Is there a command other than
SET CAMERA RANGE that will keep certain imported object from blinking out at certain angles up close?
...or is this a problem with the object itself?
I've attached the mesh I'm trying to use... just a beveled cube converted from a 3DS file which was originally exported from Blender.
I set camera range to .001,50000 and tried turning off the culling.
This blinking out doesn't happen if I use native DBPro cubes but I wanted to use this beveled one.
This was probably solved 100 years ago but I'm not having luck searching the forums.