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DarkBASIC Professional Discussion / Why Some Objects Disappear Up Close?

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Derek Darkly
12
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 28th May 2016 16:26

Is there a command other than SET CAMERA RANGE that will keep certain imported object from blinking out at certain angles up close?
...or is this a problem with the object itself?

I've attached the mesh I'm trying to use... just a beveled cube converted from a 3DS file which was originally exported from Blender.

I set camera range to .001,50000 and tried turning off the culling.
This blinking out doesn't happen if I use native DBPro cubes but I wanted to use this beveled one.

This was probably solved 100 years ago but I'm not having luck searching the forums.
Send your parents to noisy sprite demo hell... enter the D-Zone

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Chris Ritchie
18
Years of Service
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Joined: 7th Jan 2006
Location: Norn Iron
Posted: 28th May 2016 17:34
I think set object frame obj,0,3 might fix it, if not try SET OBJECT RADIUS obj, -1.0

Lead programmer ULIDIA
Derek Darkly
12
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 28th May 2016 17:42
Quote: "I think set object frame obj,0,3 might fix it, if not try SET OBJECT RADIUS obj, -1.0"


Awesome! Thanks man!
Both of those commands worked to fix the problem... and responding in such a timely manner, you get 5 STARS!
Send your parents to noisy sprite demo hell... enter the D-Zone

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