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FPSC Classic Product Chat / Just an idea.

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ncmako
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Posted: 29th Jan 2017 15:00
@ seppgirty Here's a quick video using just "cartoon & vibrance" Fx
Blue's have been bumped up & red and green's turned down.

Noticed also that lighting is NOT effected by this shader, just textures?
My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
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Posted: 29th Jan 2017 15:33
Quote: "Some great stuff in that shader demonstration. I think sin city and cartoon will work nicely."

I have to agree. I watched the videos again in full screen and that combo seems to really pop out.

Cranking up the blue seems to turn everything to yellow.
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Mr Love
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Posted: 30th Jan 2017 00:31
If You want an even more cartoonish style, reduce the amount of colors to 16-256 colors, I think that is what You want maybe???
ncmako
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Posted: 30th Jan 2017 11:24
@ seppgirty I opened up "reshader.fx" and was able to change the "sin-city" color output from red to blue (green if needed?)
This is just the "sin-city" effect, no cartoon effect edges.


My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
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Posted: 31st Jan 2017 00:12
Thanks ncmako. I think we should stick with the red color because of all the blood that will be spilled. I actually read the directions on how to change reshade last night and played with it a bit. VERY COOL.

Do you guys want to post wich level or levels you want to do? Also, do you want me to give some ideas on the levels or do you want to have complete control over them.

I've been working on some prison inmate characters Hope to get them done soon.
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ncmako
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Posted: 31st Jan 2017 10:33
@ seppgirty Yes I agree, red is the best if a lot of blood is to be spilled
Quote: "Do you guys want to post which level or levels you want to do"

Sure, are we using your "second" story outline as a basis? I only see 4 levels, or
did I miss something?
Quote: " do you want me to give some ideas on the levels "

Yes, at least to get started and get a feel what your looking for.
My games never have bugs. They just develop random features..
Lots and lots of random features...
xplosys
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Posted: 31st Jan 2017 18:28 Edited at: 31st Jan 2017 18:29
Quote: "Yes, at least to get started and get a feel what your looking for."

Ditto.

I know you didn't provide any in-depth story elements, but knowing how you want to work in what you did provide would be helpful. Also, I'm like a method actor. What's my motivation here? What kind of atmosphere/feel are we going for in these locations? What if any story elements need to be introduced and how did you want that done?

If we do these levels individually, we could end up with a multiple personality skitzioid for a main character.

As Number 5 would say.... Need input!
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
seppgirty
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Posted: 31st Jan 2017 23:38
Quote: "Sure, are we using your "second" story outline as a basis? I only see 4 levels, or
did I miss something?"


I figured we would use the second outline. That way we don't have to make 5 different level bosses. Like i said before. Keep our first game simple. This is the game we will learn from our mistakes on.

Hold on, wife just came in and i got to get the groceries. Post more in a minute.
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seppgirty
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Posted: 31st Jan 2017 23:53
Quote: " I only see 4 levels, or
did I miss something?"

There is a 5th level. This will have the story twist here.

Quote: "I know you didn't provide any in-depth story elements, but knowing how you want to work in what you did provide would be helpful. Also, I'm like a method actor. What's my motivation here? What kind of atmosphere/feel are we going for in these locations? What if any story elements need to be introduced and how did you want that done?"


Glad to know this. I will start working on some directions for the levels.

Also, does anyone have kravenwolfs prison pack. I can't find it on my HD or disks.
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ncmako
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Posted: 1st Feb 2017 00:20 Edited at: 1st Feb 2017 00:25
@ seppgirty
Quote: "does anyone have kravenwolfs prison pack"


Here's a direct link to the files...http://www.mediafire.com/?4v71rc7u4q6qach

Here's link to the thread I got this from, it' s packed together with other files called "Happy New Year"
https://forum.thegamecreators.com/thread/208935

@Xplosys
Quote: "multiple personality skitzioid for a main character"

Lol, you always have a "colorful" way with words
My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
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Posted: 1st Feb 2017 02:14
thanks for the link ncmako. we can use this for the first level. i will start posting notes on pains google drive this week. i'm working on description for the city.about the police department. about jack logan.
are you guys fine with profanity? i thought this story woul be dark and gritty.
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Pain
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Posted: 1st Feb 2017 16:10
All,
Just as a reminder, we can post the Level's from the bank in Google drive to share the testing (as long as we also include any special files and instructions)

can also post the INI files for the configurations. Feel free to use some space up there.

