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FPSC Classic Product Chat / Thanks to all who helped Me with My fastfood restaurant. Now I courld use some ideas for My garage... (Screenshots)

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KingMassen
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Posted: 9th Oct 2017 01:08
@Mr Love
Concerning the lock thing, are you asking for ideas? The one in the screenshot looks fine to me. Also, when will you release a video? Looks like your game has more interaction than a lot of FPSC games ,is your game voiced or are you planning to add voice to it in the future?
Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 9th Oct 2017 01:20
Quote: ",is your game voiced or are you planning to add voice to it in the future?"

Yep, I already has made voices for two Characters. The first one is the nurse Lucy that works for the rebels, and second Wiseman that have a steady voice, A Guy You can trust, also working for the rebels...
Quote: "Concerning the lock thing"

What lock thing are You thinking about???
Mr Love
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Playing: MAFIA 2
Posted: 9th Oct 2017 06:29
Have been working hours making a hanging container, that have a "small" role in the game.. Its fun. a small role and I have been working hours...
Here it is........

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ncmako
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Location: Hendersonville,NC
Posted: 9th Oct 2017 23:48
Mr Love The container looks great! I like the little details for the hook & cable
Quote: " a hanging container, that have a "small" role in the game"

Interesting, yes I made one and had it fall on the player for added game-play excitement,
but have decided to drop the idea due to engine physics problems.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
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Playing: MAFIA 2
Posted: 11th Oct 2017 05:14
Thanks ncmako, if I just courld make that bloody crane to work. The crane is dynamic and I have two textures on it, but only on texture will work, Its like one or the other. Also I cant get close to it or under it. not even if I turn off the collision "2"!!!
Here is this crappy looking crane (With only one texture)...

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ncmako
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Posted: 11th Oct 2017 11:08 Edited at: 11th Oct 2017 11:11
Mr Love
Quote: " I have two textures on it, but only on texture will work"

To get a dynamic entity to show multiple textures export it from Fragmotion ( I have not tried Milkshape )
as normal with all it's textures set, then in the entities .fpe file leave the "textured=" blank. The texture
files must also be in the same folder. Everything should now show in-game.
Quote: "Also I cant get close to it "

Yeah, collision is a problem when using this method. Are you trying to
get the player to walk on the "crane box" or by it?
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
18
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Playing: MAFIA 2
Posted: 11th Oct 2017 17:08 Edited at: 12th Oct 2017 01:29
Quote: "Yeah, collision is a problem when using this method. Are you trying to
get the player to walk on the "crane box" or by it?"

Yeah.. I just want to be able to get right beside it...

Alright! Now it works. I noticed that using groups of objects is not a good idea when using dynamic entitys, the boundingboxes will cause problems....
Finally I got the container up. Animating it will be another story...

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ncmako
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Posted: 12th Oct 2017 11:06
Mr Love Looks good
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
18
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Playing: MAFIA 2
Posted: 13th Oct 2017 01:20
Quote: "Mr Love Looks good"

Everybody need some positive critics sometimes! Thanks... Sad I cant give You the pictures in real HD, for someone/something is changeing my .ini file back to 1024x768. Is there a way to protect Your .ini file from script changes???
ncmako
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Location: Hendersonville,NC
Posted: 13th Oct 2017 10:59
Mr Love
Quote: "something is changeing my .ini file back to 1024x768"

Yes, I recall one of the fpsc versions doing that, maybe it was BlackIce, I'm not sure.
Quote: " Is there a way to protect Your .ini file "

Well you could right click and set it to "read only" ? But it may crash?
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
18
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Playing: MAFIA 2
Posted: 13th Oct 2017 11:10
Quote: " But it may crash?"

Hmmm... Just exactly what happend.
Mr Love
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Playing: MAFIA 2
Posted: 22nd Oct 2017 06:26
Everybody seems to find a solution to the animated container, but I think the container hangs pretty good where it hangs. Some PinUp girls in the control room, so I had to censor the behind of a girl so I courld post the picture here.. I think it sucks that FPSC does not accept jpeg! The .dds files that is made instead is sometimes 10 times bigger than a .jpg!! On this picture You can also see the manhole that leads to a cool diving adventure. Sadly I cant use light down there. The best thing now is that the building goes forward, and soon I start level4(!) also a prison level...

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ncmako
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Posted: 22nd Oct 2017 13:41
Mr Love
Quote: " I think it sucks that FPSC does not accept jpeg! "

Try using .png or .tga ? They compress well and work.
The "diving" area sounds cool. Why no lights?
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
18
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Playing: MAFIA 2
Posted: 23rd Oct 2017 00:48
PNG and tga are ok but can not be compared with .jpg.. I had a 1024x1024 texture on .jpg that only was 200kb, very compressed but the quality was fine, when FPSC made it into a dds it was 3MB!!! The diving area is ok, but it wourld be cool if I courld use a frogman kit with a diving-mask, then You courld find these things in the control room..
The reason there is no lights is that it shines thru the partly transparent floor (divingarea just under it), it looks weird, I have tried it....
Mr Love
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Playing: MAFIA 2
Posted: 24th Oct 2017 03:47
Suddenly You cant see the water, cause the watercolors has disappeard(!) This is how it looks... At least My new hud looks ok I think.. What do You Guys think about the new hud?

