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FPSC Classic Product Chat / [STICKY] Black Ice Mod Official Thread

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s4real
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Posted: 3rd Jul 2015 17:37 Edited at: 16th Apr 2018 22:42


Name :- BLACK ICE MOD

Version :- Beta 10.5 ( version number will not be release in order like v1.1 then v1.2 sometime it will skip a few numbers or even go into a beta with higher numbers.)

Based on : V1.18
Website :- http://www.blackicemod.org/
Works with v1.20

Recommended specs or above
CPU: AMD Athlon 64 X2 5200+ Dual Core 2.60 GHz, Intel Core 2 Duo E6420 Dual Core 2.13 GHz
RAM: 4 GB
OS: Windows XP, Vista, Windows 7,windows 8,windows 8.1,windows 10
Video Card: NVIDIA GeForce 8800 GT 512MB graphics card or better, ATI Radeon HD 4830 512MB graphics card or better

WINDOWS 10 NOW SUPPORTED.

Price :- FREE

*Black Ice Mod will remain completely free but we have added a Paypal donation facility on the website homepage and would be very grateful for any voluntary donations to help us continue supporting the project.
===================================================================
Main Features :-

Improved Culling system from v1.20
Speed improvement using new timer system.
Better compatible with nomad mod.
Nomad mod included.
v1.19 features and some of v1.20
0mb lightmapping
Players Body.
Many more features(see changelog).

===================================================================
Black Ice Mod changelog:-

v10.5 update is now uploaded with the following:

- Added native desktop resolution
- Added xbox controller driver
- Added quicksave script / demo
- Improved build file collection
- Improved xbox controller support
- Fixed FPSC quicksave / load issues
- Changed save / load keys to F9/F10

Black Ice Mod v10.0 update is now uploaded with the following:

- New high performance build
- Added anisotropic filtering
- Added physically based shading
- Added extra water shaders
- Added blur effect on pause game
- Added inventory system and demo
- Added explosion effect and demo
- Added water and air demo
- Added armour entity and demo
- Added melee demo and bat weapon
- Added dual wielding demo
- Added gib demo with blood effect
- Added tonemapping shader and demo
- Added skyscroll demo and clouds
- Added FPI EditPad scripting tool
- Improved lighting quality
- Improved editor graphics
- Fixed dynamic entity shader
- Fixed aspect ratio for HD
- Reshade integration and tweaks

Beta 9.1
Changed screen capture key to F11 key
Changed ReShade activation to F12 key


Beta 9.0
64bit support for 4GB memory
Nazi zombie support (use airadius=1)
Realtime reflections with demo map
New editor help menu (F1 key)
Added compass and radar demo
Added player body demo
Added rosstradamus invisible walls / floors
Added shadowfire's player sounds
Fixed plrfreeze command issue
Updated ESM shader update tool
Performance tweaks and improvements

Beta 8.0
- New Bot AI system with demo map.
- Added latest ReShade graphics mod in tools.
- Added new debug script for player respawn.
- Fixed Black Ice Mod font issue.
- Fixed blob shadow for HD resolution.
- Updated editor help (F1) for mod keys.

Beta 7.0
FPSC now uses HD resolution (1280x720).
Dynamic scaling for HUDs.
Fixed Dark AI collision issue.
Added overlay HUD and script with demo.
Added raknos character and allies demo.
Added madcow's static light entity.
Added s4real's vishnu packer extra tool.
Added doomster's sky box creation tool.
Added doomster's shader update tool.

Beta 6.1
various shader and other fixes.