Good start to getting the settings/feel for the games. This is important to hash out before we start making any levels.

PAIN
Me = noob
seppgirty
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Posted: 2nd Feb 2017 00:24
Check Pains google docs to see if i put the files up correctly. i posted a brief description about the city and the police department. I'm working on a few docs guys. I swear.
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ncmako
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Posted: 2nd Feb 2017 01:27
@ seppgirty I only see 4 levels ( story line) so far on Google Drive from my side. Did you post more?
I do see the "about the city" & ""DCPD" files.
@ Pain
Quote: " include any special files and instructions///also post the INI files for the configurations"

Definitely!
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mriganka
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Posted: 2nd Feb 2017 05:01
@seppgirty If no-one is doing the warehouse part, can I do that level?

Peace out.
seppgirty
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Posted: 2nd Feb 2017 14:03
@ ncmack
Still working on 5 th level. Hoping to get some solid time this weekend to work on it.

@ Mriganka
The warehouse is yours.

Right now i'm working on the profile for Jack Logan and Eddie as per request from explosy.
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Mriganka
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Posted: 2nd Feb 2017 16:45
@seppgirty I have sent you a PM (I forgot to say it in the last post).

Peace out.
ncmako
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Posted: 2nd Feb 2017 21:45
@ seppgirty Ok, take your time, don't rush it
My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
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Posted: 3rd Feb 2017 00:18
@ mriganka
check your pm

@ all.
Just to clear things up for everyone. I cut down the bad guys to just one boss. That is Eddie. I did this because i wasn't sure if we wanted to model 5 bosses. Since Eddie controls the city. The game flow is after the prison the player enters a city district where Octopus controls the area and then we head into the ware-house and after that we go to the shipping docs. You are trying to catch eddie again.

If xplosy and ncmako are still on board. I would like the story cut scenes to be a motion comic style.

We will use black ice mod. Player legs. Sin city effect.

ncmako posted a link to a prison pack. We will use that if you guys are o.k. with that.

I WILL NOT DESIGN A LEVEL BECAUSE I SUCK AT LIGHTING.

mriganka wants to do the warehouse level. That will leave the other 4 open.

This will be a dark and gritty game. violent and adult. THAT IS IF YOU GUYS ARE O.K. WITH THAT. I don't want any of you guys to feel offended.
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arrojar entidad y que explote
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Posted: 3rd Feb 2017 02:07
Hello, I'm aiming for level design. Also for scripts. What would be good, would be to bosetar first as the levels would be. What do you think
arrojar entidad y que explote
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Posted: 3rd Feb 2017 02:09
Sorry, I meant, draw the levels before
Mriganka
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Posted: 3rd Feb 2017 04:05
@seppgirty I had a nice idea. You could make the game a study of the mentality of people who join organized crime, their motivations and their loyalty towards their crime bosses.

@Everyone Do you have any idea as of how to make a prison layout? Like how the things will be arranged and where the office area is located? I have googled some photos (attached) and will make a paper layout in these days which will be an amalgamation of all the things I think are proper for the level. And for the ware-house part I will be taking a lot of inspiration from The Darkness II.

Also, what art (texture) style do you guys want the game to have? I would vote for a clean Dishonored/BioShock Infinite type with lightning inspired by The Darkness II.

Peace out.

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xplosys
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Posted: 3rd Feb 2017 15:20
Quote: "If xplosy and ncmako are still on board"

I'm just sitting back right now. I was going to let others pick what they wanted to do and then take what was left, because I have no preference.

