Quote: "I managed to enable that plugin to one object"
The demo code it comes with does that for you!
Quote: "You should have a look on it if ypu want and see what i am talking about"
Man, I have had it installed a long time...
Quote: "I thnink its not the matter of the code. Its the matter of that plugin maybe?"
The plugin was designed to deal with one object at a time per call to tg update - you can only have one object ID for the tg set active object command, calling multiple ID's before tg update will only update the last referenced ID still. However when I answered your query I was basing it off my memory and the fact I was using a machine I was fixing which is not set up for DBP and required me to use parts of my own machine to test with, so I couldn't quickly check my own snippets, instead I answered a solution that would definitely work while coupled with the knowledge I have tinkered a few times with the plugin in the past - although it is not the simplest solution. I am back up and running on my own machine now and can tell you it is as simple as this; just call tg update multiple times while changing the value of tg set active object ID's in between, then revert the active object ID back to the one you wish to be rendered before making a final update and render call. Also setting the tg render call several times in exactly the same manner should work in theory, wouldn't be difficult for you to test should you feel the need for multiple renders of the gizmo - though I think it might make things look messy.
Quote: "MateiSoft
User Banned"
Oh dear, earlier I was trying to view your post and was thinking, hang on he shouldn't be on post approval given his join date! I won't ask and it probably not wise to tell either