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2D All the way! / 2D Block game - very basic but its my first attempt

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mmouse
1
Years of Service
User Offline
Joined: 6th Nov 2015
Location:
Posted: 22nd Dec 2015 08:22
Well i have finally written my first playable 2D block game. You know the type; swap the blocks to match 3 in a row, those blocks get destroyed and the blocks above fall down......it is a very simple, very basic(crude) game but I have enjoyed writing it....

Be gentle as I am no graphic designer!

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LBFN
10
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 24th Dec 2015 16:23
Could you post the code instead of an .exe and attach any media?
So many games to code.....so little time.
mmouse
1
Years of Service
User Offline
Joined: 6th Nov 2015
Location:
Posted: 26th Dec 2015 06:53
Rem Project: BLOCKS
Rem Created: Monday, December 21, 2015

Rem ***** Main Source File *****

set display mode 1920,1080,32
sync rate 60 : sync on : set window off :randomize timer()
global play_game = 0
global falling = 0
global level = 1
global time as float
GLOBAL possibles = 0 rem used to count the number of possibles
global b = 1 rem for holding bonus 1 =on , 0 = off
global r = 1 rem for holding deleting a row
global c = 1 rem for holding deleting a column
global h = 1 rem hint
global hs `high score
global cs `current score
global white : white = rgb(255,255,255)
global black : black = rgb(0,0,0)
global red : red = rgb(255,0,0)
global green : green = rgb(0,255,0)
global show_hint
global speed = 1
global number_of_hints
global pos_line = 11 `image for possible
dim color(8) as string
color(1) = "Red "
color(2) = "Green "
color(3) = "blue "
color(4) = "Cyan "
color(5) = "Pink "
color(6) = "Yellow"
color(7) = "Grey "
color(8) = "White "

rem sounds
global bg_wav = 1
global level_wav = 2
global block_wav = 3
global error_wav = 4


load sound "media\music.wav",bg_wav
load sound "media\level.wav",level_wav
load sound "media\block.wav",block_wav
load sound "media\error.wav",error_wav
type positions
x
y
img
destory
endtype

rem LOAD Images
for i = 1 to 10
load image "media\"+str$(i)+".png",i,1
NEXT

load image "media\line.png",pos_line

global selected as positions
global swap as positions
bonus as positions
global pos_selected=0
global swapped = 0
mouse_up = 0
engame = 1
show_hint = 0


rem MAIN GAME
while escapekey() = 0
hide mouse
if (inkey$() = "n" or inkey$() = "N") and playgame = 0
new_game()
playgame = 1
else
cls
set text size 120
text 500,200,"Press n for new game"
text 600,380," Game by MS"
text 0,540,"Using free music from: http://www.freesound.org/"

endif

while playgame = 1
show mouse
cls
if cs > hs then hs = cs
if sound playing (bg_wav) = 0 then play sound bg_wav

check3()
move_positions()
x_pos = mousex()/80
y_pos = mousey()/80


if x_pos < 11 and y_pos < 11
`check for new selection
if pos_selected = 0 and mouseup = 0 and mouseclick() = 1
selected.x = x_pos
selected.y = y_pos
mouseup = 1
pos_selected = 1
swapped = 0
endif

`check for deselection
if pos_selected = 1 and mouseup = 0 and mouseclick() = 1 and selected.x = x_pos and selected.y = y_pos
selected.x = 0
selected.y = 0
mouseup = 1
pos_selected = 0
swapped = 0
endif

