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AppGameKit/AppGameKit Studio Showcase / [WIP] Splattered - Online Multiplayer Paintball

Author
Message
SamuGames
AGK Developer
8
Years of Service
User Offline
Joined: 18th Aug 2010
Location: Canada
Posted: 29th Aug 2016 06:06
Just showing off a game I'm currently working on, hoping for a release early October on Android and iOS Markets, along with Windows and Mac. (Sorry, no HTML5 due to socket limitations with the HTML5 exporter) .

The game is a persistent online multiplayer paintball game, where you are pitted against other players or AI in an online field. Matches last 1 to 5 minutes depending on the number of players queued up for the next match. The free version will allow players to level up to a level of 20, while the paid version will allow access to additional cosmetic gear, equipment, skins and a raised level cap of 40. It's a tile based shooter using a very simple tile system, the game play is throw back to retro shooter games, and is meant to pay homage to a personal favorite of mine PaintballNET many years ago.

Testing is going great so far! Will update as I move forward.






Robert Janes (Samu Games)
http://www.samugames.com/artifact
Conjured Entertainment
AGK Developer
13
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 29th Aug 2016 13:33
This looks great.
Looking forward to giving it a try.

How many players have to log on before a match gets started?

Can't the bots fill in the empty slots instead of not starting the match if someone is waiting?

I am sure this game will do well as long as people do not have to wait forever to get in a match.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
SamuGames
AGK Developer
8
Years of Service
User Offline
Joined: 18th Aug 2010
Location: Canada
Posted: 29th Aug 2016 23:48 Edited at: 29th Aug 2016 23:49
A match will start as long as there is at least 1 player queued up, it'll start a bot match if there is only one player in queued.

If there is more than one player queued for the next match, it can vary from Bot Match, Death Match, Team Deathmatch or Capture the Flag.

The "No match was started" message appears when there are 0 players with a "Ready" status for the next match.
Robert Janes (Samu Games)
http://www.samugames.com/artifact
SamuGames
AGK Developer
8
Years of Service
User Offline
Joined: 18th Aug 2010
Location: Canada
Posted: 14th Sep 2016 09:36 Edited at: 14th Sep 2016 09:37
Did a quick video showing off the latest build of Splattered!



Robert Janes (Samu Games)
http://www.samugames.com/artifact

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