Beta 6.0
nomadmod shaders now support moving lights.
new floor shader (north/south specular).
new dynamic light entity (gas lamp).
added ncmako's hand torch weapon.
added entity workshop 2 (with license)


beta 5.0

performance changes.
fixed static entity shader (static_spec_norm_alpha.fx).

beta 4.8

Black Ice map editor now uses high resolution textures
Added DX9 to installer (optional) for Windows10 users


beta v4.7
0mb lightmapping changes.
fixed character respawn.
dual wield enabled with demo.
fixed transparency for segment / entity shader.
lighting effects retain normal / specular textures.
dynamic lighting now consistent with static.
improved dynamic entity / character shaders.
MP52 script fixes included

beta v4.6
fixed darkai 20 crash .

beta v4.5
windows 10 performance tweaks.


beta 4.4a
new performance tweaks.


Beta 4.4
start of windows 10 fixes.
0mb lightmapping now works in windows 10.
Dark ai issues now fixed for windows 10.

beta 4.3
DarkAi obstacles checks added (fix pack10 zombie)
DarkAi see holes fix.
DarkAi small bug fixes.

beta 4.2
more bug fixes.
timing issues fixed.


beta 4.1b
new entity commands
Moveable Lights now added.(don't work with nomad mod)
now compile with smaller size exe.
some engine fixes.


beta v3.2
activated memory usage in map editor.

Beta v3.1
Fixed plrfreeze not working
timing system improved for more stable 62fps
underwater bubbles added.


Beta v3.0
new shader system added.
fix save and load bug.


Beta v2.0
Minimap added.
Clean up of source.


Beta v1.0
Fixed gun speed.
Can't jump when still now fixed
Diffrent collision
Fixed Ai crash

Alpha v1.4
New actions and commands added.
small bug fixes.
Script bank


Alpha v1.3
Fixed darkai ai20 bug
More performance changes.
fixed static lights not working with 0 lightmapping.


Alpha v1.2
Performance leaks fixed.
STATELESSER=x and STATEGREATER=x now added.
Script pack 10 - Nazi Zombies now supported
fixed invisable char's.
0 lightmapping added thanks to hockykid.





Alpha v1.1

Performance changes
New timer system
original source v1.18

===================================================================
Due to the nature of this mod we will not be taken feature request for now.
===================================================================

This is a new mod by Nomad and myself based on v1.18,the idea of the mod is to make this as compatible to Nomad Mod as possible and increase performance.

Please note that some stuff will not work in this version as its made to be optimize Nomad mod but most stuff should work.

The first alpha is released for speed and stable testing.

Guix9 is not supported with this mod.

Multiplayer is not supported in this mod.

We do not support 3rd party packs or custom media, if you have any issues then you must repeat the problem with stock media or Nomad media and then we will look into the problem.

Any non stock media or Nomad media is down to individuals and the authors of the media to get this working with black Ice mod.

===================================================================
Stuff that I know don't work or don't work well with out some changes.

Script pack 10 - Nazi Zombies :-
v5.0 seems to work.
v6.1 seem to work.
V7.0 Sorry this pack has some issues with zombies staying at one place due to darkai fixes, this pack may need to be updated to work with black ice mod.

Script Pack 8 - DarkAI Pack 2 :- This pack will not work very well, some of the stuff will work and some stuff does not.
=================================================================== How to use :-

Its best to use this version on a fresh install of fpsc using update v1.20 beta 17a.

If you using a 64bit version of windows 7,8, 8.1 or windows 10 you may need to put msvcp71.dll and msvcr71.dll into the same dir as fpsc or it wont work.

Download the dlls here:- http://forumfiles.thegamecreators.com/download/2518476


You need v1.20 beta 17a installed for this mod to work.
Download here :- http://files.thegamecreators.com/betafiles/FPS_Creator_V120_BETA17a.zip

Included in the install :-

Black ice mod.
Nomad mod
Demo map's.
Script folder.
Entity Workshop 2
vishnu packer extra tool.
doomster's sky box creation tool.
doomster's shader update tool.
ReShade graphics mod in tools.

Read carefully for a happy install.