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ncmako
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Posted: 24th Oct 2017 21:49
Mr Love The new O2 hud looks much better I like the blue effect.
The water "disappearing" I've seen before when going up&down thru layers
with certain (not all) segments. I don't know why it happens ?
Just work with it, trigger the water when needed so as not to eat-up resources.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
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Playing: MAFIA 2
Posted: 26th Oct 2017 00:16 Edited at: 26th Oct 2017 00:17
I wourld have prefered Tax78s diving script, but I just cant change the timer from 20sec to 40 or 60.. I have tried to change all timers and all variables, but nothing works there. I wourld have prefered Tax78 because I dont need no hud for the rest of the game!
Mr Love
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Playing: MAFIA 2
Posted: 27th Oct 2017 02:41
Courld not find a single barrel-texture with the radioactive mark on.. So I made this barrel from scratch, and the texture as well... From a scale 1to10 I wourld give it a 6, sence the seam is overlapping....

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ncmako
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Posted: 28th Oct 2017 00:57
Mr Love Barrel looks good, what you could do is give it a "greenish" glow around it for a radioactive look ?
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
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Playing: MAFIA 2
Posted: 28th Oct 2017 01:39 Edited at: 28th Oct 2017 01:52
Is there a shader for that? Im afraid Im pushing My mediumlevel-computer over the cliff if I do that, but if it dont take to mutch resourses, why not? Do You know a shader for this??? I have a really cool geigermeter sound in the underwaterroom where it takes place..... On the other hand I am very satisfied how it looks and behaves right now. Swim to close to the barrels, and it will cost You in health... But something like this wourld be cool...

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Mriganka
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Posted: 28th Oct 2017 06:42
@Mr Love if you have completed any levels, I would love to see a playthrough of them. As for the barrel, if it doesn't have any backfaces try putting a static light inside it (when the barrel is static). Otherwise make it dynamic and attach a moving light to it (from BIMod). Or make it immobile. But I would prefer you make the barrel dynamic and attach the script with plrdistancewithin parameter to deduct the player's health, and make it immobile and place light around it to give it a radioactive feel. Or make some leaking textures for it and use the illuminationent.fx to give the barrel the radioactivity it deserves. XD
Mr Love
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Playing: MAFIA 2
Posted: 29th Oct 2017 01:03 Edited at: 29th Oct 2017 01:13
Quote: "@Mr Love if you have completed any levels, I would love to see a playthrough of them."

Sure You will when the game is ready. Im aiming for 10 levels and I will very soon start building level four, so I guess You have to wait 3-4 Years before I start promote the game... The barrel with radioactivity was mostly a joke, In real world radioactive barrels dont glow....


Mriganka
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Posted: 29th Oct 2017 12:31 Edited at: 29th Oct 2017 12:32
Quote: "The barrel with radioactivity was mostly a joke, In real world radioactive barrels dont glow...."


Well, yo gotta do that in video games to tell the player that the barrel is irradiated.

Plus, give us a demo of the first level.
Mr Love
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Playing: MAFIA 2
Posted: 30th Oct 2017 06:41
Quote: "Well, yo gotta do that in video games to tell the player that the barrel is irradiated."

I think this says it all....

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KingMassen
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Posted: 2nd Nov 2017 21:23 Edited at: 2nd Nov 2017 21:26
How did you make that drain?



Mriganka
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Posted: 3rd Nov 2017 13:21
Well you will have to make the floor csgimmunex=0 from 1 in the fps files.
KingMassen
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Posted: 4th Nov 2017 14:20
And then you put the CSG mesh .. just like a wall ... got it
Mr Love
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Playing: MAFIA 2
Posted: 16th Nov 2017 00:37 Edited at: 16th Nov 2017 01:44
Hi Guys! Just wanted to show You the first inmates in My prison. This is an alpha, and some inmates shourld sit on the bed, and some will even be possible to talk to... This is just a test, its going to look mutch better, when I have animated them and give them the right shaders.
For some reason I courld not scale the inmates, even though I removed .bin and .dbo files. But I still can scale characters I have made myself.
A view from the guards room as well. In this room a big shootout will happen later on. Now its calm before storm...

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ncmako
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Posted: 16th Nov 2017 22:34
Mr Love Sweet, nice pics Maybe... as a joke one of the inmates could be using the toilet
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
18
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Playing: MAFIA 2
Posted: 16th Nov 2017 23:35 Edited at: 17th Nov 2017 02:50
Quote: "one of the inmates could be using the toilet "

LOL! That wourld be just sweet! But why not??? Just an issue with speed, to use so many jailbirds...
Also. I have changed back the roof at the A BLOCK. ncmako told Me never to change this, so a nice surprise for Him!

