frenchpapa
Quote: "the character came from a game called Missing the distant island"
Remember, if you took this character out of a game you can only use it for personal things. It's copy-right protected. If you made a similar one yourself in a 3d modeling program, all is good
As far as the animations, there's a little more to it. Open a .fpi
file for one of the stock characters (scifi or ww2) and have a look at their
.fpe files. Near the bottom is the animation "frames" list for idle, run, attack..ect
(anim0= 0,1 anim1= 1,50 anim2= 51,100) You will have to open your
character in a modeling program and write down which frames belong
to which movement. As in if "idle" is frames 1,50 then record
in your characters
.fpe file as "anim1= 1,50".
It's really your choice what anim number you use.
Then in the characters
.fpi script one calls for the correct
animation (anim#=) when needed.
There are a couple good manuals in the fpsc "Doc's" folder.
One is the Official Comm. Guide. It has much more info on this
matter.
best
My games never have bugs. They just develop random features..
Lots and lots of random features...