[b]PLEASE NOTE THIS MOD WILL CHANGE THE LOOK OF FPSC EDITOR,IF YOU DON'T LIKE THIS THEN DON'T INSTALL


If you working on a project and wish to try this mod then make a full backup of your fpsc folder before starting

Make sure to install models packs first before installing this mod as some packs change the fpsc.exe and mapeditor.exe


1.Upgrade to v1.20 if you have not all ready
2.Make backups of your fpsc.exe and mapeditor.exe in the fpsc dir.
3.Install the mod
4. Run the cleaner to make sure no dbo and bins are left over
5.Make sure to have full shader effects on in preference or the demo map will crash.
5.enjoy
===================================================================
Know issues :-

Q:-When I load the demo map there no segments showing?

A:- Place a common floor segment in the map and that will then render all the segments. This is due to the way the shaders work on some graphics cards.

Q:- When my character spawns from trigger zone he invisible
A:- This is due to shader being different try using a different shader or use one from nomadmod mod.


===================================================================

Main Credits

S4real
Nomad
===================================================================

Other Credits for help and additional content.

Scene commander.
Hockykid.
Ply.
Blackfox.
The Zombie Killer.
Ncmako.
Wehtam_
Doomster's
Madcow
Rolfy
Rosstradamus
===================================================================
Downloads For newest and older version's from our new website :- http://www.blackicemod.org/


Please not that beta 7.0 and above is for more advanced users with knowledge on how to setup huds and scripting, if you new to this than we would recommend using an early version.
Make sure to read the Black ice mod hud system text file in Docs folder before you start.


Make sure to download and read the license file on this thread








Best s4real and Nomad.

</div>
Amd fx4100,6gb ram,geforce 450

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Mriganka
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Posted: 3rd Jul 2015 18:01
The name sounds AWESOME!! Btw, will you be adding new features? If so, I will compile a list and send them to you.

xplosys
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Posted: 3rd Jul 2015 18:59 Edited at: 3rd Jul 2015 19:29
Just for clarification, if I install the latest v1.20.19_beta_v1.20 final e all this will work or do I specifically need v1.20 beta 17a as stated above?

Brian.

I'm sorry. My responses are limited. You must ask the right questions.
All Downloads are now HERE
s4real
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Posted: 3rd Jul 2015 20:22 Edited at: 3rd Jul 2015 20:32
Quote: "Just for clarification, if I install the latest v1.20.19_beta_v1.20 final e all this will work or do I specifically need v1.20 beta 17a as stated above?"


It is best to install v1.20 beta 17a as final e uses v1.20 beta 17a to work but any version of v1.20 will work but some have editor issues.

@Mriganka:- We not taken feature request for this mod at the moment.

best s4real

Amd fx4100,6gb ram,geforce 450
MK83
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Posted: 3rd Jul 2015 20:44
very good!!!

mk83 Productions
xplosys
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Posted: 3rd Jul 2015 21:49
Great! Thanks for the links.

I'm sorry. My responses are limited. You must ask the right questions.
All Downloads are now HERE
s4real
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Posted: 3rd Jul 2015 22:01
@xplosys :- You welcome



The download for the mod is now there so download and test away.

Best s4real and Nomad

Amd fx4100,6gb ram,geforce 450
seppgirty
FPSC Reloaded Backer
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Posted: 3rd Jul 2015 23:46
Great work S4.

gamer, lover, filmmaker
ncmako
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Posted: 4th Jul 2015 01:30
Wow, that was fast S4real. Just to clarify, should I backup just the
fpsc.exe and mapeditor.exe or my whole folder install?

thanks

My games never have bugs. They just develop random features..
Lots and lots of random features...
KeithC
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Posted: 4th Jul 2015 05:57
Sticking this.

-Keith
s4real
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Posted: 4th Jul 2015 13:16
Thanks for the sticky KeithC

Best s4real

Amd fx4100,6gb ram,geforce 450
s4real
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Posted: 4th Jul 2015 14:32
Quote: "Wow, that was fast S4real. Just to clarify, should I backup just the
fpsc.exe and mapeditor.exe or my whole folder install?

thanks
"


I would back up your whole folder while we in alpha stage of this mod.

