ok
in fact the situation is like this: i have a HUGE world to move under the camera, in fact the map is something like 1550 x 1500 locations, i visualize only a square 100x100 portion of this map.
when i move on the surface of the world i SHIFT the content of the 100x100 grid troght the big map.
when i find a city the big house with the smoke is actualy MOVING and the smoke emitter move with the house.
but the "already emitted" particles remains in the old position
in the bad old particle commands of the original naked DBPro there was:
MOVE PARTICLE and MOVE PARTICLE EMITTER.
The first one was moving ALL the emitter AND particles all togheter, the second was moving only the emitter, like we usually use particle emitter
i'd like to do something similar with newer and better particle system like C&P or Spark..
Lucka - gawteam coder - www.gawgames.com