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FPSC Classic Product Chat / FPI scripting need help with it!

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frenchpapa
9
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Joined: 14th Aug 2014
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Posted: 8th Jun 2015 11:41 Edited at: 9th Jun 2015 01:59
Hello people ! I made a fpsc ready character it has all textures and other things but, all that is left is the FPI file and I have no clue how to make one! If anyone can help feel free to. btw i'm a beginner at creating 3D characters. Someone please help!
ncmako
12
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 9th Jun 2015 16:34 Edited at: 9th Jun 2015 16:35
Hi frenchpapa
First, are the Animations for this character stock
or custom? If they are stock animations then you
can/should be able to use one of the stock .fpi files for
your character. If it's custom, then your .fpi file will have
to be written just for this characters "custom" animations.
Without having the actual character (animation list) it would
be rather hard to write the .fpi for it.

My games never have bugs. They just develop random features..
Lots and lots of random features...
frenchpapa
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Posted: 9th Jun 2015 21:31
It has a ton of animations and I will list them. And the character came from a game called Missing the distant island. The Animations are... idle, run, attack, pain, pain1, and die. idk if all these can be part of the FPI file. these all came from the file. the creature looks like this

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ncmako
12
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 11th Jun 2015 18:54
frenchpapa
Quote: "the character came from a game called Missing the distant island"
Remember, if you took this character out of a game you can only use it for personal things. It's copy-right protected. If you made a similar one yourself in a 3d modeling program, all is good
As far as the animations, there's a little more to it. Open a .fpi
file for one of the stock characters (scifi or ww2) and have a look at their .fpe files. Near the bottom is the animation "frames" list for idle, run, attack..ect
(anim0= 0,1 anim1= 1,50 anim2= 51,100) You will have to open your
character in a modeling program and write down which frames belong
to which movement. As in if "idle" is frames 1,50 then record
in your characters .fpe file as "anim1= 1,50".
It's really your choice what anim number you use.
Then in the characters .fpi script one calls for the correct
animation (anim#=) when needed.
There are a couple good manuals in the fpsc "Doc's" folder.
One is the Official Comm. Guide. It has much more info on this
matter.
best

My games never have bugs. They just develop random features..
Lots and lots of random features...
frenchpapa
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Posted: 11th Jun 2015 23:29
I will not release a game to the public since it the model is copyright protected. So all games that I make with this model will be kept to my self.
And thank you so much for helping me!
frenchpapa
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Posted: 12th Jun 2015 10:05
ncmako what kind of modeling program would you recommend? Im using fragmotion and It is really giving me trouble.
sadsack
20
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Joined: 27th Nov 2003
Location: here
Posted: 14th Jun 2015 04:04
try milkshape.

http://www.milkshape3d.com/
it has a good anim part in it. I like it a
lot better than fragmotion

renny

Life is not fair, so deal with it.
http://www.gusworks.com/
frenchpapa
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Posted: 14th Jun 2015 10:23
Thanks Sadsack!
frenchpapa
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Posted: 14th Jun 2015 10:24
Thanks Sadsack!
frenchpapa
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Posted: 21st Jun 2015 14:36
is there anymore people who know a great modeling program to use?
ncmako
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 21st Jun 2015 18:47
frenchpapa
Milkshape and Fragmotion are the two main ones I used and are
easy enough for anyone to use. Blender is free, but has a large
learning curve.
Quote: " Im using fragmotion and It is really giving me trouble"

Fragmotion should import your models (if supported) with no problems. I mainly use ".x" files and have never had trouble.
What you could try is (if you can) import it into Fragmotion, then save it as .ms3d (for Milkshape) then try and import it into
Milkshape. See if that helps you?
best

My games never have bugs. They just develop random features..
Lots and lots of random features...

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