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AppGameKit/AppGameKit Studio Showcase / [AGK2][RETRO DEMO SCENE] - aka AMIGA style!

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SpecTre
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Posted: 17th Jul 2015 02:02 Edited at: 24th Jul 2015 01:48
AppGameKit DEMO SCENE


Well for a bit of fun and a break from the apps I thought I would do a retro demo in tribute to the Amiga

See below for a very short video clip but just started it haha
Anyway it is going to be a Mega Demo when finished with all different effects just like I used to do on the Amiga back in the day! If I can lol

[EDIT - Latest video]




When I do a bit more to it I will post the code as this stuff is not for uploading to the app stores but to run on the PC or Mac for fun!

I thought it might be good for this post to be for everyone to showcase demos with code to help everyone and show what effects can be done with AGK.

So how about it? Shall we have an AppGameKit demo scene?

All you have to do if you want to take part is just create a demo or effect or even an intro or something in the style of the Amiga or C64 demos etc and upload it here with code for everyone to benefit

I have got music on this demo and tweens for the gfx to come on screen but I couldn't record the sound and wasn't quick enough to press the record button for that lol. Code will follow soon though

If like me you are old enough to remember this stuff then I am sure you will enjoy and if not check youtube out by just typing Amiga Demoscene and get some ideas

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Conjured Entertainment
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Posted: 17th Jul 2015 17:02
Quote: "All you have to do if you want to take part is just create a demo or effect or even an intro or something in the style of the Amiga or C64 demos etc and upload it here with code for everyone to benefit"

I remember the C64, but I am unfamiliar with the demos.
I'll try to participate though, if I get any down time soon.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
JHA
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Posted: 17th Jul 2015 17:20 Edited at: 17th Jul 2015 17:21
Ooh, ooh, ooh, do the Amiga Juggler!!!

Yeah, I loved the Amiga and AMOS Pro too. I remember when I had an Amiga 1000 with 512K, of RAM, and then bought an Amiga 500 with 1MB. I was SO Stoked to finally have 1MB of RAM!!

I still have my Ultimate AMOS book from Jason Holborn too. I might still have my other Amos Pro books somewhere, but I may have (RELUCTANTLY ) gotten rid of them.

Proverbs Challenge: http://pc.potentialsunleashed.com/

Using AppGameKit V2 Tier 1 - FPSC Reloaded / Game Guru
SpecTre
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Posted: 17th Jul 2015 19:06
Quote: "Ooh, ooh, ooh, do the Amiga Juggler!!!"


Now that would be good and the classic bouncing ball


Quote: "Yeah, I loved the Amiga and AMOS Pro too."


Yes I still think the Amiga is the best computer of all time.



Would be good if we could get something going here as an AppGameKit Demo Scene for fun and it would also help with games etc with code being on here for the effects to learn from with snippets of effects and intros etc.

Even Amos had the Amos PD library with things like this in

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Conjured Entertainment
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Posted: 18th Jul 2015 01:15
Quote: "I remember when I had an Amiga 1000 with 512K, of RAM, and then bought an Amiga 500 with 1MB."

Lucky!
My Vic-20 only had 5k of RAM.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
JHA
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Posted: 18th Jul 2015 01:39 Edited at: 18th Jul 2015 01:47
Well, I started out with an Atari 600xl with 16k of RAM, before moving to the Commodore 64, but my Uncle had a Vic 20 that I would write programs with him on. We were so excited when he got his 300 baud modem. No graphics on the internet back then.

With such limited memory, on the computers, you had to learn good techniques to squeeze as much as you could out of the programs.

Fun times!! Really!!

Note: Just noticed your tag line: "Since 1981". I started in 1979. None of my friends were into computers then, so like many of you, I had to teach myself. Sticking with it for so long speaks to your passion. I commend you Sir!

Proverbs Challenge: http://pc.potentialsunleashed.com/

Using AppGameKit V2 Tier 1 - FPSC Reloaded / Game Guru
Rickynzx
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Posted: 18th Jul 2015 15:49
I started out with a zx81 with 1k of ram, before moving onto a ZX Spectrum, Atari st then onto Amiga.

I learned basic on the zx81 then spectrum, before getting STOS for the atari then got AMOS for the Amiga.

They were the best times when i learned loads.

Stopped programming for ages before i discovered AppGameKit, my love for programming came flooding back, didnt realise how much i missed it, lol.

BatVink
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Posted: 18th Jul 2015 16:15
First computer: Dragon 32
Date: 1982
First Game written: Tron Light Cycles
Language: Microsoft Basic V1.0

Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Conjured Entertainment
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Posted: 18th Jul 2015 22:08
That Dragon 32 looks cool.
I see someone in the UK is selling one on eBay at present.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
DavidAGK
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Posted: 18th Jul 2015 22:12
The Amiga was just too cool. Can't believe how they managed to run it into the ground when it was so ahead of its time!

Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
michael l
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Posted: 19th Jul 2015 21:19
i love it .... when i have time i will code an intro
SpecTre
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Posted: 20th Jul 2015 03:12
Well it looks like there is a bit of interest on this so lets start doing some demo's

They can be any effect or intro etc and you can base it on any computer/system you like, eg: Amiga, C64, Spectrum, Vic20 etc etc etc.

Have fun

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
SpecTre
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Posted: 21st Jul 2015 05:15 Edited at: 21st Jul 2015 05:18
Well I am really loving this, takes me right back lol !!

I have updated the demo a little but it is still rough and ready and in it's early stages so far. New video clip to look at and code will come at the end

Couple of things to say here, the video is black for the first 14 seconds because I put in a wait for key press to enable to record the beginning, however I then forgot to press the key haha and second the music is a little quiet because I recorded the sound through the mic.

Also of interest:
Can you name the music?
Do you recognise the tunnel?
Can you tell what the snake sprite image is?

Little triv quiz there for you

Here you go:



The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Conjured Entertainment
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Posted: 21st Jul 2015 06:19 Edited at: 21st Jul 2015 06:21
When I try to play that video it says "This video is private.".


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
SpecTre
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Posted: 21st Jul 2015 13:18
Quote: "When I try to play that video it says "This video is private."."


OOPS should be public now

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
SpecTre
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Posted: 22nd Jul 2015 05:24 Edited at: 22nd Jul 2015 05:29
SpecTre

Ok, I have worked a bit more on the demo and I have to say I am really enjoying this and also finding this a great way learning AGK2 as I am using commands, etc that I wouldn't have used if I was making an app, so this is great all round!!

Here is the updated vid:



If you notice I have tidied it up a bit, not the code though lol and have also incorporated the Amiga ball into it. Those balls were really tricky though as they are all 2D with no physics engine being used!
Thinking of the next part now

I have to get a sine scroller in there somewhere and also some copper effects and maybe some 3D stuff!
Very happy with myself at the minute


Anyone been able to answer the questions in the little quiz yet?

[EDIT]

Just noticed the tunnel on the video is a bit jerky, that must be something to do with the recording as from AppGameKit it is nice and smooth

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
shadey
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Posted: 22nd Jul 2015 13:19
Yeh I remember them Deluxe days.. well.. Deluxe Paint at least!

I actually had STOS before AMOS and then AMOS PRO. Didn't do any real games though, just a lottery predictor called lottobase .. then the amiga scene died

Hail to the king, baby!
http://davidjohnwheeler.blogspot.co.uk
bjadams
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Posted: 22nd Jul 2015 17:31
great work! love it
SpecTre
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Posted: 22nd Jul 2015 17:36
Quote: "great work! love it"


Cheers for that Finding this really fun to do, will post the code when it is finished however messy it is lol.
Thought it would be a good idea to always put code on here with the demos so everyone can get something from it no matter how small Even if it is to see how not to code lol

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
SpecTre
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Posted: 23rd Jul 2015 03:54 Edited at: 23rd Jul 2015 03:56
Sine scroller is in place!

Copper effects to come and maybe some plasma



Video update soon but go on hols at the weekend so might be a delay.

Can't believe nobody knows the answers to the quiz so I will give you the answer to the snake body sprite, here it is lol



Pole Position car haha!
Bet you didn't get that one

Music and tunnel anyone??

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!

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SpecTre
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Posted: 24th Jul 2015 01:47
Ok here is a snippet from the Sine Scroller section, Not completed all the messages yet in the scroller but it is in the demo now
The video is a little jerky in places but this is in recording the screen and does not do this in the demo.



I was quite pleased when I tried broadcasting the whole of the demo to my iPhone 5c just to see if it would work as I found that it also ran at a nice and smooth 60 fps on that too!

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
snowdog
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Posted: 25th Jul 2015 01:13
Glad I'm not the only old git around here lol

I started off with a 48K Speccy myself, wasn't rich enough to afford an ST or Amiga but spent a bit of time around a friend's house who had one of each. Difficult to believe now that back then these demos were literally jaw-dropping.

"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

Thomas Covenant, Unbeliever
Conjured Entertainment
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Posted: 25th Jul 2015 04:53 Edited at: 25th Jul 2015 04:58
@snowdog
We joined the TGC forums on the same day.
Hard to believe it has been almost a decade!