I also have little idea of what we're doing, and I think we're beginning to see (from the recent posts) that others are wandering off on their own concepts of what the game is to be. Without more guidance, I fear it will turn out to be five different levels with little in common, and the main character (who I still know nothing about) will be a very confused one.

Perhaps the original idea of soliciting for levels and combining them into a demo (I don't think you could call it a game) would be better suited to the few here. So far I don't see the team attitude or leadership required to do such a complicated task as to make a coherent game in a long-distance environment. This is a very difficult thing to do, even in one room, and I don't think I have the needed skills as well. If that's to be the case, there are a multitude of fine, user made levels to choose from already.

@Pain... we need help! Or am I just getting ahead of everyone. Sorry if I am.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
Mriganka
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Posted: 3rd Feb 2017 16:21
I am backing xplosys on his message. We really need a leader or organizer.

Peace out.
arrojar entidad y que explote
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Posted: 3rd Feb 2017 17:04
To my way of seeing, so that it is not frustrating and nobody is exhausted or abandoned.

The writer of the story, if there is an armed history, is the one who knows what he wants the game to be. That is, who better to lead than the one who already has in his head the idea of ​​the game.

Unless there is a written history. Then first and foremost. You have to make the story of the game from start to finish.

Then have the full story.
You have to have the designs of the scenarios, objects, characters and items, illustrated. Illustrations in black and white and then the colors are seen.

Having a team-

director
Animator
Modeler
Soundman
Photography Designer
Programmer
Screenwriter
Voices

Organize one step at a time.

1- History guide

2- illustrated designs in general

3- colors

4- modeling and set-up in general

5- Characteristics and movements of the player

6- character modeling

7- development of mechanics with which to interact.

8- cinematic

9-voices and sounds.


It's just my point of view and how I would do in teamwork.
seppgirty
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Posted: 3rd Feb 2017 22:37 Edited at: 3rd Feb 2017 23:17
@ xplosy.... I ment with the motion comic.

did no one read my post. (4 up from here.)
The concept of the game could not be any simpler Eddie is in jail. Eddie escapes. you chase eddie through 4 locations. You capture eddie.

Repost.

Quote: "Just to clear things up for everyone. I cut down the bad guys to just one boss. That is Eddie. I did this because i wasn't sure if we wanted to model 5 bosses. Since Eddie controls the city. The game flow is after the prison the player enters a city district where Octopus controls the area and then we head into the ware-house and after that we go to the shipping docs. You are trying to catch eddie again.

If xplosy and ncmako are still on board. I would like the story cut scenes to be a motion comic style.

We will use black ice mod. Player legs. Sin city effect.

ncmako posted a link to a prison pack. We will use that if you guys are o.k. with that.

I WILL NOT DESIGN A LEVEL BECAUSE I SUCK AT LIGHTING.

mriganka wants to do the warehouse level. That will leave the other 4 open.

This will be a dark and gritty game. violent and adult. THAT IS IF YOU GUYS ARE O.K. WITH THAT. I don't want any of you guys to feel offended."


The prison level..................
after cut scene. you stagger out into the hallway. the prison is in a full riot. There are inmates cursing." Kill the pigs" There are small fires, smoke, dead guards. the level is half shoot out and half sneeking past large crowds. You must escape from the prison.

I will post more story this weekend on pains google docs.

This is what i have so far for jack's BIO

Quote: "Jack Logan

45 years of age.Single. Never been married.No children. 2nd oldest of 5 of an Irish American Catholic family.
Born and raised on the South side of Dark City. The working class and poor side of town.
25 years on department.
Worked homicide for 11 years.
14 years now on vice."
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seppgirty
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Posted: 4th Feb 2017 00:18
Just added some notes on Pains drive. They are a work in progress. Pain might want to put them in a folder called GAME NOTES.

