.

New features:
- Added new levels
- Fixed a bug in main menu handling.
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 30th May 2015 02:58
Got an SD card today, so downloading it now.
I'll be back later with some feedback...


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
m0rph3us
10
Years of Service
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Joined: 24th Jul 2013
Location:
Posted: 30th May 2015 03:20
Hey man, thank you for keeping promise. I've uploaded version 1.0.8 right now to the playstore, so i think it will be online in a couple of hours.

New features:
- 3 new levels.
- New ad provider.
- Circles are now displayed as circles on every screen resolution.
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 30th May 2015 04:43 Edited at: 30th May 2015 04:49
I made it to level 31 before there were too many tiny squares to hit to prevent the fast rolling start.
On a cell phone's small screen it was very difficult for me to tap the squares at all, much less a row of them in a hurry.
My battery is low now, but I will leave your ratings later.


Quote: "- New ad provider."

Yeah, I was going to say something about having to click thru in order to get rid of it.
Lots of ads.

Fun game though.
I like the quick thinking strategy aspect.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
m0rph3us
10
Years of Service
User Offline
Joined: 24th Jul 2013
Location:
Posted: 30th May 2015 13:04
Thank you for the Feedback, you are right, the ads are too much, i'm going to change that.

On what Device did you Play it? I've tested the game on a Z2, A galaxy s3 and a nexus s.On the nexus S it is right difficult, but with a Bit of Training it can be handled.

Anyway thank you. I am also going to Release an adfree Version of the game.
Shock
AGK Developer
21
Years of Service
User Offline
Joined: 24th Oct 2002
Location: United Kingdom
Posted: 31st May 2015 18:51
Had a quick play - good fun game, nice and retro, well designed level layouts.

Only issue I had was long waits to load the adverts. For some reason the interstitial ads where taking 30+ seconds to load. Compared to admob - admob ads take approx 5 secs (or less) to load on my device.
m0rph3us
10
Years of Service
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Joined: 24th Jul 2013
Location:
Posted: 31st May 2015 19:01
Hi Shock,
Thank you for your Feedback, i've Got many comments regarding the
ads. With the last update i've already reduced the ad amount. Instead of showing the ads every 5 levels,i'm showing them every 9 Levels. But even that is too much. Tonight i will do some Tests with other ad Networks to See which is the Best regarding the Performance, if i will Not find a good one, then i think i will switch back to admob.

But again, Thank you for your Feedback.
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 1st Jun 2015 06:38
Left your rating at Google for the old version.
Downloading the new one now.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
easter bunny
11
Years of Service
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 1st Jun 2015 12:16 Edited at: 1st Jun 2015 12:21
Hey, just a little tip, you changed the name because there were too many "Gravity's" around... Well actually it isn't that bad an idea having that particular keyword in it.
My game Gravity falls has managed to reach 10,000+ downloads and I guarantee it isn't because it's a good game lol.
Your icon could probably be improved a bit too... I recommend you Google app icon design tips and look at popular game icons for inspiration.
All in all your game looks great! I'll see about downloading it tomorrow.

Cheers,
EB
100,000 app downloads on Google Play (all made with AGK) and counting )


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"

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