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Work in Progress / Phaelax's RPG (old 3D mousecode)

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Alan Brito
4
Years of Service
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Joined: 5th Nov 2014
Location:
Posted: 11th Sep 2016 19:32
Hi,
I was following Darkbasic and Darkbasic Pro for a long time since 2004 (with the old forum) but my old account was deleted, locked or something. I never done any project mostly for time reason as I'm not a programmer or related, it's takes me a lot of time to code, or think how to code or reverse engeneer other code .

Just for fun and how it could look like... I made some models to add with Phaelax 2004 3D mouse code and I'll leave it here for anyone (especially newcomers) who whant to continue or use as base for his own projects.

It may look like some well know game... but it's just a coincidence


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seppgirty
FPSC Reloaded Backer
9
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 15th Sep 2016 00:02
Awesome. I've never seen this post before.
gamer, lover, filmmaker
Phaelax
DBPro Master
15
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 20th Sep 2016 23:37
2004.... ugh make me feel old now thanks!

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
Alan Brito
4
Years of Service
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Joined: 5th Nov 2014
Location:
Posted: 21st Sep 2016 23:14
Old but active... you are more like vintage
I remember when I first join this forum (the old one) trying to understand binarymoon's tutorials or tdkman's examples... I still don't get it

By the way how can I use shader (normals, etc) on objects with multiple texture (build in dbo or x format) without messing up ?
Thanks in advance

Phaelax
DBPro Master
15
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 26th Sep 2016 02:41
Someone else is gonna have to help you with shaders, I've never really used them.

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

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