I think we can do this guys.
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Mriganka
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Posted: 4th Feb 2017 09:45 Edited at: 4th Feb 2017 09:45
The creator of Medieval Fantasy Weapons and Creature packs (the official one) had some rebel/civil war kind of character models in the FPSC store. Does anyone here know how I could get them?
ncmako
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Posted: 4th Feb 2017 12:32
Quote: "If xplosy and ncmako are still on board"

I'm here too, I check the boards everyday in the evening for any updates.

Quote: "Just added some notes on Pains drive"

I saw that, I'm waiting for a final draft on the story (level 5) so I can sketch out
my level designs. I'm leaning more towards "junk yard" or "docks" for my level.
We can do everything you mentioned, but for the player "legs" where is that script from, S4real's ?
I'd like to try it out.

My games never have bugs. They just develop random features..
Lots and lots of random features...
arrojar entidad y que explote
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Posted: 4th Feb 2017 12:56
Added scripts body S4real, to the script folder of google drive.
seppgirty
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Posted: 4th Feb 2017 17:56 Edited at: 4th Feb 2017 18:33
Quote: "The creator of Medieval Fantasy Weapons and Creature packs (the official one) had some rebel/civil war kind of character models in the FPSC store. Does anyone here know how I could get them?
"


Not sure.

Quote: "I saw that, I'm waiting for a final draft on the story (level 5) so I can sketch out
my level designs. I'm leaning more towards "junk yard" or "docks" for my level.
We can do everything you mentioned, but for the player "legs" where is that script from, S4real's ?
I'd like to try it out.
"


Working on end level this weekend. Also, The player legs come with black ice mod. There is a sample level.

@ all
We will use the default hands and weapons. Without gloves. I'm pretty sure that they still work with B I mod.
We will use a hand gun, shotgun, small auto machine gun.

Packs of interest:
Dark City.
Nuke town
model pack 4
model pack 16
industrial pack.

EDIT.........................
Just noticed that if you have the open source version of FPSC you do not get the old stock media.
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seppgirty
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Posted: 4th Feb 2017 19:34
@ all
on the google docs I have added a picture of Jack Logan and Eddie "The Octopus" Also Finished the story. Still a bit loose and sloppy but you now get the full idea. If you guys decide that you don't like the idea's then let me know. I will step aside and we will go with xplosy's story. No hard feelings involved.
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xplosys
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Posted: 5th Feb 2017 00:22
Quote: "I will step aside and we will go with xplosy's story."


Thanks, but I don't want to do that. I actually simplified my story quite a bit to where I thought we might do it with a very small crew (3 or 4 people), but yours was more small-crew ready and the media is readily available. I will continue to work my story and perhaps we can do it later. I would rather have the whole story complete and sketched out (as in a comic) before starting to dev the game.

I'll check out the doc's and see if I can get a feel for Jack. If not, I'll ask questions. I think everyone should have him in their heads so he's the same throughout.

With Pain in absence, you might put your name next to Lead Designer on the list and add lines for each level designer so we can begin to see who is doing what.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
seppgirty
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Posted: 5th Feb 2017 00:48
Quote: "I'll check out the doc's and see if I can get a feel for Jack. If not, I'll ask questions."

Ask away.

Quote: "With Pain in absence, you might put your name next to Lead Designer"

I'm not quite sure what happened that day. Did i step forward or did Private Pain take a step back. All i know is that i was now in charge of this rag-tag team of miscreants and had to get them across that bridge.

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xplosys
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Posted: 5th Feb 2017 00:57 Edited at: 5th Feb 2017 01:24
LOL. I guess for now we can leave him as Project Manager, but I'd consider firing him if doesn't show up on Monday.

I was just talking about "Lead Designer", if you agree that you should have final say over design (and I think you should).

Let's see if we're thinking the same here...
Quote: "45 years of age.Single. Never been married.No children. 2nd oldest of 5 of an Irish American Catholic family."

Tells me... Strong work and family ethic. Irish American Catholics marry. Why didn't he? I've seen his picture. He doesn't look that bad.

