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lmb
9
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Joined: 3rd Apr 2015
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Posted: 1st Mar 2016 20:52
Hi,

I am trying to call a keyboard - which I have done successfully starttextinput(). It will disappear when I press ESC on windows but I cannot get it to disappear on android. All the keyboard and associated graphics cover the app. How can I use stoptextinput().

Any help gratefully received

Thanks
lmbeeee
blink0k
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 2nd Mar 2016 00:45 Edited at: 2nd Mar 2016 00:49
maybe post some of your code.
the example in the doco works ok;
http://www.appgamekit.com/documentation/Reference/Input/StartTextInput.htm

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lmb
9
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Joined: 3rd Apr 2015
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Posted: 2nd Mar 2016 19:09
Hi Thanks blink0k I send to this function





I hope you can help
lmbeeee
blink0k
Moderator
11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 2nd Mar 2016 21:10
Look at the example i posted (It's a function so you have to call it). here it is again;
Notice how it loops until the input is complete.
I would just take this function and incorporate it into your code.
lmb
9
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Joined: 3rd Apr 2015
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Posted: 6th Mar 2016 19:40
Thanks you are a star! There was another issue that the "id" was stuck at a constant and kept calling the function but I did not need to post that issue!
lmbeeee

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