Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Blending dark lights light texture with normal mapping shader

Author
Message
MateiSoft Romania
10
Years of Service
User Offline
Joined: 16th Oct 2013
Location:
Posted: 10th Jul 2015 16:37
Hello Forum,

As the title says, is there a way on how can we calculate a lightmap and then export the texture directly into the object and make 4 blends such as diffuse, normal, specular and the light map texture? But not doing this manually, through darkbasic code.

Thank You!

Alex Matei CEO
www.alexmatei.com
Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 12th Jul 2015 02:39
Not sure what you mean precisely but it sounds like you need the set blend mapping on command.



Powered by Free Banners
MateiSoft Romania
10
Years of Service
User Offline
Joined: 16th Oct 2013
Location:
Posted: 14th Jul 2015 16:15
well, through shader i want to do this meaing that i want the diffuse normal and maping texture

Alex Matei CEO
www.alexmatei.com

Login to post a reply

Server time is: 2024-04-25 11:25:40
Your offset time is: 2024-04-25 11:25:40