Quote: "Born and raised on the South side of Dark City. The working class and poor side of town."

Understood. Works well with first statement. Makes him hard, strong and fair.

Quote: "Jack is a smoker, an average drinker and a gambler. (A risk taker.)"

An average drinker for an Irish American Catholic? Or just average American Catholic?
I don't understand an Irish American Catholic with strong family and work ethic being a gambler and a risk taker, unless he's a heavy drinker, heavily in debt, or there is some other hidden issue.

Quote: "He tries to be honest but realizes that sometimes laws need to be broken.(Steel a loaf of bread to feed your family.)"

Works well.

Quote: "Being an officer of the law is his entire life. He wants to be the best."

Again, goes back to what is the issue that causes gambling and risk taking if being the best possible officer is his goal?
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
ncmako
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Posted: 5th Feb 2017 11:39
@ arrojar entidad I don't see the "leg script" in my Google doc's folder? Did you share them?
No worries, I dug thru S4reals scripts I had and found one labeled "body & body2" is that it?

@ seppgirty Yes, I like Eddie "The Octopus" ( does he have sticky fingers? )
I really like the name "Dark City" feels like something a comic book artist would use (like Gotham City)
Quote: "you should have final say over design "

Ditto on that!
Quote: "Default hands...We will use a hand gun, shotgun, small auto machine gun"

I agree, makes it easier and it's most likely what "Jack" would carry/use. Also have all
the packs of interest you mentioned.
Love chapter 5, a night time shoot out in a junkyard with pouring rain. Wow, that's awesome.

My games never have bugs. They just develop random features..
Lots and lots of random features...
arrojar entidad y que explote
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Posted: 5th Feb 2017 13:21
If, in the script tab, above eddie

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seppgirty
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Posted: 5th Feb 2017 13:34 Edited at: 5th Feb 2017 13:41
@xplosy. Good questions. I will epand this more on jack's page. the short is...

Quote: " Irish American Catholics marry. Why didn't he?"


The reason he is not married is the classic reason. His father was a cop. Was killed in a shoot out. Mother was left to raise the family. His mother always told him that a father should not be a cop. It is selfish and the two don't mix.

Quote: "An average drinker for an Irish American Catholic? Or just average American Catholic?
I don't understand an Irish American Catholic with strong family and work ethic being a gambler and a risk taker, unless he's a heavy drinker, heavily in debt, or there is some other hidden issue.
"


What i'm trying to say is that jack is not a saint. He enjoys going out to the bar with the boys to blow off some steam. Jack is not a hardcore gambler but known to hang out on the docks playing "illegal" dice games with old friends.

GAMBLER is more of a metaphor for "Risk taker" Instead of waiting for back up to arrive , he would take out the suspect himself.



@ncmako
Quote: "I agree, makes it easier and it's most likely what "Jack" would carry/use."


good, i'm lad you like that. I think we should keep the simple things simple.

[/quote] Also have all
the packs of interest you mentioned.
Quote: "

O.K. if there is any other packs you can think of please post the name of the pack or the link.

"
Love chapter 5, a night time shoot out in a junkyard with pouring rain. Wow, that's awesome.
[quote=]

I think that will look sweet with the sin city shader.

@ all
I updated the spread sheet naming the levels. Put your name next to the level/s you want to do.


EDIT......... Hmmm with all of my quoting the website seems to be confused.
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ncmako
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Posted: 5th Feb 2017 20:56
arrojar entidad Ok, now I see it.
@ seppgirty I'll give it a day and see what others pick. If no one picks level 5 (junkyard) then I'll take that one.
My second choice would be chapter 1 now after reading thru it again There's something about level 1 I like?
This is set in his own apartment building, correct? 4 floors up?
My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
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Posted: 5th Feb 2017 21:01
Quote: "This is set in his own apartment building, correct? 4 floors up?"


