Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

2D All the way! / How to do a Jumping Animation

Author
Message
ABCProgrammer
2
Years of Service
User Offline
Joined: 21st Jul 2015
Location:
Posted: 23rd Oct 2016 00:23
Hello how do I do a jumping animation?
I am aware of using the AKG 2D Physics, but I do not want to use it for this.

I have an animation for Idle (10 Images) and an animation for jumping (10 Images). If I use the following code, my sprite will rise higher with each jump. How do I avoid this?

+ Code Snippet

I probably already know the problem with this code. I guess Mark.CurrentY = Mark.CurrentY - 10 is not done as much as Mark.CurrentY = Mark.CurrentY + 10 is done. But I have no clue what to do about it
damothegreat
User Banned
Posted: 12th Nov 2016 14:35
reset the "Mark.CurrentY=0"

into the IF condition where the sprite is on Frame 20

Where the Jump=0 and the Play of the Idle animation

Also noticed the in the 4th IF condition where its checking the jumping animation going down that you are checking for frame

<=20

but then immediately checking =20 in the 5th IF condition

Try changing the <=20 to <=19

Like this

+ Code Snippet

Damo
Using Tier 1 AppGameKit V2
Started coding with AMOS

Login to post a reply

Server time is: 2017-10-17 21:17:57
Your offset time is: 2017-10-17 21:17:57