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Program Announcements / Model Worx! - 3D Model Creator [Free]

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LiamBradbury
7
Years of Service
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Joined: 28th Apr 2011
Location: Manchester, UK
Posted: 6th Aug 2015 01:55 Edited at: 28th Aug 2015 04:41
Hi guys! I've been working on a 3D model creator for the past few weeks. It's available to download and use free of charge from my website:

Download here: http://www.liambradburymusic.com/download/modelworx/

Latest version = v1.14

What's New in v1.14?
* Fixed bug with the limb list appearance
* Fixed bug with limb list if new model is created
* Improved camera control
* Fixed bug with camera height control on laptops
* Fixed bug with loading and saving limb colours
* Set default limb colour to a grey blue
* Fixed crosshair positions
* Fixed bug with left camera views positioning on screen
* Fixed bug with colours loading instead of textures


Here's some of the features:

4 camera views - 3D, top down, side on and front on.
Save / load your projects.
Export your model in .DBO format.
Drag limbs into place using the mouse.
Snap-to limb
Fullscreen toggle.
Limb highlighting when mouse is hovered over it
Wireframe option.
Can give each limb a name which shows up when the mouse is hovered over it.
List of limbs that you can select in the sidebar.
Can adjust the distance of the different camera views using trackbars.
Keyboard shortcuts - copy limbs, save object, delete limb

Limb Control:
Add limb - Choose from 5 primitive shapes.
Copy limb .
Delete limb (doesn't delete but makes it invisible).
Scale limb.
Rotate limb.
Position limb.
Texture limb.
Color limb.
Scale limb texture.

Screenshots:





Download from here! http://www.liambradburymusic.com/download/modelworx/

Please let me know of any bugs that you encounter and I'll do my best to fix them.

www.liambradburymusic.com - professional music for your games.
seppgirty
FPSC Reloaded Backer
9
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 6th Aug 2015 02:32
Downloading now. Will give it a try as soon as i get a chance. Looks good.

gamer, lover, filmmaker
Chris Tate
DBPro Master
10
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 6th Aug 2015 21:09
Nice looking tool.

LiamBradbury
7
Years of Service
User Offline
Joined: 28th Apr 2011
Location: Manchester, UK
Posted: 6th Aug 2015 21:22
Thanks guys!

www.liambradburymusic.com - professional music for your games.
DARKHALO2K
15
Years of Service
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Joined: 4th Sep 2003
Location: UK
Posted: 23rd Aug 2015 11:24
Incredible stuff! Well done, and thanks.
Guido Italy
12
Years of Service
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Joined: 25th Dec 2005
Location:
Posted: 23rd Aug 2015 14:15
Hi ! i've tested but i've recived this error ( when start )

Attacched

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LiamBradbury
7
Years of Service
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Joined: 28th Apr 2011
Location: Manchester, UK
Posted: 24th Aug 2015 01:20 Edited at: 24th Aug 2015 01:21
@Guido Italy

Model Worx uses a display mode of 1366x768 - 16 bit. Your graphics card may not be capable of this display mode. I am hoping to add a fix to this in future updates. I researched what the most common display mode was and used that as a starting point.

Thank you for your feedback

www.liambradburymusic.com - professional music for your games.
LiamBradbury
7
Years of Service
User Offline
Joined: 28th Apr 2011
Location: Manchester, UK
Posted: 24th Aug 2015 01:21 Edited at: 24th Aug 2015 01:22
@DARKHALO2K

Thanks!

The next update will hopefully include more display modes and a better control system for positioning limbs - using the mouse instead of the keyboard.

www.liambradburymusic.com - professional music for your games.
Guido Italy
12
Years of Service
User Offline
Joined: 25th Dec 2005
Location:
Posted: 24th Aug 2015 01:44
thank you !

