There is a way... use text
Seriously... if you setup your tileset as a font, and build the map with ascii characters, then I think you'll find it scarily fast
I have an old example for AGK1, I'll see if I can convert it later. I think the demo has at least 4 layers of parallax scrolling... but I think the main benefit is that it will draw the spritesheet really quickly - quicker than sprites which might have to be sorted into texture arrays, with text, AppGameKit will optimise the render so all text is drawn in a single pass. I am sure that TGC have a decent optimisation when the same image is used, but text means that the texture assignment is assumed. Text characters can be coloured and adjusted of course, and the text string changed to adjust tiles or change the whole map.
Anyway, will dig out that old demo.