To all ,

We working fixing spawning characters being invisible.

Fixing some performance drops.

best s4real

Amd fx4100,6gb ram,geforce 450
Susysyay
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Posted: 4th Jul 2015 19:18
I know you mentioned this in the original post, but I have a level where characters constantly respawn. However, when they die and respawn, they respawn invisible. I can see their shadow and gun move around, but the character is see-through. You mentioned that there was a work around:

Quote: "Script pack 10 - Nazi Zombies :- This will work but will need new shader's from Nomad Mod(or an alternative.) to stop the characters from spawning invisble."


I am not using Script Pack 10 or custom characters. Can I ask what the fix is?

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
s4real
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Posted: 5th Jul 2015 12:10
@Susysyay :- I noticed the problem as well and fixing the issue for the next release.

Best s4real

Amd fx4100,6gb ram,geforce 450
Tectonic
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Posted: 5th Jul 2015 23:34
@ s4real and Nomad Soul
Great to see you guys working together, I expect that this mod may very well be the mod to pull everything out of FPSC Classic that is possible. Keep up the very good work.
Susysyay
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Posted: 6th Jul 2015 17:31
@s4real

Thanks! You're doing the community a huge service! Be proud!

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
s4real
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Posted: 8th Jul 2015 15:20
Thanks for the comments.

Download link is down for the moment while we update to a newer version.


Best s4real

Amd fx4100,6gb ram,geforce 450
Nomad Soul
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Posted: 8th Jul 2015 20:17
The new Black Ice Mod Alpha v1.4 is now available to download.

Thanks to all the awesome updates from s4real and hope everyone enjoys the mod. I think you will be very happy with the performance.

MK83
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Posted: 8th Jul 2015 23:45
thanks guys

mk83 Productions
Susysyay
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Posted: 9th Jul 2015 00:00 Edited at: 9th Jul 2015 00:05
Was the invisible characters spawning/respawning fixed in 1.4?

Edit: I see it was addressed in 1.2, but I want to be sure 1.4 still maintains the fix

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
MK83
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Posted: 9th Jul 2015 00:38
this is what I see when I use the black ice .fpm and run the test. shaders are active.

mk83 Productions

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s4real
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Posted: 9th Jul 2015 10:31 Edited at: 9th Jul 2015 15:37
Quote: "Was the invisible characters spawning/respawning fixed in 1.4?

Edit: I see it was addressed in 1.2, but I want to be sure 1.4 still maintains the fix"


This should be still fixed in alpha v1.4

Best s4real

Amd fx4100,6gb ram,geforce 450
MK83
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Posted: 9th Jul 2015 15:10
I did that, sorry I forgot to mention that. Military base low.

mk83 Productions

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s4real
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Posted: 9th Jul 2015 15:34 Edited at: 9th Jul 2015 15:36
Thanks for the report it seems the scfi segment have the same shader problem so if you place the common ground floor segment somewhere in your map it should work.

Hope this works

Best s4real

Amd fx4100,6gb ram,geforce 450
MK83
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Posted: 9th Jul 2015 15:36
I found a fix, I placed a static chair outside the map area and now it works. Thanks for your help. Looks great.

mk83 Productions
s4real
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Posted: 9th Jul 2015 15:39
Glad you got it working.

Best s4real

Amd fx4100,6gb ram,geforce 450
Madcow
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Posted: 10th Jul 2015 10:00 Edited at: 10th Jul 2015 10:03
It promises to be AWESOME. The mod's name is also great. Reminds me AC/DC for some reason.

As the mod has been designed for 1.18 and onwards, which version do you suggest to use ?

Utinni !
s4real
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Posted: 10th Jul 2015 11:13
Thanks for the kind comments Madcow, I'm not sure we promised it to be awesome but we tried our best to make it the best we can make it.

