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AppGameKit Showcase / SkeletonFPS Source Code

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Joined: 25th Jul 2016
Posted: 24th Nov 2016 17:08 Edited at: 25th Nov 2016 04:22
After a long hiatus the fps engine i was working on is finally done. @

The source code has been released under the GPL. You are free to use as long as you share the modded source code as well. enjoy




There is also a guidebook avaliable explaining the inner workings and the code.
TGC Development Director
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 5th Jan 2017 21:48
Nice work! I have awarded you with an AppGameKit Developer badge.

I hope you can keep improving your app!

Development Director
TGC Team
FPSC Reloaded TGC Backer
Years of Service
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Joined: 17th Apr 2007
Location: Berlin
Posted: 9th Jan 2017 14:13

maybe fpsengine32.ebup would be nice to have also as PDF-Download

also a Demo-Scene oder Demo-Level would be nice. After downloading the GitHub-Master and opening the RPG.agk I compiled and started the game/program, but I don't know, what to do. Clicking the button in the mittle shows a black screen. Choosing "Level 07" and then pressing the button results in a HUD, and I am dying. So maybe your demo-levels are not loaded right. I also don't understand how to put seleced meshes in a new room (Level, Slot). Maybe Text on Buttons would help, and a preselected demo-level. It's nearly the same feeling with the HTML5 thing online. Don't know how to play or create something.

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