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FPSC Classic Models and Media / Alien Nostromo Pack - WIP-

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ncmako
5
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 13th Jan 2016 00:24
starmind 001
Wow, you nailed it with the M4 Pulse rifle
Sounds perfect ( i just love that sound) I tried to make
one while doing that script, but never could get it right.
And the doors, also perfect sounding.
My games never have bugs. They just develop random features..
Lots and lots of random features...
starmind 001
9
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Joined: 23rd Sep 2007
Location:
Posted: 30th Jan 2016 17:52
Here is part one of ANP! Like I said before this is a very large pack, but I wanted to get it all out before feb. Most of the models were made by me and textures were by CP. However, I have been updating some of the textures, like the new facehugger. Also want to thank ncmako for the great scripts to the facehugger. Thanks!!
One of the biggest contributions was from EAI for the m4a1 pulse rifle. This was bought and paid for by CP.

The maps are test maps for me to test each new piece in fpsc. They are incomplete! I will update these with each new part that I have completed. So deck A map will eventually be the full deck a of the Nostromo.

Very important!!
you must have bond1's containment room to use the segements. As I have just used the meshes for this project.

This pack has:
46 entities
7 weapons
4 maps
14 scripts
6 segments
1 sky
1 video

Download:

Enjoy!
Starmind
seppgirty
FPSC Reloaded Backer
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 30th Jan 2016 19:08 Edited at: 30th Jan 2016 19:49
Sweet!!!!! downloading now. will try later.

Quote: "Very important!! you must have bond1's containment room to use the segements. As I have just used the meshes for this project.
"


where do we get this?

EDIT...............

found in this post here

https://forum.thegamecreators.com/thread/170642
gamer, lover, filmmaker
ncmako
5
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 30th Jan 2016 23:47
Thank you Starmind 001
Downloading now. Cant wait to try this out.
best
My games never have bugs. They just develop random features..
Lots and lots of random features...
ncmako
5
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 6th Feb 2016 17:06
Starmind 001
Sorry didn't get back sooner, busy with work and all.
This is just awesome work. What a great scifi pack. Love the "motion detector" hud, gives it that true
"alien" experience! Test maps are great. Had one problem with a test map (missing media - segments\\Firma\Rooms\proto_11.fps)
That's was the only one.
Your "test game" ran good also ( steady 40-50fps), shows what can/could be done with this.
Great work Starmind
Thank you, best
My games never have bugs. They just develop random features..
Lots and lots of random features...
starmind 001
9
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Joined: 23rd Sep 2007
Location:
Posted: 16th Feb 2016 02:25 Edited at: 16th Feb 2016 02:26
Quote: "Had one problem with a test map (missing media - segments\\Firma\Rooms\proto_11.fps)"


Ah, yes. I can see that as a problem. I updated the map so shouldn't have anything missing this time.


Download:

Enjoy!
Starmind

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seppgirty
FPSC Reloaded Backer
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 16th Feb 2016 14:42
Thanks a lot starmind. this pack kicks but.
gamer, lover, filmmaker
starmind 001
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Joined: 23rd Sep 2007
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Posted: 29th Feb 2016 06:55
Small preview.

Enjoy!
Starmind



seppgirty
FPSC Reloaded Backer
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Location: pittsburgh, pa.
Posted: 3rd Mar 2016 23:45
Skybox looks good. Will there be more?
gamer, lover, filmmaker
ncmako
5
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 5th Mar 2016 03:28
starmind 001 Thank you for the test map update. Works great!
Nice skybox, love it. Is the "mist" part of it also?

Also, putting your entities to good use in some new projects. Have to tell you they are very
high quality and look excellent. Can see you put a lot of work into these.
Thank you again.
best
My games never have bugs. They just develop random features..
Lots and lots of random features...
starmind 001
9
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Joined: 23rd Sep 2007
Location:
Posted: 5th Mar 2016 22:57
Skybox #2 Preview


Quote: "Skybox looks good. Will there be more?"

Thank you and yes!

Quote: " Thank you for the test map update. Works great!"

You're most welcome!

Quote: " Is the "mist" part of it also?"

Yes

Quote: "Also, putting your entities to good use in some new projects."


Can't wait to see what you do with them!
seppgirty
FPSC Reloaded Backer
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 6th Mar 2016 20:44
That black smoke looking stuff really gives it a sense of depth.
gamer, lover, filmmaker
starmind 001
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Joined: 23rd Sep 2007
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Posted: 12th Mar 2016 05:31
For every alien game there has been a need for the motion tracker. Now we have one that works!!!
seppgirty
FPSC Reloaded Backer
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Location: pittsburgh, pa.
Posted: 13th Mar 2016 15:07
Just one word starmind...... SWEET!!!!!!
gamer, lover, filmmaker
ncmako
5
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 13th Mar 2016 17:38
Yeah, now that's what I'm talking about! Gotta have a "Motion Tracker"
for anything Aliens . That's awesome, great work Starmind
My games never have bugs. They just develop random features..
Lots and lots of random features...
shivers
4
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Joined: 18th Nov 2012
Location:
Posted: 14th Mar 2016 21:38
hello

