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` Add the character to the AI system
AI add neutral cCHARACTER,cCHARACTER,0
AI set entity speed cCHARACTER, cCHARSPEED
`AI set entity idle position cCHARACTER, gWaypoints(1).x, gWaypoints(1).z
AI set entity position cCHARACTER, gWaypoints(1).x, gWaypoints(1).y, gWaypoints(1).z
AI set entity patrol time cCHARACTER, -1
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