`check for swap
if pos_selected = 1 and mouseup = 0 and mouseclick() = 1 and swapped = 0
if ((selected.x = x_pos-1 or selected.x = x_pos+1) and selected.y = y_pos) or ((selected.y = y_pos-1 or selected.y = y_pos+1) and selected.x = x_pos)
swap.x = x_pos
swap.y = y_pos
swapped = 1
mouseup = 1
endif
endif
endif

rem swap position
if swapped = 1 then swap()

rem level up
if ts = 0
play sound level_wav
inc level
set text size 128
text 1000,500,"Level UP!!"
text 1000,600,"Level "+str$(level)
sync
set text size 30
wait 1000
b = 1
time = 1000
h = 1
show_hint = 0
for i= 1 to 8
score(i) = level
NEXT
ENDIF

mouseup =mouseclick()
dec time,(speed+level)

if time < 0 then end_game()

if inkey$() = "h" and h = 1
h = 0
show_hint = 1
ENDIF

if show_hint = 1 then hint(possibles)



rem draw positions
GOSUB update_screen

sync
rem waiting for n to be pressed
endwhile
sync
rem EXIT GAME
ENDWHILE





REM GOSUBS
update_screen:
rem update timer
box 890,1000-time,910,1000
if h = 1
text 1200,200,"Press H for hint"
else
text 1200,200,"Hint used"
ENDIF

rem show what colours are left
ts =0
set text size 30
text 1000,0,"Colours left"
for i= 1 to 7
if score(i) > 0
text 1000,i*30,color(i)+" "+str$(score(i))
ts = ts + score(i)
endif
NEXT

rem scores
text 1300,0,"High :"+str$(hs)
text 1300,30,"Score :"+str$(cs)
text 1300,60,"Level :"+str$(level)

rem blocks
if pos_selected = 1 then paste image 10,(selected.x*80),(selected.y*80)
for x = 1 to 10
for y = 1 to 10
if position(x,y).img > 0 then paste image position(x,y).img,position(x,y).x+3,position(x,y).y+3
next
next

rem bonuses
if b = 1
bonus.img = rnd(6)+1
text 940,930,"Bonus Available"
else
text 940,930,"Bonus used for"
endif

paste image bonus.img,12*80,12*80
if mouseclick() = 1 and x_pos = 12 and y_pos = 12 and b = 1
b = 0
for x = 1 to 10
for y = 1 to 10
if position(x,y).img = bonus.img then position(x,y).destory = 1
next
NEXT
move_positions()
endif

sync
return



REM FUNCTIONS
FUNCTION end_game()
hint(r)
if possibles = 0 `new possible wins so reset needed
for x = 1 to 9
for y = 1 to 9
position(x,y).img = rnd(6)+1
next
next
text 1200,650,"no possible Lines - free reset"
text 1200,600,"Press upkey to continue"
while upkey() = 0
gosub update_screen
ENDWHILE
time = 1000
playgame = 1
else
if sound playing(bg_wav) = 1 then stop sound bg_wav
text 1200,600,"!!! GAME OVER !!!"
ink rgb(255,255,255),rgb(0,0,0)
text 1150,660,"Press upkey fror new game"
gosub update_screen
while upkey() = 0
gosub update_screen
ENDWHILE
new_game()
endif
ENDFUNCTION

FUNCTION SWAP()
show_hint = 0
temp = position(swap.x,swap.y).img
position(swap.x,swap.y).img = position(selected.x,selected.y).img
position(selected.x,selected.y).img = temp
check3()
ok = 1
for x = 1 to 10
for y = 1 to 10
if position(x,y).img = 9 then ok =0
NEXT
next

if ok = 1
temp = position(selected.x,selected.y).img
position(selected.x,selected.y).img =position(swap.x,swap.y).img
position(swap.x,swap.y).img = temp
ENDIF

if ok = 1 then play sound error_wav

pos_selected = 0
swapped = 0
swap.x = 0
swap.y =0
selected.x = 0
selected.y = 0

ENDFUNCTION

FUNCTION move_positions()
for x =1 to 10 `coloumns
for y = 10 to 2 step -1 `go from bottom coloumn up
if position(x,y).img = 9

while position(x,y).img = 9
for i = y to 1 step -1
position(x,i).img = position(x,i-1).img
GOSUB update_screen
next
new_image(x)
endwhile
endif
next
NEXT

for x = 1 to 10
if position(x,1).img = 9 then new_image(x)
NEXT
ENDFUNCTION

FUNCTION new_image(x)
position(x,1).img = rnd(6)+1
position(x,1).destory = 0
ENDFUNCTION

