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Description: This makes the character move towards cover based on one of two
conditions defined by X. A few things need to be considered when using this
If an AI is flanked by enemies it can easily get caught trying to find
If no "Safe Zone" trigger zones exist in the map and the cover DAI
chooses to go to is occupied by another AI, it will not be able to get
there because of collision avoidance and usually the AI smart enough to
find alternate cover.
If the DAI is told to move to cover and no cover exists (like an empty
room) it will usually run to a wall or corner of the room and stand there
hoping it is safe.
Range: X = 0 – move to the nearest cover, but if that cover is occupied, move to
the nearest trigger zone named “Safe Zone”.
X = 1 – move to the nearest trigger zone named “Safe Zone”.
;End of Script
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