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AppGameKit/AppGameKit Studio Showcase / fps framework for agk2 [WIP]

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yutanicorp
2
Years of Service
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Joined: 25th Jul 2016
Location:
Posted: 25th Jul 2016 03:10 Edited at: 29th Jul 2016 22:10
Hey,

been working on a fps framework for agk2 for the past few weeks, thought I'd show what I have finsihed (its almost done) here is a small demo:


features
easily skinnable and moddable
doors, with keys
enemy AI based on wolfenstein AI
in game level editor screenshot:

it was really exhausting work!, I'm not sure how I should release it or if anyone is interested even. looking for suggestions
Conjured Entertainment
AGK Developer
13
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 28th Jul 2016 21:12 Edited at: 1st Aug 2016 20:17
Awesome!

Digging the DOOM style FPS for AppGameKit!!!

This would save a lot of work for those using it.

I would love to see this for multiplayer.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Stab in the Dark software
Valued Member
16
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 29th Jul 2016 19:34
Looks good. Are you using any of the 3D physics?
The coffee is lovely dark and deep,and I have code to write before I sleep.
Conjured Entertainment
AGK Developer
13
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 1st Aug 2016 20:26
I am interested in using this framework if I can wrap my head around it.

Which version of AGK2 are you using???

I am still using 2.0.19 and was wondering if that would work, or if you are using 2.0.20.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1

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