Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / what is currentweaponjammed ????

Author
Message
zombie 47
User Offline
Joined: 13th Aug 2016
Location:
Posted: 20th Dec 2016 22:35
hi
can some body explain to me what is a currentweaponjammed
and some example
thanks
ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 21st Dec 2016 00:02
Zombie 47
Although I have not used this command, this is what the Syntax list says it does...
+ Code Snippet
It can be used together with this command..
+ Code Snippet
Then in the "Gun Spec" syntax list is this command.
+ Code Snippet

So I take it that when a player fires a weapon too much, you can have it "jam" on the player
for a given time frame?
My games never have bugs. They just develop random features..
Lots and lots of random features...
zombie 47
User Offline
Joined: 13th Aug 2016
Location:
Posted: 21st Dec 2016 12:23
ok thanks

Login to post a reply

Server time is: 2017-03-23 04:14:37
Your offset time is: 2017-03-23 04:14:37