That is why I am using it, I need better graphics than the one I have had with Lift It, and I have had troubles with his shaders so I can't use them even 1 by 1 (the shadow shader and the post effects ones in particular, I have been able to use the old water shader, the normal map, relief, tree and leaf shaders though).
I have another problem also, I can't get sprites to work properly, I do they same way I used with Lift It but they don't work.
I load them like this:
load image "\EndTurn.bmp" ,52001
sprite 52001,100,100,52001
hide sprite 52001
set sprite alpha 52001,240
and call them like this:
for x=1 to 100
paste sprite 52004,PasteSpriteX,PasteSpriteY
sync
wait 20
next x
In this way the sprite SHOULD appear for 2 seconds, then continue the program, but it just get stuck 2 seconds and the program continues.
I have already checked PasteSpriteX and PasteSpriteY Printing them on the screen so it's not a problem of coordinates, also they are globals.
There isn't also a problem of "image not in the correct folder" because if I remove the "hide sprite" command the sprite is locked on the screen at coordinate 100,100.
To me seems like a sync problem, like the sync command is ignored, I don't know why. I have the "sync on" command at the top of my program.
Edit: I repeat, this is the way I have used with Lift It and it worked, so it should work, even adding "show sprite" before calling the "paste sprite" command it doesn't work.