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Newcomers AppGameKit Corner / Dynamic text with physics

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Joined: 12th Jul 2015
Posted: 13th Jul 2015 00:35 Edited at: 13th Jul 2015 01:13
This issue was posed on the Steam forums. The person in question wanted to know how to create text, even dynamically (say from a user input), and turn it into a sprite with physics, since the physics commands don't seem to work on text IDs. I enjoy a challenge and was bored, so I came up with a solution. I don't know if this is the best solution, necessarily. I'm pretty new to this. Still, maybe it'll help someone else.

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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 13th Jul 2015 08:48
I would do it pretty much the same way

I don't think you need the SetImageTransparentColor(). when you getImage() the background is already transparent. When you set the background, it seems to give the text a weird halo effect.

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