Its best to use this version on a fresh install of fpsc using update v1.20 beta 17a. you can use it on v1.18 but you will need some files from v1.20 to make it work with v1.18.

hope this helps best s4real

Amd fx4100,6gb ram,geforce 450
Mriganka
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Posted: 11th Jul 2015 04:54
Way to go on the mod! And thanks for the 0mb lightmapper!

s4real
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Posted: 16th Jul 2015 21:34
update:-

There been a lot of updates since this alpha and we now into beta v3.2 here a change log so far :-

Black Ice Mod changelog:-

beta v3.2
activated memory usage in map editor.

Beta v3.1
Fixed plrfreeze not working
timing system improved for more stable 62fps
underwater bubbles added.


Beta v3.0
new shader system added.
fix save and load bug.


Beta v2.0
Minimap added.
Clean up of source.


Beta v1.0
Fixed gun speed.
Can't jump when still now fixed
Diffrent collision
Fixed Ai crash

Alpha v1.4
New actions and commands added.
small bug fixes.
Script bank


Alpha v1.3
Fixed darkai ai20 bug
More performance changes.
fixed static lights not working with 0 lightmapping.


Alpha v1.2
Performance leaks fixed.
STATELESSER=x and STATEGREATER=x now added.
Script pack 10 - Nazi Zombies now supported
fixed invisable char's.
0 lightmapping added thanks to hockykid.

===================================================================

The next release will be sometime soon after testing has be done.

Sorry for the wait before the next release.

Best s4real

Amd fx4100,6gb ram,geforce 450
MK83
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Posted: 17th Jul 2015 22:56
cool, can't wait. sounds great.

mk83 Productions
Sinister Spoon
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Posted: 17th Jul 2015 23:55 Edited at: 18th Jul 2015 00:02
**EDIT** This has to go at the top before you read the problems I talk about but...dayum...just DAYUM! DUDE!

The lightmapper is BRUTALLY fast! I mean like I watched it build my demo game in a little under 2 minutes, 2 FREAKIN MINUTES!!
a 10-15 minute build normally! I was mesmerized how quickly the filepaths and whatnot flew by during the build process.

I dont know what was done to FPSC to accomplish this but .. Just ... Jesus! Are you guys WIZARDS?!!?!

Even with the issues I describe below I genuinely dont care, BEST FPSC ADDITION IVE ENCOUNTERED based on the speed of the build alone its worth the headache described! Dude. Just AWESOME!



Not sure If this is a known issue or not but just thought Id mention it, since I had few issues with vanilla I gave the mod a go and it looks awesome but a couple of things are preventing me from being able to build a game with it which is fine, as far as mods go it didnt crash on loading fpsc so it got further than every other one I tried.

It switched all the tabs round in the editor, segments under prefabs, markers under entities etc, not sure if thats an issue really I figured it didnt really matter and started building away cos it looks awesome I really like the editor tweaks tho from the disclaimer in the thread I figured it would be way more drastically different than the normal one, its very subtle the changes, I like it

THe only thing really preventing me from using it is that whenever I right click on an entity it hard crashes to desktop. Which is kinda a critical feature, I mean its not beyond the realms that I could work around it coding the fpe files manually but I noticed after I downloaded the windows 8 dlls ( Im running XP sp 2 btw ) and through them haphazardly in there and right clicked it at least loaded the preview of the item and I could drag the mouse and spin the preview but the fields on the left werent there just a blank white space.

I followed the instructions and laid it over a fresh fpsc install updated to 120.17 ( the links posted along with the link for the mod itself, I got everything from that thread and followed the instructions)

Its weird, Ive never gotten a mod to work properly on XP for some reason, Ive tried most of them at some point, Plys mod, Airmo, Wasp etc none of them worked for me, so i was super stoked about the Airmod features getting worked into the official release and I really was hoping this would work.

