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AppGameKit/AppGameKit Studio Showcase / MassConflict sequal proto type

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SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 28th Aug 2015 03:38
I've been using my latest 3d code generation and have been playing with a few ideas.

have a look at this video.

https://www.youtube.com/watch?v=L9FjgC8Ht7s

first idea was to try making a split screen view over a single tablet. it looks like it will work and all i need to do is invert joystick controls.

some things i wanted to change from massconflict:

-up to 4 player battle modes
-up to 2 player campaign
-utilize my animations code i developed
-have 2 player work on a tablet inverting one of the screens.
-have multiple guns
-have access keys and a new type of elevator system.

what do you guys think? Im still working on Kingdom Battle Grounds but it is fun having a few things on the go.

www.sheldonscreations.com
SoftMotion3D
AGK Developer
14
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 28th Aug 2015 03:40
oh and fyi this was the original game...

https://play.google.com/store/apps/details?id=com.sheldonmacdonald.massconflict

www.sheldonscreations.com
SpecTre
Developer
16
Years of Service
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Joined: 24th Feb 2003
Location: UK
Posted: 28th Aug 2015 16:40
Softmotion3D,

great work this, I really like your 3D stuff, looks very good and always smooth. Would be a good system built into AGK2

Will have to check the threads as you had tools etc and code examples I am sure for this system of yours, is it still available and up to date?

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 28th Aug 2015 19:17
The new 3d commands are comming soon for agk2 by the sounds of things so i dont know how usefull it would be to update my code snippets.

If anyone is interested i could code up a minecraft type engine and post the code for it. I dont have any land generation code to go with it though. But at least it will show people how to create a scene with no 3d media.

My animation code could be presented neater also if anyone wants to use it

www.sheldonscreations.com
SpecTre
Developer
16
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 28th Aug 2015 20:29
Quote: "If anyone is interested i could code up a minecraft type engine and post the code for it. I dont have any land generation code to go with it though. But at least it will show people how to create a scene with no 3d media.

My animation code could be presented neater also if anyone wants to use it"


Only if you have the time as I wouldn't want it to distract from your work but it would be great, sure a lot of people would use it.
Works really well and great retro/minecraft style in your work which looks awesome.

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 30th Aug 2015 04:58
here is one more video...

i added mines and the ability to drop them.
https://www.youtube.com/watch?v=Rxa3bmlL6fw&feature=youtu.be


I'm going to go ahead and write some multiplayer modes and once done i will showcase some code on how the 3d levels are being drawn with no model media. It may be usefull for many game types.

www.sheldonscreations.com
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 3rd Sep 2015 02:12
new elevators.... mines are also squished to explode!

https://www.youtube.com/watch?v=i6DTXGEpUdQ&feature=youtu.be


www.sheldonscreations.com
Conjured Entertainment
AGK Developer
14
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 3rd Sep 2015 04:30
Quote: "I've been using my latest 3d code generation and have been playing with a few ideas.

have a look at this video."

Your 3d work and split screen are way too cool.
I have been thinking about doing split screen for driving, but haven't coded anything yet.

Quote: "what do you guys think? Im still working on Kingdom Battle Grounds but it is fun having a few things on the go."

I think this is inspiring.
It looks great, and your bomb explosion is sweet.
This one has a lot of potential.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 7th Sep 2015 20:48 Edited at: 10th Sep 2015 02:50
another video...

introducing spikes! and moving ones.
https://www.youtube.com/watch?v=FKq74CUjX5o&feature=youtu.be


i guess this officially going into production

www.sheldonscreations.com
SpecTre
Developer
16
Years of Service
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Joined: 24th Feb 2003
Location: UK
Posted: 7th Sep 2015 23:31
Quote: "i guess this officially going into production "


One word, AWESOME!

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 10th Sep 2015 02:49
thanks....

i got the first alien entity coded....just tweeking it right now.

its a space worm... looks like a catapillar but we will just call it an alien space worm.

https://www.youtube.com/watch?v=N4eblkICx7E&feature=youtu.be



i have 8 more enemies to code plus 7 boss fights... then i will start making the levels for it.

www.sheldonscreations.com
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 12th Sep 2015 17:49
the new spike bot entity

also worms now can transport mines!

https://www.youtube.com/watch?v=sklL5fDWefU&feature=youtu.be


www.sheldonscreations.com
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 13th Sep 2015 21:42
soo... i made this cool gravity pulling system.
basicaly if anything gets near it, it starts spinning and pulls you in. I wonder if i should also have these things pull in mines.
it would be neat to send a worm past a bunch of these carying a mine and it sucks the mine off the worm...lol

humm.... will need to think about it.

so far the entities are coming along nicely!

i have 6 more enemies planned for the game and then i will start coding the bosses. i figure i have less then 9 more weeks on the game and it will be fully completed. I have a total of 7 boss fights for the game including 21 levels total.

www.sheldonscreations.com
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 15th Sep 2015 03:44
ok here is a sneek peek at the gravity system so far...

https://www.youtube.com/watch?v=Ny247ZRoMmY&feature=youtu.be


My goal right now is to get the first 3 levels completed with a boss fight to start a steam green light submission.
Im looking as early as Mid October and hopefully the game will spark some interest. I could post sooner but id like to present my work in a polished way!

www.sheldonscreations.com
Crazy Programmer
AGK Developer
15
Years of Service
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 15th Sep 2015 16:42
Looking good man, all of your projects are special and unique

Beta Test Age of Knights:https://play.google.com/apps/testing/com.CrazyProgrammerProductions.my_AgeOfKnights
Download JellyFish Dive:https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
SoftMotion3D
AGK Developer
14
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 15th Sep 2015 18:23
@crazy Programmer... Thanks!

here is a screen shot of the first alien im in the process of animating.



www.sheldonscreations.com
29 games
13
Years of Service
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Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 22nd Sep 2015 00:00
This look really cool.