function check3()
r = 0
for x = 1 to 10
for y = 10 to 2 step -1
if position(x,y).img = position(x,y-1).img and position(x,y).img = position(x,y-2).img and position(x,y).img <> 9
dec score(position(x,y).img)
position(x,y).destory = 1
position(x,y-1).destory = 1
position(x,y-2).destory = 1
inc time,40
inc cs,30
if time > 1000 then time = 1000
if sound playing (block_wav) = 0 then play sound block_wav
endif
next
next

for x = 1 to 8
for y = 10 to 1 step -1
if position(x,y).img = position(x+1,y).img and position(x,y).img = position(x+2,y).img and position(x,y).img <> 9
dec score(position(x,y).img)
position(x,y).destory = 1
position(x+1,y).destory = 1
position(x+2,y).destory = 1
inc time,40
inc cs,30
if time > 1000 then time = 1000
if sound playing (block_wav) = 0 then play sound block_wav
endif
next
next

for x = 1 to 10
for y = 1 to 10
if position(x,y).destory = 1 then position(x,y).img = 9 : position(x,y).destory = 0
next
NEXT
ENDFUNCTION

FUNCTION new_game
cs = 0
level = 1
b = 1
r = 1
c = 1
playgame = 1
dim score(9)
for i = 1 to 7
score(i) = 1
next
time = 1000
dim position(10,10) as positions
for x = 1 to 10
for y = 1 to 10
position(x,y).destory = 0
position(x,y).x = x*80
position(x,y).y = y*80
position(x,y).img = rnd(6)+1
paste image position(x,y).img,position(x,y).x+3,position(x,y).y+3
NEXT
next
selected.x = 0
selected.y = 0
swap.x = 0
swap.y = 0
pos_selected = 0
pos_swap =0
ENDFUNCTION


FUNCTION Hint(r)
set text size 30
ink rgb(255,0,0),rgb(0,0,0)
rows = 0
for x = 1 to 7
for y = 1 to 10
if position(x,y).img = position(x+1,y).img and position(x,y).img =position(x+3,y).img
paste image pos_line,position(x,y).x,position(x,y).y
paste image pos_line,position(x+1,y).x,position(x+1,y).y
paste image pos_line,position(x+2,y).x,position(x+2,y).y
paste image pos_line,position(x+2,y).x,position(x+3,y).y
inc rows
ENDIF
NEXT
NEXT

text 1200,500,"Available in Rows:"+str$(rows)
columns = 0
for x = 1 to 10
for y = 1 to 7
if position(x,y).img = position(x,y+1).img and position(x,y).img =position(x,y+3).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x,y+1).x,position(x,y+1).y
paste image 10,position(x,y+2).x,position(x,y+2).y
paste image 10,position(x,y+2).x,position(x,y+3).y
inc columns
ENDIF
NEXT
NEXT


shapes = 0
for x = 1 to 9
for y = 1 to 8
if position(x,y).img = position(x,y+2).img and position(x,y).img =position(x+1,y+1).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x,y+2).x,position(x,y+2).y
paste image 10,position(x+1,y+1).x,position(x+1,y+1).y
inc shapes
ENDIF
NEXT
NEXT

for x = 1 to 9
for y = 1 to 8
if position(x,y).img = position(x,y+2).img and position(x,y).img =position(x-1,y-1).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x,y+2).x,position(x,y+2).y
paste image 10,position(x-1,y-1).x,position(x-1,y-1).y
inc shapes
ENDIF
NEXT
NEXT

for x = 2 to 8
for y = 1 to 9
if position(x,y).img = position(x-1,y+1).img and position(x,y).img =position(x+1,y+1).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x-1,y+1).x,position(x-1,y+1).y
paste image 10,position(x+1,y+1).x,position(x+1,y+1).y
inc shapes
ENDIF
NEXT
NEXT

