Hello.
I recently got AppGameKit and am really liking it so far.
Every time I try out a new game dev language, engine or API I make a simple little game to put it to the test to see how easy it is for development. That mainly means how well it supports my preferred dev style.
AGK passed the test with flying colors (so to speak)! Although I know C I used the BASIC language for this test. What a RGD (Rapid Game Development) language.
Alright enough of me singing the praises of AGK.
The game is very simple. I greatly appreciate and enjoy retro games. The kind I was playing on my ole TI-99/4a and C64 decades ago.
So I made a game Attack of the Crows that other than the number of sprites on screen is very retro in nature.
Basically, it is sort of a combination of something like Space Invaders and Demon Attack. You play as a farmer and crows are attacking.
Your weapon of choice... pitch forks. In retro style. So this means you throw (well actually basically shoot) a pitch fork and when it hits a crow or leaves the visible playfield it respawns back on the ground where it can be collected and thrown again.
Play Attack of the Crows WIP at GameJolt
Like I said, it is a very simple game but if you enjoy classic style games you may enjoy 10 minutes of Attack of the Crows.
Feel free to let me know what you think good or bad.

TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)