( ps the code is in DbPro ? )
LiamBradbury
7
Years of Service
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Joined: 28th Apr 2011
Location: Manchester, UK
Posted: 24th Aug 2015 02:06
yeah it was all coded with DBPro and BlueGUI

www.liambradburymusic.com - professional music for your games.
Guido Italy
12
Years of Service
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Joined: 25th Dec 2005
Location:
Posted: 24th Aug 2015 02:14
if you write in DbPro is not proble code for "automatic" resolution ! ( sorry for my very bad english .. )
Guido Italy
12
Years of Service
User Offline
Joined: 25th Dec 2005
Location:
Posted: 24th Aug 2015 02:15
perform checklist for display modes
for c=1 to checklist quantity()
w =checklist value a(c)
h =checklist value b(c)
dd=checklist value c(c)
if w>Globxwind# then Globxwind#=w
if h>Globywind# then Globywind#=h
if dd>d then d=dd
next c


x=DESKTOP WIDTH():Globxwind#=x
y=DESKTOP HEIGHT():Globywind#=y


if GlobAntialias=0 then set display mode x,y,d,0,0,0
if GlobAntialias>0 then set display mode x,y,d,0,GlobAntialias,0
Chris Tate
DBPro Master
10
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 24th Aug 2015 11:57
Good point. It would be a good idea to pick the highest supported resolution in the checklist, and use draw to image or set camera view or what ever you are using to downsize so that different window sizes and monitor resolutions do not disrupt work flow or become a prevention of use. Set camera to image is nice because you can choose any resolution all the way up to the maximum texture size.

Most 3D modellers and game developers have above average monitor equipment and resolutions.

Guido Italy
12
Years of Service
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Joined: 25th Dec 2005
Location:
Posted: 24th Aug 2015 12:34
ciao LiamBradbury

I might be interested in using your tool in my software (if you're interested), mu should export both .dbo, that other formats, you think you can?
LiamBradbury
7
Years of Service
User Offline
Joined: 28th Apr 2011
Location: Manchester, UK
Posted: 24th Aug 2015 16:50
@Guido Italy

I tried for ages to make it export to .X file but I couldn't get it to work, I have no plans to try again at the moment, but maybe in a future update.

The problem I found with different display modes is the rescaling and positioning of the HUD's, I originally wrote the code to use whatever display mode the user was using at the time, but my code for HUD display was very specific to a certain display mode which meant that any other display mode made the HUDs appear in the wrong places, I have recently re-coded the HUD codes to position using maths based on the display modes - e.g position sprite 1,display width()/2, display height()/1.5 etc. So that should pave the way for any display mode to be used.

A future update will solve this hopefully

www.liambradburymusic.com - professional music for your games.
Guido Italy
12
Years of Service
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Joined: 25th Dec 2005
Location:
Posted: 24th Aug 2015 16:54
Oky ! Good Work !
LiamBradbury
7
Years of Service
User Offline
Joined: 28th Apr 2011
Location: Manchester, UK
Posted: 25th Aug 2015 23:29 Edited at: 26th Aug 2015 19:24
Hey guys!

Version 1.12 is now available to download. Click Here - Installing this won't delete your existing project files

What's New in v1.12?
* Added a selectable list of limbs to the sidebar
* Upgraded controls to use mouse instead of keyboard when positioning limbs
* You no longer have to position mouse over camera views
* Can now use any display mode (min 1280x720)
* Improved visibility of crosshairs
* You can't now have the same limb name twice - it was causing bugs
* Fixed bug with fullscreen button text
* Added a reset camera position button to toolbar
* Fixed bug to stop sidebar having keyboard focus.
* Added a button to open project folder in texture hud
* Added zoom bars to camera views

If you spot any bugs please let me know and I will add them to the list for the next update. P.S I haven't been able to test a lot of the display modes



www.liambradburymusic.com - professional music for your games.
Le Verdier
6
Years of Service
User Offline
Joined: 10th Jan 2012
Location: In the mosh-pit
Posted: 3rd Sep 2015 22:34
Nice work!
Creating 3D editors is always an exciting task...
I had created one last year, you can find it in the snippets board, maybe you could find some ideas from it...
I haven't got much time for coding these days but if you have some question about it, I'll try to reply..
keep on the good work!!

All hail the new flesh
LiamBradbury
7
Years of Service
User Offline
Joined: 28th Apr 2011
Location: Manchester, UK
Posted: 4th Sep 2015 03:43 Edited at: 4th Sep 2015 03:49
@Le Verdier

Thanks, have you got a link to your editor? I can't seem to find it in the codebase.

EDIT: never mind, found it! That is incredible work!

www.liambradburymusic.com - professional music for your games.

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