Invaders of the 29th Dimension - available now on Google Play
Find me on indieDB
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 22nd Sep 2015 01:02
thanks!

im just putting menus together now and starting to create levels.

www.sheldonscreations.com
SoftMotion3D
AGK Developer
14
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 4th Oct 2015 22:36 Edited at: 4th Oct 2015 22:39
here is a video update.

i am working on the outer world map and then level selection under the ground.
https://www.youtube.com/watch?v=FzuLQ3cLlO8&feature=youtu.be


www.sheldonscreations.com
SpecTre
Developer
16
Years of Service
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Joined: 24th Feb 2003
Location: UK
Posted: 4th Oct 2015 22:59
@Softmotion 3D

what can I say here but fantastic! This is turning out very good, even the loading icon looks great

I can't wait to play this!! You are a coding ninja!!
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Conjured Entertainment
AGK Developer
14
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 5th Oct 2015 00:33
WOW!
Quote: "what can I say here but fantastic! "

Yeah, FANtastic is a good word, because this game has fans before the release!
Your hard work is really paying off, and I am sure this game is going to be a big hit.

Quote: "You are a coding ninja!!"

Yeah, this 3d work is really great.
As I said before, it's inspiring.

Every time I see one of your videos I want to drop my current 2d projects and start a 3d one.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 5th Oct 2015 19:23
Thanks guys

Im coding in some animated machinery for the background layers... Should look cool when its done. I was thinking of some alien type pump jacks extracting something from the ground, maybe some satalites etc...
www.sheldonscreations.com
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 6th Oct 2015 03:38 Edited at: 6th Oct 2015 03:47
ok here was a quick stress test with my animation code... and it seems to handle very well.

now i may just redraw this first scene again once i've drawn and animated more stuff for the backgrounds.... cause its going to look very lively.

https://www.youtube.com/watch?v=0O4WKWfyyPw&feature=youtu.be


I will try to refrain from making videos every day...lol! i just thought this was worth showing off
www.sheldonscreations.com
Crazy Programmer
AGK Developer
15
Years of Service
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 6th Oct 2015 14:00
Very well done, This project is looking more promising every video you post.
Beta Test Age of Knights:https://play.google.com/apps/testing/com.CrazyProgrammerProductions.my_AgeOfKnights
Download JellyFish Dive:https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 8th Oct 2015 04:29
thanks!

I now have flame coded in with flame directions.
flame will auto ignite mines to explode also.

ok i need to start drawing up the first level. Im sure after drawing it i will get inspired to do more enemies and animated backgrounds.
Hopefully i will have the proto type first level drawn up by this weekend.
www.sheldonscreations.com
Conjured Entertainment
AGK Developer
14
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 8th Oct 2015 06:02
That looks crazy cool man!
I really like the animated stuff everywhere.
I like that little X looking bot that shoots four ways and bends its arms.

Quote: "I will try to refrain from making videos every day...lol! i just thought this was worth showing off"

You thought right!

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Chris Tate
DBPro Master
11
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Joined: 29th Aug 2008
Location: London, England
Posted: 8th Oct 2015 13:31
Quote: "I will try to refrain from making videos every day...lol! i just thought this was worth showing off"


Please keep doing so; your videos are nice to watch
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 14th Oct 2015 02:29
ok.... i managed to throw a level together...

its got glitches still that im working out...lol like the huge spikes seen in the video and missing collision on the anti gravity system

So this was me and my 5 year old testing it out.... took us 2 trys to pass the first area.
https://www.youtube.com/watch?v=rK9kz_KvUyM&feature=youtu.be


I think its coming together very nicely so far.

my idea is to collect enough gold crystals to open each area door.

the first area will open with none collected and maybe the second with 15 collected.... etc and so on.
i will have a boss fight ~every 7 to 8 areas.
www.sheldonscreations.com
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 17th Oct 2015 14:47 Edited at: 17th Oct 2015 14:49
i just realized i had a spelling error in my title.... lol!

i guess hes a decent droid but the game was suppose to be named Droid Descent. Somehow i missed the s in there and just caught it today.
funny i have been naming my videos like that too.

Here is some new art work done.


im continuing to add levels now and enemy types.
i will post a demo once i hit the first boss fight.
www.sheldonscreations.com
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 18th Oct 2015 06:36
ok here is a new alien entity i put together...

its an eyeball peeking out of a hole. If you get near it will stick its arm out and grab ya.... take ya for a ride, then throw ya.
check it out.
https://www.youtube.com/watch?v=dc_gAxdh5sQ&feature=youtu.be


i will try to make at least 1 new enemy per level so there is always something new to be challenged with.
loading time was bad...fyi but it was only cause i forgot to set the debug mode off in my code. when its on it redraws all the 3d media from scratch.
www.sheldonscreations.com
SoftMotion3D
AGK Developer
14
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 23rd Oct 2015 02:53 Edited at: 23rd Oct 2015 06:11
Edit... Post deleted...
www.sheldonscreations.com

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