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FPSC Classic Models and Media / Free roof and wall lamp/light...

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Mr Love
11
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: Nothing
Posted: 7th Jul 2016 21:15 Edited at: 7th Jul 2016 21:17
I was playing with Cinema 4D today and this lamp/light came out as an result.. It is free for You who wants it.. Dont forget to use the "Illuminate ent" effect...
You can use the model exactly as You want...

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Mr Love
11
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: Nothing
Posted: 7th Jul 2016 23:09
Here is another example...

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ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 8th Jul 2016 14:18
Great work Mr Love. I've needed something like this.
Thanks for sharing
best
My games never have bugs. They just develop random features..
Lots and lots of random features...
sbegley001
User Offline
Joined: 17th Jun 2016
Location: Southern Oregon, USA
Posted: 9th Jul 2016 00:37
Thank you, sir! Im loving the feel of these lights. Have a few on me
"If you don't finish your game in one week, THAT'S OKAY. Give yourself a break and jump right back onto the project next week." - Adriel Wallick

"The important thing is just to use whatever is at your disposal to create new ideas and come up with stuff that's fresh and new. That's just the important thing. Rather than trying to recreate something, or go over the same old ground, create new things." - Koji Kondo

"To evoke emotions through art, in games or anything else, you have to break down your medium. What's the minimum amount of information we can use to tell you what you need to know about an object? Use that, and nothing more." - Luis Antonio
Mr Love
11
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: Nothing
Posted: 10th Jul 2016 00:49
The rendering in FPSC makes it kind of ugly.. LOL!
Madcow02
1
Years of Service
User Offline
Joined: 29th Jan 2016
Location: France
Posted: 11th Jul 2016 08:29
It looks very nice !
May I give you an advice ?

You should separate the lightbulb from its cage/fixture.

Set the fixture itself as a static entity, the bulb as a dynamic one and put a light marker inside of it in the editor, it will give you a really nice visual effect !

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