No, the first level is the prison.
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ncmako
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Posted: 5th Feb 2017 23:18
@ seppgirty
Quote: "No, the first level is the prison"

double check your Google drive files. Mine shows..."description of levels" the story has 5 chapters, starting in his apartment bldg.
But in the "Story Line" folder It does say "This is the selected story" does start in a "prison" but only has 4 chapters?
My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
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Posted: 6th Feb 2017 13:57
That's funny, i don't see the word apartment building anywhere. this iss strange. anyone else seeing this?
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xplosys
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Posted: 6th Feb 2017 18:25
I don't see anything about an apartment, either.
What were you thinking (content wise) for the junkyard pack? Is there a pack for this?
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
seppgirty
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Location: pittsburgh, pa.
Posted: 6th Feb 2017 22:10 Edited at: 6th Feb 2017 22:36
Quote: "What were you thinking (content wise) for the junkyard pack? Is there a pack for this?"


It would be a metal scrapyard. Muddy ground, old cars, refrigerators.

pack wise. Cosmics nuke town stuff. The free urban pack had some junk in it. I know that there used to be a junk yard pack. MP 24, MP 34,MP36,MP 40, MP 48.

Isn't there a list in a thread that names the free packs?

OFF TOPIC.
I Iike these new years of service badges. Also, you notice that fpsc topics are at the bottom of the page now. I feel like Fox Mulder.
gamer, lover, filmmaker
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 6th Feb 2017 23:25 Edited at: 6th Feb 2017 23:26
@ seppgirty Just logged in and I now see 5 chapters in the "Story Line" doc?
Quote: " i don't see the word apartment building anywhere"

I assumed "apartment bldg" from original story where it said "Jack stumbles out into a hallway/Jack must make it down 4 levels and escape." My bad

I see no one has put there name next to a chapter yet? Xplosys, did you want the "junkyard" scene? If so I'll take "warehouse"?
Quote: "Isn't there a list in a thread that names the free packs?"

Yes here, bottom right is a text link. http://www.blackicemod.org/download.html

Oh yes, nice new shiny years of service badges
And yes, also noticed they pushed FPSC to the bottom of the list. Why?
My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 6th Feb 2017 23:41
@ all
just pay attention to the level description file. That is the one that i work on.. I added dead cops and jz's car pack to the models folder on google drive. It has a junker or two in it.

Quote: "I assumed "apartment bldg" from original story where it said "Jack stumbles out into a hallway/Jack must make it down 4 levels and escape." My bad"


That's ok, we got it sorted out now.
gamer, lover, filmmaker
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Feb 2017 00:05 Edited at: 7th Feb 2017 00:16
Quote: "Xplosys, did you want the "junkyard" scene? If so I'll take "warehouse""

Your choice. Whatever you want, I'll take the other. I have no preference.

Quote: "Also, you notice that fpsc topics are at the bottom of the page now. I feel like Fox Mulder."

We've been pushed down to the bottom, one step away from being thrown out. We've been abandoned, outdated, reloaded, Gugu'd into oblivion, no longer economically viable.
But hey... we've been down before, right? Haven't we always managed to get back up and fight? All we need to do is make a really outstandingly awesome super duper game and ....


Yeah, okay. We're done.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 7th Feb 2017 10:41
Xplosys, your better at this than I am. The ending has to be done carefully, so I'll take "Level 4: Precious cargo"
I think Mriganka wanted "Warehouse" ?
@all So we have been pushed into the basement?
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mriganka
9
Years of Service
User Offline
Joined: 16th Jun 2014
Location: Virtuality
Posted: 7th Feb 2017 19:33
@ncmako & @seppgirty I could do any level that mostly deals with interiors or packed urban-scapes. I have attached a few images to show my lightning style. These are very rough as they were done in very less time. I am refraining from doing open areas as I can't get my head to warp up something that would look decent as well as practical.

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Mr Love
18
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 7th Feb 2017 21:44
Looks good! But the gun looks like a cardboard cut-out...

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