The purpose was to get the body to rotate like a backbone, and then get the rest of the model to rotate properly. So the Torso was all linked into a Hierarchy in 3DS Max. I picked the torso, and then you choose Group. So I did the torso, then the hands, then the feet, and legs, and head.
Then I loaded the model into DBPro, and rotated the torso parts, but they all rotated individually, there was no locked together movements. Grouping the torso didn't seem to do anything, apart from make a tree. So I then tried to link the limbs, and they flew apart.
So now I have started from scratch with a model with no hierarchy.
So I figure that I should
Link Torso parts
Link feet to legs
Link hand segments link wrist, link arms, and shoulders.
But the Max way was much easier, pity it didn't work.