Somewhere along the line of the last updates FPS colors turned weird. I use an umodded FPSC 1.20 with the latest unofficial patch
When I use lights in my map, I get irregular pink and green specks on all my segments and static entities, especially using white light and white/grey/black stuff.
They do not relate to the texture, so a 3-segments wide wall has the specks in a different pattern on every segment, so it seems to relate to the light source.
Turning shaders, bloom and post-processing off didn't change anything and a maxed out lightmap quality didn't improve things either.
Everything is ok in bright light (or no lights at all), but the darker the light settings get, the more everything (segments & static entities) gets colored with pink and green specks - especially on grey and white colors.
In this example you can see how it gradually becomes worse on the grey concrete floor and how obvious it's on the snow-white tiles on the left:
https://thestoryteller01.files.wordpress.com/2016/03/snapshot2.jpg
And it's not just me, check out these screenshots from several games in the WIP section and you'll see what I see.
"M Invasion":
https://forum.thegamecreators.com/attachment/76872
"The Whisperer":
http://postimg.org/image/k6z8fu8oz/
It's also visible in the pics for "Explore with Bobby -The Asylum" but only if you look for it and only if its not grenlit (which obviously masks the green specks):
https://forum.thegamecreators.com/thread/215173
But it's completely absent in "Super Awesome Dungeon Crawler":
https://forum.thegamecreators.com/thread/215287
So what is triggering this weird behavior?
In case you find my grammar and spelling weird ---> native German speaker ^^