yep.. no multiple materials per face in .x
in fact, the original problem was this:
i create a cube with make object, i load 3 different texture (1-diffuse,2-height, 3-normal) textured on 3 different stages.
then, using something like "ReliefMapping.fx" i get the result.
now..
i create a complex model with Silo or Blender, i texture it with a dozen of different textures (i.e. brick, stones, brass, etc.)
it's a simple cube wrapping of diffuse texture over the model.
i save it like a .x and i can easly find WHERE and HOW every single texture is applied on the model.
what i want to do is: for every texture (i.e. bricks) i'd like to duplicate the same position , rotation, texturecoords, etc. on a second (and maybe a third) stage on the same 3d model.
in theory doesn't seems so difficult. for every single texture use the same data, just a different stage. (and of course a different image file)
is there any way to reach this?
.dbo files can contain multiple stages, but they are not so easy to read and edit!
Lucka - gawteam coder - www.gawgames.com