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
michael l
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Posted: 29th Jul 2015 02:32
WOW ... the source of the sinus scroller i need
Noob Programmer
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Posted: 29th Jul 2015 23:55
Is there source code that I could learn from?
SpecTre
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Posted: 30th Jul 2015 18:34
I will put the source up when it's finished but on the beach at the minute so won't be coding for a week or two

Whether you will learn something from it is another thing lol

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
SpecTre
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Posted: 12th Aug 2015 23:35
Hi there, just got back from holiday so will be looking at the demo again soon to finish it and upload the code. Nice to see some interest with this Demo Scene for AppGameKit, I think it will be good if people can have a go and we can get it going
Would be good for coding help and also some cool effects!

We could even in the future have a full section for it if it kicks off well and it would be good to get the AppGameKit word out more with cool demo effects, just think how big the retro scene is at the minute.

Good luck with your efforts and look forward to seeing some stuff!...............better get on finishing mine lol

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
michael l
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Posted: 13th Aug 2015 01:39
Wellcome back .... now you MUST CODING !!!
SpecTre
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Posted: 13th Aug 2015 01:49
Quote: "now you MUST CODING !!!"



Cheers Michael, well will be back on it soon just thinking of the next parts to do.

Done:
- Dragon/Snake sprites
- Tunnel
- Amiga balls
- Double sine scroll
- Copper style bars

Thought maybe a couple more effects and it's complete for the first AppGameKit Demo
Short mega demo haha.


Not sure what to do next..... hmmmmm .......


Glad there is interest on this as it is a lot of fun recreating the old demo styles. Also seems to be a bit of interest regarding this on the Steam forum and Facebook site.
Hopefully others will start making some demos and intros too

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
michael l
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Posted: 13th Aug 2015 01:52
i hope it too ..... let us go back to the good old times
michael l
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Posted: 15th Aug 2015 02:35 Edited at: 16th Aug 2015 02:46
Here i my first try not ready yet but i work on it

ps : my first try of a sinusscroller, like yours drops the framerat to 25 so i delete it


*update*
https://www.youtube.com/watch?v=lL9S5gIkduM and for download

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SpecTre
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Posted: 17th Aug 2015 19:08
Hey michael, I like your demo, its cool bitmap font scroller is good, I used the text commands for the sine scroller so maybe thats why the FPS dropped but should still be able to get a sine scroller working with it.

Nice copper style effect under the logo and I really like the wavy logo, very retro and

Cheers and well done

Don't forget to put your code on here too for all to see, warts and all so we can all learn from it.


I still haven't finished mine yet but the code and media are here

Not sure if anyone will learn anything form it lol and it is not commented or optimised yet, just quick scruffy coding. I didn't even get round to doing the wrapper for the sine scroller text yet, made it 90 characters long to scroll so the sine wave matches up.

Will optimise everything when get it complete and then comment it, code scruffy when doing something like this as it's just fun and wanting to get something up and viewable quick

Copper effects probably done similar to yours and the tunnel is so easy it's unbelievable lol just a series of images in an animation loop, lots of Amiga demos used tricks like this for speed. Still get 60 FPS plus out of it all and on the iPhone too



The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!

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michael l
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Posted: 17th Aug 2015 21:39 Edited at: 17th Aug 2015 23:32
thx ....

and thx for your code .... i will post my code next time when iam ready with this intro/demo ....

the base code of the logo sinwave ist here in the forum ... ( and my big bang to code after 3 years )
the scoller based on the manic miner tutorial....
the starfield i've ported from an old game of mine...
the rasterbars are so simply ......
the dot's in the middle see i in a c64 cracktro from fairligth , looks good but also very simple

i think , when i have time 1 or 2 weeks i'am ready ( i hope )... and this is a good sandbox for testing ( for my game )
SpecTre
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Posted: 17th Aug 2015 22:33
Quote: "and this is a good sandbox for testing ( for my game"


Thats the good thing about demos and intros, they are a good testing area for games.
Like the tunnel in mine, very simple and fast FPS, how easy would that be to put in a game, great

Lets get some more going in here guys

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
michael l
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Posted: 17th Aug 2015 23:18 Edited at: 17th Aug 2015 23:20
yes now i have got moves for the other waves ^^ ( in my game )
but no sprites .... i work on it
Conjured Entertainment
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Posted: 18th Aug 2015 22:36 Edited at: 18th Aug 2015 22:54
Quote: "All you have to do if you want to take part is just create a demo or effect or even an intro or something in the style of the Amiga or C64 demos etc and upload it here with code for everyone to benefit
"

I got a chance to play around with some text.
Nothing fancy like yours, but here is the
that requires no media.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
SpecTre
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Posted: 19th Aug 2015 02:46
Hey CE, cool text work

They are quite effective and could easily be put into a demo or title screen etc, great

