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AppGameKit/AppGameKit Studio Showcase / [AGK1-T1] XenoBloom [On Steam Now!]

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IBOL
Retired Moderator
15
Years of Service
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 8th Oct 2015 14:07 Edited at: 13th Oct 2015 03:38


XenoBloom On steam now!

A sandbox growing game where you shape the evolution of an alien ecosystem.





XenoBloom charges you, an inexperienced demi-god, with the care of a fledgling alien biome. Nurture, harvest, evolve, and sculpt. Create your ideal garden world.

Unique to XenoBloom is its use of Cellular Automata to decide if plants live or die; Just watching their behavior can create a trance-like state of wonder.


Features:
– Nurture strange alien life
– Harvest plants to evolve new life-forms
– Control the rules of selection and survival
– Sculpt your world
– 4 game modes: normal, experimental, observational, ecological
– No fail condition
– Beautiful original soundtrack

WARNING:


XenoBloom was developed in approximately 3 months in early 2015. It was submitted to Steam Greenlight and passed through the process in 43 days. It then took me several months to get around to dealing with all the legal and technical issues involved. But really, when I actually decided to get on with it, the work involved went rather quickly. Reception has been positive with both players and indie game press.
SpecTre
Developer
16
Years of Service
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Joined: 24th Feb 2003
Location: UK
Posted: 8th Oct 2015 17:12
IBOL, well done on getting your game on Steam, this looks very good and polished. I love the retro style to the graphics and you have some good reviews on Steam already which is promising for you with this.
I will download and have a play when I get chance but good luck with this.


I sure others might be interested too but do you have any info and tips etc for getting something published on Steam as it looks like your had a few months with the legal process etc.


Well done again and good luck
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Conjured Entertainment
AGK Developer
14
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 8th Oct 2015 20:43
Quote: "A sandbox growing game where you shape the evolution of an alien ecosystem. "

Very unique and interesting idea.
No wonder you got a green light.
Congratulations, Well done!

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
DavidAGK
5
Years of Service
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Joined: 1st Jan 2014
Location:
Posted: 8th Oct 2015 20:44
Yeah, neat idea!

I'd be interested in the path to steam publishing too. I've got it in mind for my platform game.
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Rickynzx
7
Years of Service
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Joined: 19th Dec 2011
Location: Troon, Scotland
Posted: 8th Oct 2015 23:11
interesting idea IBOL, love the graphic style. Hope you have a lot of success with this.

It would be interesting and helpful to myself and the AppGameKit community if you manage to give us any info on how to publish on steam.
IBOL
Retired Moderator
15
Years of Service
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 13th Oct 2015 03:36 Edited at: 13th Oct 2015 03:39
Thanks everyone!

Honestly the hardest thing was getting the game through greenlight. In the end, it did not make it to the top 100, but instead I think someone at valve "reached out" and got it through. Greenlight really is a mystery sometimes. But this was not my first attempt at GL either... Approaching Infinity was on it for >1 year, and only made it to 86% . I have studied A LOT.

You really have to have a focused approach, a solid product, something people can get excited about. There is a lot of "junk" out there, and people are getting tired of it. Driving traffic to your site is #1. And also hard. TWITTER IS THE BEST. you should be there if you're not. But there are also tons of gaming sites, youtubers, etc.

As for the legal and technical issues, about 90% of that stuff was fear and procrastination on my part. When I actually set out to do it , it didn't take long. I did spend a day or two screaming at the screen, but after watching the videos they provide, I eventually got it working. And now, it's really easy to do updates, etc.

Sales are going pretty well, it's exciting sometimes

I feel like I should get some kind of forum badge for this, since they have them for the various mobile markets...
SpecTre
Developer
16
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 13th Oct 2015 11:45 Edited at: 13th Oct 2015 11:47
Great work IBOL and thanks for the insight, Steam seems a mystery and an incredibly hard process, especially for hobbyist I think it would be a no go area.

Quote: "I feel like I should get some kind of forum badge for this, since they have them for the various mobile markets..."


If I was a mod you would be getting a few badges here, can't believe you haven't got one already. I am sure it has just been missed.
Come on mods lets get IBOL some well deserved badges

I know you are a mod and could probably sort it yourself but probably feel a bit uneasy about issuing your own badges
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
David Gervais
Retired Moderator
13
Years of Service
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Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 13th Oct 2015 12:58 Edited at: 13th Oct 2015 12:58
Badges awarded to IBOL...

AGK Master
Reason: Getting 2 games developed in AppGameKit published by Shrapnel Games and Steam Greenlight

AGK Developer
Reason: Has coded and published several games written in AGK

DBPro Developer
Reason: has several games developed in DBPro and more to come.

Cheers!
SpecTre
Developer
16
Years of Service
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Joined: 24th Feb 2003
Location: UK
Posted: 13th Oct 2015 13:01
Well done David and well deserved
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Ched80
8
Years of Service
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 14th Oct 2015 05:57
This is a really really really nice looking game. The idea is great and the music is fantastic. Awesome work for 3 months of effort.

Thanks for the GL tips too.
IBOL
Retired Moderator
15
Years of Service
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 14th Oct 2015 13:27
Jack
14
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 14th Oct 2015 15:08
Awesome concept, great idea, great graphics!
This game does really look nice

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Jeku
Moderator
16
Years of Service
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 22nd Oct 2015 23:51
Congratulations, IBOL, this is very cool!
Senior Software Engineer - RotoGrinders
Digital Awakening
AGK Developer
17
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 27th Oct 2015 10:15
Nice artwork, interesting concept and congratulations getting the game on Steam

The Green Light process is a mystery to all of us, maybe even to Valve. Thing is that it is easier now then like a year ago. This game deserves it a lot more than what gets through these days.
RickV
TGC Development Director
19
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 27th Oct 2015 11:44
Great looking game, I just purchased it and will play it tonight.

Well done IBOL.

Rick
Development Director
TGC Team
CJB
Valued Member
15
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 27th Oct 2015 23:58
Some exceptional looking products being created with AppGameKit lately. I'm loving it! Very inspirational. Great work IBOL! Keep it going!
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
IBOL
Retired Moderator
15
Years of Service
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 28th Oct 2015 12:05
Thanks again everyone.
I know it's a strange sort of game, and there is a Steam Guide about it, in case you need it.

You'll probably also notice that it's full of Halloween art right now... That will revert in a few weeks.

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