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Newcomers AppGameKit Corner / Bumpmap Shader in 2.0.16 versus 2.0.14

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Harlequin
14
Years of Service
User Offline
Joined: 22nd Mar 2010
Location: Melbourne (AU)
Posted: 16th Feb 2016 05:48
Hi all,

prior to the recent light source changes (was that in 2.0.15?) I had some shaders that I got off the AppGameKit forums that worked (some of the more recent ones still do work), however I cannot get this one to work any more.
If I do not assign the shader to the object the object shows the texture correctly (but no bumpmap)
If I assign the/enable the shader on the object, the object appears black



I know very little of shaders, but I am convinced this is a lighting issue, so can somebody either point me in the right direction on how to fix them, or update the attached shader?
I have tried several other older shaders (from the last 6-12 months) and most have this issue (show black) on both Windows and Linux.

Thanks
It\'s late, I\'m tired, out of coffee and now I\'m wet.

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Zwarteziel
13
Years of Service
User Offline
Joined: 22nd Jan 2011
Location: Netherlands
Posted: 16th Feb 2016 14:25
Hi Harlequin,

there has been a change recently where all references to agk_ObjColor need to be replaced by agk_MeshDiffuse. This could be the culprit, although I haven't had the time to test your shader personally. Just search in your .ps-file and replace the tekst. Hope it helps!


Harlequin
14
Years of Service
User Offline
Joined: 22nd Mar 2010
Location: Melbourne (AU)
Posted: 17th Feb 2016 00:20
Hi Zerotown,

this worked a treat!
I wonder if should somebody (a mod?) post a note at the top of the AppGameKit shaders thread about this?

Thanks heaps.
It\'s late, I\'m tired, out of coffee and now I\'m wet.

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