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AppGameKit/AppGameKit Studio Showcase / [WIP] Runes of Anarchy (KICKSTARTER)

Author
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JohnStabler
AGK Bronze Backer
6
Years of Service
User Offline
Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 12th Jan 2016 09:32
Hi Guys,

I wanted to share my current project on Kickstarter. We have a rough prototype available and are hoping to secure funding to polish the game.

[href=https://www.kickstarter.com/projects/johnstabler/runes-of-anarchy-ridiculous-magical-multiplayer]
https://www.kickstarter.com/projects/johnstabler/runes-of-anarchy-ridiculous-magical-multiplayer[/href]

Any feedback is welcome.

Thanks,
John
Yodaman Jer
User Banned
Posted: 13th Jan 2016 03:21
Was this made in AppGameKit? I'm pretty sure if not, it is disallowed topic material for this board.

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Crazy Programmer
AGK Developer
15
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 13th Jan 2016 03:37
Its made with agk. Iv been following him post progress on the agk fb discussion.

If not...I sure got fooled

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Yodaman Jer
User Banned
Posted: 13th Jan 2016 03:41
Ooh, yay! I didn't mean to sound too skeptical it's just when a Kickstarter doesn't specify I never want to get my hopes high!

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Blendman
5
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 13th Jan 2016 08:47
Hi
I have test your demo, but alone, it's not very fun .

I guess you use Tier2 to code this game, because your exe is only 4mo.
Do you use the normalmap for your wall ? I don't see the normal volume on the wall. Perhaps the player could have a light fixed to them .
The creation of the hole is cool.

I have a question : how do you do to use an "animated image" on your object (when you use explosion) ?

@Yodaman Jer : The exe seems to be an AppGameKit exe (media folder, agk icone, bytecode.byc ...).
AGK2 tier1 - http://www.dracaena-studio.com
JohnStabler
AGK Bronze Backer
6
Years of Service
User Offline
Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 13th Jan 2016 09:20
Hi Guys!

To give answers to questions:

1. Yes, it was made using AGK. However, there's nothing wrong with being skeptical
2. The game is multi-player only, so you'll need get some friends to play if you want any fun.
3. It is Tier 1 (BASIC)
4. Normal map not implemented (yet)
5. The explosion billboards are done by changing the object's image each frame. Hopefully they'll be adding in the ability to change UV coords on objects soon so I can do it with a single sprite sheet.
Blendman
5
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 14th Jan 2016 09:54
Quote: "Hopefully they'll be adding in the ability to change UV coords on objects soon"

If you use a shader, i think you should do that.

For example :
Shader.vs :


Shader.ps :


And you change in your code the shader with :


If your spritesheet is (256*256) (16 frames of 64*64), so a# and b# = 1/4 by frame.
frame 1 : SetShaderConstantByName(2,"Move",0,0,1.0,1.0)
frame 2 : SetShaderConstantByName(2,"Move",0.25,0,1.0,1.0)
frame 3 : SetShaderConstantByName(2,"Move",0.5,0,1.0,1.0)
And so

I think this operation should work (not tested ^^)
- a#=mod(frame,4)*0.25
- b#= 0.25*abs(frame/4).
AGK2 tier1 - http://www.dracaena-studio.com
JohnStabler
AGK Bronze Backer
6
Years of Service
User Offline
Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 20th Jan 2016 09:50
Thanks for that Blendman!
SpecTre
Developer
16
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 21st Jan 2016 19:37
Hey JohnStabler, I saw this on the AppGameKit Facebook page the other day and forgot about it, it is looking good!
I wish you luck with this as it isn't easy doing a kickstarter but I have just backed you so hopefully that will help you on your way


GOOD LUCK!
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
JohnStabler
AGK Bronze Backer
6
Years of Service
User Offline
Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 23rd Jan 2016 14:36
Thanks SpecTre!

The local multiplayer demo has improved models, animations and spells. The campaign video will be refreshed in the next week to show off the current state of development.
JohnStabler
AGK Bronze Backer
6
Years of Service
User Offline
Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 30th Jan 2016 12:19
Here's the updated video

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