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baxslash
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17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 21st Dec 2016 16:53 Edited at: 21st Dec 2016 16:54
Just got a system started for "Worms" style destructible scenery. Currently when I select a radius area to delete from a sprite I can do so and detect the edge for re-creating the physics shape. It is rebuilding the edge using pixel by pixel edge detection. I will be editing this system to create polygons next so that I can have my own polygon shape creation which will allow concave shapes (not currently possible automatically in AGK).
Using AppGameKit V2 Tier 1

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CodeTrasher
11
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Joined: 18th Jul 2012
Location: Tampere, Finland
Posted: 2nd Jan 2017 19:37
Very impressive work, baxslash. I'm on the edge of writing a custom level editor myself but with Java (maybe) since i'm the most familiar with it. Do you - or somebody else here - know if similar approach is possible with other GUI libraries, embedding external applications inside the parent GUI application?
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Ortu
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 2nd Jan 2017 22:00
Quote: "Very impressive work, baxslash. I'm on the edge of writing a custom level editor myself but with Java (maybe) since i'm the most familiar with it. Do you - or somebody else here - know if similar approach is possible with other GUI libraries, embedding external applications inside the parent GUI application?"


I've been using a similar approach embedding into a C# parent application to use CEFsharp for the GUI layer.
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SpecTre
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Joined: 24th Feb 2003
Location: UK
Posted: 3rd Jan 2017 17:15
Great work Baxslash and very interesting, is this another part of the editor you are building?
Going to be a huge asset at the end of the project if it is with lots of features

Could actually make AppGameKit into something between vanilla AppGameKit and Game Maker 2 style of working on a project.
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
baxslash
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Location: Duffield
Posted: 3rd Jan 2017 22:12 Edited at: 3rd Jan 2017 22:20
Quote: "is this another part of the editor you are building?"

It will be if I can get it working nicely... currently, I'm using it as part of a mini "worms style" project with a view to refining it. Thanks, SpecTre

Screenshot below:
Using AppGameKit V2 Tier 1

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SpecTre
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Joined: 24th Feb 2003
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Posted: 4th Jan 2017 01:08
Very cool, I like the side project
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Blendman
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 13th Jan 2017 10:26
Hi

Great editor !

What are the "lights" in your editor ?
How do you do that in AppGameKit with sprite ?
Are they made with SetSpriteColor() for ambient light ?
For arealight or pointlight, do you use another transparent sprite with a shader or SetSpriteTransparency(spr, 2) (additive mode) ?

I'm interested because I have made a little scene editor, and I use use light like I've said, but if there is another way to do that, I'm interested .

AGK2 tier1 - http://www.dracaena-studio.com
BatVink
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 13th Jan 2017 10:46
Damo, the framework for AGK in a Windows app is here.
Most of the credit goes to Baxslash and Gravyn.
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