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FPSC Classic Product Chat / activate another effect to an entity by a trigger?

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arrojar entidad y que explote
4
Years of Service
User Offline
Joined: 3rd Jan 2015
Location:
Posted: 31st Jul 2016 22:20
Hello community, I have a query.
Is there any way to activate another effect to an entity by a trigger?
ncmako
7
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 3rd Aug 2016 14:36
Hi Arrojar
Quote: "activate another effect to an entity by a trigger?"

If your referring to an entities "shader" effect, then I believe the answer is no.
If it's a post-process effect, then yes, a script can change the full screen effect?
My games never have bugs. They just develop random features..
Lots and lots of random features...

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