I havent yet tried just loading in my existing maps and building the game, since if that works I could still IN theory use it to build the finished game I guess? Im not sure. But I thought you might like to know these issues.

Hope I helped some, my specs are as I say XP SP2, 2gb RAM, 512mb 880GT, 2,2ghz dual core

smoke em if you got em
s4real
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Posted: 18th Jul 2015 14:06
@Sinister Spoon Thanks for trying the mod out , Things have changed a bit since your last version of fpsc it seems.

When the editor crashes does it give any error reports or does it just stop ?

I'm not sure if its because of fixes in DBP for windows 7 and above users is why you getting the crash, you could try using with Run as administrator and see if that makes any difference.

Best s4real

Amd fx4100,6gb ram,geforce 450
Sinister Spoon
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Posted: 18th Jul 2015 16:17
Well I did update over a fresh install using the download given so Im not sure about changes in version I'll take your word on that.

It was just hard crashing I believe, I would right click on an entity it would hang for a second or so then just pop out of existence without a trace.

Well in all honesty dude Im totally happy building in the vanilla version and just compiling the finished product in the modded version.

Ive had this weird issue where all my variables get defined in the first level and so when I test subsequent levels with the script in that calls any of those variables the test game crashes after clicking ok so im used to building levels and compiling to test them so weirdly it doesnt affect me to greatly but I guess Im a special case, Im just curious if any other XP users enountered the same issue and mention it in case it was something that rang any immediate bells in your head.

Im super happy with it dude. Dont take it as a complaint, seriously. Its just another weird quirk of FPSC and with everything it adds to the game its more than worth it.

Im gonna tag another demo build of the game onto the hud memory post here:

http://forum.thegamecreators.com/?m=forum_view&t=214866&b=21

So theres a version without the mod and a version with for comparison and its just unbelievable. (its a rough build I been sending some people to test on different systems, its kinda in debug mode so player wont take damage and the run button is disabled)

Cant thank you guys enough, I was on the verge giving up on my project and in all honesty this mod probably saved it, EVERYONE SHOULD DOWNLOAD THIS! (Sorry about the caps and the verging on hijacking your thread I shall cease fanboying now)

smoke em if you got em
Nomad Soul
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Posted: 20th Jul 2015 22:22 Edited at: 21st Jul 2015 01:37
We are now officially out of alpha for Black Ice Mod and the latest beta v3.2 is now up for download.

s4real has updated the link on the 1st post and all subsequent beta releases will be hosted here:
http://www.dabalisticsoftware.com/files/BlackIceModBeta.zip

There are some great new features in this build such as a memory usage meter in the map editor similar to GameGuru, a minimap with example demo, underwater bubble particles to go with the refraction effect and a new shader system which improves performance for post process effects. Also see the FPSC Docs folder for details of the new scripting commands.

Our beta installer now launches the FPSCreatorCleaner application upon completion which I recommend using to ensure all the updates in the mod are applied correctly.

Susysyay
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Posted: 21st Jul 2015 06:14
Downloading the beta now! Looking forward to it, thanks for all you do! Gameguru still has a way to go to match FPSC X9 and all its might thanks to you

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Tony06270
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Posted: 22nd Jul 2015 14:35 Edited at: 22nd Jul 2015 14:47
Hello everyone, thank you for this s4real mod

I have a problem with 10 zombie Nazi pack script, a video later...

sorry for the bad language, bad google translation...

Thank you
Tony06270
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Posted: 24th Jul 2015 08:16 Edited at: 24th Jul 2015 08:21
Hello.

video bug script pack 10 nazi zombie : https://youtu.be/QeFzu21US3Q

Thank you.
s4real
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Posted: 24th Jul 2015 11:06
@Tony06270 :- We don't support 3rd party packs as such but I tested the script pack 10 demo's and it running fine for me, my advice would be to move the chars up a little by using pageup.


