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NaGaCreMo / As yet untitled 3D Pool gamed, tentatively called 3DPool [2016]

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Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 2nd Jan 2016 12:21 Edited at: 2nd Jan 2016 12:23
Well, since I've decided to make my vr Zelda game in tier 2 as a learning experience, my new NaGaCreMo project will be an AGK2 Tier 1 3DPool game.

So far, I have a table (with no rails yet), and a whole lotta balls. (Boom! Boom!)

You (currently) control the white ball by tapping on the screen, the distance from the white determines the strength of the shot, the angle determines, well the direction. It needs some fixing as due to aspect ratios, the direction is off slightly unless it's directly across or above/below the white. When the balls fall off the table, they reset into their correct place. (There's currently no logic behind the game yet, just hit the balls)

Here are some screenshots:



(The black borders are there by design. )

And a short video:

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Crazy Programmer
AGK Developer
19
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 2nd Jan 2016 17:21
Sweet looking stuff man! Iv been dying to make a pool game myself

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SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 8th Jan 2016 01:04
yeah it looks cool! eventually i will play around with those physics commands too ...but not yet.

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