Glad to see other people starting to get involved with this, if we all have a bash there will be some good sources of code to use elsewhere and learn from but also we should get some very cool retro stuff on here too


Would love to see some C64 and Spectrum style demos

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
michael l
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Posted: 21st Aug 2015 22:28
@CE: really good work and good tutorial (I did not know the TEXT so extensive is) I have previously tried everything with sprites (bitmap scroller not)

*text powered by google-übersetzer*
Conjured Entertainment
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Posted: 22nd Aug 2015 00:29 Edited at: 22nd Aug 2015 00:31
Quote: "I did not know the TEXT so extensive is"

We can do a lot more with the text, like rotate it with the angle, etc.
I just started playing around with it, so I know there is a lot more we can do.
I need to play around with particles next though, because I have not used them yet.

I have been too busy with my latest creation to contribute much to this thread, sorry.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Van B
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Posted: 22nd Aug 2015 14:32
You can write a whole tile map system with the text commands - and it's fast too.

This is cool though, I watch a lot of demos on all platforms - to be honest I think the most impressive ones are for the C64, some do things that just shouldn't be possible on it. I dabbled a bit, back in the day on the ST with GFA Basic, even made a lightcycles game like Batvink - dunno why but it always seemed like the perfect head to head game to me.

michael l
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Posted: 23rd Aug 2015 21:48
@Van B: have your a link to a tutorial ?
michael l
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Posted: 23rd Aug 2015 21:54 Edited at: 23rd Aug 2015 23:07
*Doublepost*
michael l
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Posted: 23rd Aug 2015 22:33 Edited at: 23rd Aug 2015 23:11
My holiday is sadly over, and now I've got a lot of work .... so I can the time frame 1-2 weeks not hold .... my game takes precedence ..... So here the source code for my intro / demo part1 ...............

undocumentet and wired ^^


strafiel free for use in 1-3 mont's *free when your solve the ring*

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michael l
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Posted: 23rd Aug 2015 22:35 Edited at: 23rd Aug 2015 22:37
next page .... fü*** ..... sorrryyyy !!!!
Conjured Entertainment
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Posted: 24th Aug 2015 01:22 Edited at: 24th Aug 2015 07:44
Quote: "So here the source code for my intro / demo part1 ...............

undocumentet and wired"

Nice.
That is interesting music.


Here is another simple
that requires no media.
It is supposed to be a ball rolling towards you, but I'll let you guys decide.

Side Note:
Normally you would not sleep over 17 milliseconds, but this sleep is outside of the loop that is sync()'ing, so it's okay.
You can comment out the For Next R Loop if you want to get rid of the sparklers/energy and just view the ball.

EDIT
Here is another
for a simple bouncing ball with no media required.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
SpecTre
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Posted: 28th Aug 2015 04:35
Some good stuff here Like the bouncing ball CE, potential for a jelly ball intro there

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Noob Programmer
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Posted: 29th Aug 2015 22:57
I do know how to do C64 Loading(using random different colours bars) but there is one bit that I cant do like loading each block of any c64 loader like Platoon or Rambo image....

click here https://www.youtube.com/watch?v=9fdjw7lBtP0

The questions I would like to ask is How do I do that When the image is end of the line then move on next one

Conjured Entertainment
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Posted: 2nd Sep 2015 05:35 Edited at: 2nd Sep 2015 07:08
Not sure why you are creating that #1 sprite inside the loop.
I have not used the SetSpriteScissor(), so I am not much help there, but I will investigate.

Here is how you can post your Video [ youtube ] 9fdjw7lBtP0 [/ youtube ]           (minus the spaces which are used here to make the text visible)



I would probably cheat to get that effect.
I would place the full screenshot image on a depth lower than a group of blocks covering it, then make each block invisible to reveal the image below.

I have attached a background image for the example below that is 1024 x 768 pixels.
I am using 32x32 pixel sprite blocks (no images) for the cover.
That makes 32 columns of 24 rows for a total of 768 blocks.
I hope this
helps.

You could even have a wide block for each line, and reposition them to slide them off the screen.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1

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SpecTre
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Posted: 2nd Sep 2015 17:44
Quote: "You could even have a wide block for each line, and reposition them to slide them off the screen."


Good idea CE, I would probably use this method too as it would use a lot less sprites and quite easy to implement, you could move the sprite or resize it to reveal the blocks at a time.

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Crazy Programmer
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Posted: 2nd Sep 2015 17:59 Edited at: 2nd Sep 2015 18:02
Sweeet Conjured!...This sorta thing really interests me as I'm too young to remember the older stuff (Windows 95 was my first)

http://crazyprogrammerproductions.webs.com/

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