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Description: Is true if the player’s current weapon is jammed.
Description: This plays a preset gun animation for the current gun held. No
animation is played if the animation does not exist.
Range: X = cock. endreload, fixjam, handbutton, handdead, handpush,
handtake, idle, jammed, move, run, select, startreload, swaptoalt
Description: This defines the animation frames for when the weapon jams while
Range: StartFrame, EndFrame = Any animation frame numbers. End frame
must be equal or larger than StartFrame.
Example: jammed = 16,35
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