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DarkBASIC Professional Discussion / Set collision to polygons not accurate?

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Message
Cescano
9
Years of Service
User Offline
Joined: 4th Sep 2014
Location: Italy
Posted: 7th Mar 2016 22:36
Is the command set object collision to polygons not accurate?
Sometimes it detects the collision other times not for some reason, and I am 100% sure that the object goes through the 2nd object for several frames.
The 1st object I use is a small sphere with object collisions set to spheres, the 2nd object, it's a big trapeze shapen object.
LBFN
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 8th Mar 2016 20:51
I only use Sparky's collision (I think most people here do) and do not use the native collision commands. I understand that they are slower than Sparky's. Here is a link to DLL:

https://forum.thegamecreators.com/thread/74762

I would suggest you check it out and use it instead.



So many games to code.....so little time.

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