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Mr Love
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Playing: MAFIA 2
Posted: 22nd Nov 2017 03:36
ncmako fixed a huge scripting problem for Me today, and Im really happy for it! But back to modeling, thats what I am doing most, and I have two new models to show You Guys.
The first one is a prison-clock that is protected from violence, it looks like s--t in 1024x768, but looks great in HD 1920x1080...
Tonight I have made a really wierd telephone, I wanted it to be really grungy, and it really became GRUNGY!!!
I need some hounest critics, so please say Your opinion...

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Mriganka
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Posted: 22nd Nov 2017 13:55
Is it that the textures you use are from real images?
Mr Love
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Playing: MAFIA 2
Posted: 22nd Nov 2017 22:54
Real images? What is real images, a site for free textures? No these textures doesnt come from there....
Mr Love
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Playing: MAFIA 2
Posted: 28th Nov 2017 06:29
Of all the rooms in My game, this one must be My favorite room... WOW!! This Guy must like His work...

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Mriganka
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Posted: 28th Nov 2017 17:24
This game looks good but the lighting needs colour. Your scenes are very bland in the atmosfear respect. Just a bit of colour to differentiate between one room and another.
Mr Love
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Playing: MAFIA 2
Posted: 29th Nov 2017 00:31
Quote: "Your scenes are very bland in the atmosfear respect. Just a bit of colour to differentiate between one room and another."

I cant have red or blue light when normal light is required.. Maybe some room in the future might need it. Who knows? You posted a fantastic screenshot a while ago, and I courld see that You had changed the light and removed a ladder in a later version, that looked quite mediocre...

Mriganka
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Posted: 29th Nov 2017 06:08 Edited at: 29th Nov 2017 06:09
I know. I use the tonemapping shader by uzi idiot and ramp up the contrast to 11. Then I use colours that add atmosfear to the scene.

As in this - I have used coloured lights that blend in. And this is without any post processing.

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ncmako
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Posted: 29th Nov 2017 10:14
@ Mriganka Sweet screen shot, the colors look great and no post processing effect. I like how just enough
light come in from the top and scatters,
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 29th Nov 2017 10:49 Edited at: 29th Nov 2017 11:03
I must admit It looks mutch better now Mriganka! Good for You... What courldnt We done if We had a landscape editor in FPSC and a bigger world??? One thing You courld do Mriganka is open the doorframe in fragmotion, and scale it to 12. Then the doorframe wont stick out so mutch. I have done that to all doorframes I use, and it looks mutch better...
Mr Love
18
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Playing: MAFIA 2
Posted: 22nd Dec 2017 03:25
Just wanded to show some gameplay of level 3. And Yes I have played CS Source a few times...

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Mriganka
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Posted: 22nd Dec 2017 04:54
Yes please. WOuld love to see sum gameplay
Mr Love
18
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Playing: MAFIA 2
Posted: 22nd Dec 2017 22:59
Dont expect too mutch, if I just know how to add an mp4 movie file into a post I courld at least show something...
Mriganka
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Posted: 23rd Dec 2017 04:41
Well, you could always use YouTube to upload your videos and keep them hidden from searches
Mr Love
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Playing: MAFIA 2
Posted: 16th Jan 2018 11:56
Dont You get a summer-feeling when You look at theese parasols. I was working with this parasol for hours in C4D to make the materials look perfect. But in FPSC it looks like I courld have used any materials, You still cant see the diffrence...
Anyways, only a swimmingpool is missing here, and some stuff like drinks on the table and some trees, flowers and plants...

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Mriganka
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Posted: 16th Jan 2018 13:17
FPSC doesn't use materials by default. The materials are classified in the shader (ie how the maps are done and how the shader handles them) I think.
Mr Love
18
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Playing: MAFIA 2
Posted: 16th Jan 2018 14:37
Quote: "FPSC doesn't use materials by default. "

I belive most People here understand that I mean textures..

ncmako
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Posted: 17th Jan 2018 23:23
Mr Love Hey, they look really good. I like the way you took time
to "round off" the top of the chair-backs.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
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Playing: MAFIA 2
Posted: 18th Jan 2018 08:35
Sorry to make You disappointed, but the chairs are not mine. It comes from the WWII pack...
Mr Love
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Playing: MAFIA 2
Posted: 20th Jan 2018 18:35
Here is a blanket I made, so the prisoner Harry dont need to freeze so mutch... It wasnt so easy to make as i thought, the first try ended up in the garbage...

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Mr Love
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Playing: MAFIA 2
Posted: 8th Feb 2018 20:44
I courld not find any good trash-bin around so I made one Myself. I wasnt happy with it until I got that "trash-logo" up and running! Does Anybody have seen a trash-bin in one of the model packs, report to Me please...
Wasnt happy with the colors after the bake with lights, so I baked the same textures twice LOL!!! (NOT recommend, but it turned up fine..)


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