The best advice is to contact the author of the pack as the demos he gave seem to be working fine, do the demos work OK for you ?

What version of black ice mod are you using ?


best s4real

Amd fx4100,6gb ram,geforce 450
Tony06270
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Location: Favelas
Posted: 24th Jul 2015 15:43
My map is the top floor is my understanding that the bug come from there.

I use the latest version of the mod, 3.2 bêta.

Thank you
Madcow
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Posted: 25th Jul 2015 00:01 Edited at: 25th Jul 2015 00:42
Dowloaded and tested. I have a few questions, however.

I'm a rather curious person : how the 0mb lightmapping works exactly, and why does it seems to be less efficient than the vanilla one and makes my levels darker ?

Do you plan for future release to bring back hi-res texturing in editing mode ?

Utinni !
Tony06270
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Posted: 25th Jul 2015 00:02
Hello,

I am trying to rebuild my map and it seems to work, I think when you go up there on the floors and the bug ...

Thank You.
s4real
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Posted: 25th Jul 2015 11:43 Edited at: 25th Jul 2015 13:10
Quote: "I'm a rather curious person : how the 0mb lightmapping works exactly, and why does it seems to be less efficient than the vanilla one and makes my levels darker ?

Do you plan for future release to bring back hi-res texturing in editing mode ?"


The lightmapping works the same as vanilla just on a separate exe,
I'm not sure why some builds have hi res textures in editing mode as there nothing in the map editor source to change it maybe its a dll or something, I look into it more.


@Tony06270 :- ok glad you got it working.

best s4real

Amd fx4100,6gb ram,geforce 450
Tony06270
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Posted: 25th Jul 2015 12:44
Hello,

But hey, there's anyway a problem with AI when you go up the floors ...

I see that this problem on my old map.

In the next update is what it will be players body script ?

Thank you.
s4real
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Posted: 25th Jul 2015 13:14
@Tony06270 :- I will need a example map of the problem as I'm not getting any issues with the script pack.

There are two player body script you just place them on the main of the entity char you wish to have as a body.

best s4real

Amd fx4100,6gb ram,geforce 450
Tony06270
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Posted: 25th Jul 2015 16:24
Hello,

This is a .fpm or her bug.
They use packs models .fpm :

Model pack (49)
Model pack (3)
Script pack 10

Link .fpm : https://mega.co.nz/#!RhcmhJgY!s2RCyd-83xF91UM2-xakmLoVF7QFYGZVnwMl1a0VikM

Thank you s4real.
Tony06270
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Posted: 26th Jul 2015 17:07
Hello, I have found the problem I think is when we put an object on the ground that ia behaves strange ...
s4real
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Posted: 26th Jul 2015 17:33
Tested your map but i had a few things missing so added my own stuff and did noticed that the zombies can get stuck on certain boxes near the windows due to the size they are.

There not much of a fix as the chars are working as they should its just certain items are too big for the zombies to jump over.


best s4real

Amd fx4100,6gb ram,geforce 450
Tony06270
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Posted: 27th Jul 2015 15:30
Hello,

you think I invented bugs.
No problem, let the bugs if you want I will return to the v 1.20.018 + v1.20.19_beta_v1.20 e.

Example: I put a beer bottle on the ground, the zombie that has really weird when I position myself on the bottle of beer. Later or tomorrow I will show you a video for you to understand the problem better. please try to correct or we can not use 10 pack script with your mod. I will show you the difference between one version and another.

Thank you.
Tony06270
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Posted: 27th Jul 2015 20:51 Edited at: 27th Jul 2015 21:06
Vidéo FPSC 1.20.17a + black ice mod 3.2 beta :
https://www.youtube.com/watch?v=OtTbjfENq7U

Vidéo FPSC 1.20.18 + unoffcial fpsc v1.20.19 beta v1.20 final e :
https://www.youtube.com/watch?v=e5ZWYQ8RkIY


Thank you.

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