for x = 2 to 8
for y = 2 to 10
if position(x,y).img = position(x-1,y-1).img and position(x,y).img =position(x+1,y-1).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x+1,y-1).x,position(x+1,y-1).y
paste image 10,position(x-1,y-1).x,position(x-1,y-1).y
inc shapes
ENDIF
NEXT
NEXT


rem reverse P
for x = 1 to 9
for y = 1 to 8
if position(x,y).img = position(x+1,y+1).img and position(x,y).img =position(x+1,y+2).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x+1,y+1).x,position(x+1,y+1).y
paste image 10,position(x+1,y+2).x,position(x+1,y+2).y
inc shapes
ENDIF
NEXT
NEXT

rem P
for x = 2 to 10
for y = 1 to 8
if position(x,y).img = position(x-1,y+1).img and position(x,y).img =position(x-1,y+2).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x-1,y+1).x,position(x-1,y+1).y
paste image 10,position(x-1,y+2).x,position(x-1,y+2).y
inc shapes
ENDIF
NEXT
NEXT

rem d
for x = 1 to 9
for y = 10 to 2 step - 1
if position(x,y).img = position(x+1,y-1).img and position(x,y).img =position(x+1,y-2).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x+1,y-1).x,position(x+1,y-1).y
paste image 10,position(x+1,y-2).x,position(x+1,y-2).y
inc shapes
ENDIF
NEXT
NEXT

rem b
for x = 2 to 10
for y = 10 to 2 step - 1
if position(x,y).img = position(x-1,y-1).img and position(x,y).img =position(x-1,y-2).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x-1,y-1).x,position(x-1,y-1).y
paste image 10,position(x-1,y-2).x,position(x-1,y-2).y
inc shapes
ENDIF
NEXT
NEXT


rem the four on the side

for x = 3 to 10
for y = 10 to 2 step - 1
if position(x,y).img = position(x-1,y-1).img and position(x,y).img =position(x-2,y-1).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x-1,y-1).x,position(x-1,y-1).y
paste image 10,position(x-2,y-1).x,position(x-2,y-1).y
inc shapes
ENDIF
NEXT
NEXT


for x = 1 to 8
for y = 10 to 2 step - 1
if position(x,y).img = position(x+1,y-1).img and position(x,y).img =position(x+2,y-1).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x+1,y-1).x,position(x+1,y-1).y
paste image 10,position(x+2,y-1).x,position(x+2,y-1).y
inc shapes
ENDIF
NEXT
NEXT

for x = 3 to 10
for y = 9 to 1 step - 1
if position(x,y).img = position(x-1,y+1).img and position(x,y).img =position(x-2,y+1).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x-1,y+1).x,position(x-1,y+1).y
paste image 10,position(x-2,y+1).x,position(x-2,y+1).y
inc shapes
ENDIF
NEXT
NEXT

for x = 1 to 8
for y = 9 to 2 step - 1
if position(x,y).img = position(x+1,y+1).img and position(x,y).img =position(x+2,y+1).img
paste image 10,position(x,y).x,position(x,y).y
paste image 10,position(x+1,y+1).x,position(x+1,y+1).y
paste image 10,position(x+2,y+1).x,position(x+2,y+1).y
inc shapes
ENDIF
NEXT
NEXT

text 1200,500,"Available in Rows:"+str$(rows)
text 1200,530,"Available in Columns:"+str$(columns)
text 1200,560,"Available in Shapes:"+str$(shapes)
ink rgb(255,255,255),rgb(0,0,0)
possibles = rows+columns+shapes
endfunction possibles
LBFN
10
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 28th Dec 2015 23:08
There is an easy way to neatly post your code here; select all of the code and copy it, click the CODE button in the respond window here, paste the code and click the CODE button again. This puts it all in a snippet box.

As to the code itself, I didn't see any of the media you used to make it. You have sound and image files listed, but the program simply errors because they aren't there. Can you place the media in a ZIP file and upload it here (assuming none of it is copyrighted material)?

Also, the display mode you used is for a laptop. I am using my desktop and it gives me an error. I would suggest checking for available resolutions and setting it accordingly.
So many games to code.....so little time.

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