This is really neat, if you don't mind me asking what will be in the next pack, are you planing on androids and flame throwers and smart guns and stuff with weyland logos? And are you planing on predator aliens too. You know like AVP or just alien isolation and aliens? Just wondering how big a project you got going on that way i can keep checking out your videos to see how it going. It will be interesting to see what your final product will have in it.
starmind 001
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Joined: 23rd Sep 2007
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Posted: 6th Apr 2016 03:58


Small promo of LV-426 surface. When the surface is done, you will be able to walk from Hadley's Hope to the alien ship.

Quote: "are you planing on androids and flame throwers and smart guns and stuff with weyland logos?"


Androids, maybe. Flamethrowers and smart guns, Yes. Logos, Yes.

Quote: "are you planing on predator aliens too. You know like AVP or just alien isolation and aliens?"


No predators, just an aliens.
seppgirty
FPSC Reloaded Backer
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Location: pittsburgh, pa.
Posted: 8th Apr 2016 23:36
Looks great starmind. Keep it up.
gamer, lover, filmmaker
Multinacho8
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Posted: 18th May 2016 23:09
How is progress on this going?
TMoney Moterbike Dude
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Joined: 15th May 2016
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Posted: 25th May 2016 00:37
These look cool. Where can I get them? I'm not really making a scifi game right now, but I am looking for horror things, and that alien facehugger would be perfect. Just one question, will it work on FPSC x10?
seppgirty
FPSC Reloaded Backer
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Location: pittsburgh, pa.
Posted: 11th Jun 2016 20:48
just a bump to keep it alive
gamer, lover, filmmaker
starmind 001
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Joined: 23rd Sep 2007
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Posted: 26th Jun 2016 18:41
Hey guys! It has been awhile since I have been able to work on this pack. Like I said before, I have alot of models to go through for this pack. Today I give you part 2 of the pack. I will not be working on this pack until work has calmed down.

DOWNLOAD

seppgirty
FPSC Reloaded Backer
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Location: pittsburgh, pa.
Posted: 26th Jun 2016 22:04
D/l it now. Thanks for keeping the dream alive.
gamer, lover, filmmaker
ncmako
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 3rd Jul 2016 14:02
Starmind 001
Thank You! Awesome segment for the landscape. Looks terrific when
you setup everything, add a little fog and your "Rovers" look great
in this terrain
best

Note: had one little problem (for anyone else) the LV-426 segment
was outside of the ANP segment folder. Just place it inside the
ANP folder and all works fine
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
12
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 22nd Jul 2016 07:06
I think the facehugger shourld move mutch faster. It wourld give You more panic...
ncmako
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 22nd Jul 2016 16:41
@ Mr Love
Open the entities ( facehugger) property settings, then for "speed" bump it a little higher.
Like about 125 or so, and test. A speed of 150 makes it "very" fast!
best
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
12
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 27th Jul 2016 02:39
@ Mr Love
"Open the entities ( facehugger) property settings, then for "speed" bump it a little higher.
Like about 125 or so, and test. A speed of 150 makes it "very" fast!
best"

Yes, but the animation speed must sync the move-speed...
ncmako
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 28th Jul 2016 20:01
Mr Love
If it does look off, what one can do is increase the entities animation speed with
the command "setanimatespeed=x" in the entities .fpi file.
Such as ":state=0:setanimatespeed=125" so it moves 25% faster than normal.
Another thing one can do is open it in something like Fragmotion and set
the animation "fps" speed a little faster and then export again.
My games never have bugs. They just develop random features..
Lots and lots of random features...
starmind 001
9
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Joined: 23rd Sep 2007
Location:
Posted: 6th Sep 2016 03:35
Hi guys, sorry for the not getting more for this pack. Been a long hard summer for work. As things start to normalize I will start back to adding more to the pack as there is alot more to this pack than I have released. Look for more updates to come!

For those of you that have noticed or haven't, my website is down. That is because I am updating it with new features, such as pack previews and individual items. I wanted to be able to see the pack before download, but the website didn't allow the upgrade I was looking for. Mainly because the site was a free site and lack of, well, what I want to see.

Please be patient, I will have the new site up and going soon.

Thanks!
Starmind
ncmako
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 6th Sep 2016 23:49
Thanks for the update Starmind
My games never have bugs. They just develop random features..
Lots and lots of random features...
Rachael
1
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Joined: 11th May 2016
Playing: FPSC
Posted: 8th Sep 2016 06:17
This is truly spectacular work. Thanks for sharing.
"I set fire to the rain..."
Xaby
FPSC Reloaded TGC Backer
10
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Joined: 17th Apr 2007
Location: Berlin
Posted: 6th Oct 2016 16:42
Realy like your work. Keep it. Fine regards.

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