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Newcomers AppGameKit Corner / Scaling a texture applied to an Object in AGK2?

Stab in the Dark software
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Posted: 23rd Jun 2015 00:48
Is there a way to scale an objects texture?

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The coffee is lovely dark and deep,and I have code to write before I sleep.
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Posted: 24th Jun 2015 16:35
2D or 3D?

For Sprites it is SetSpriteUVScale()

For 3D objects, I don't think there are any UV commands yet.

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Posted: 26th Jun 2015 11:46 Edited at: 26th Jun 2015 11:47
For 3D and if it's an simple object you can read the object-file and write it again with changed UV entries.

Or do it with shaders : )
I think of something like:

For me, it seems that are the only two possibilities for now.

Using AGKv2 Tier1

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