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FPSC Classic Models and Media / Early Xmas - Dual Redemption pistols

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ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 21st Dec 2016 00:43
What started as a simple project, quickly took many turns. I was in need of a "dual" pistol like weapon, as we don't have many around
to chose from. I wanted something "old west" like, turned into scifi, now it's somewhere in between scifi & future? I don't know.
It wound up with rotating barrels, lots of smoke, and an outer skin with rivets ( go figure ) But it works great none the less.
Has all the common move animations, dual muzzelflash (needs a bit alignment) simplezoom...ect
I did NOT give it hands at this time due to limitations and a few problems.
Will pack up files tonight and post tomorrow

My games never have bugs. They just develop random features..
Lots and lots of random features...
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 21st Dec 2016 11:28
Here are the files, just drop in and use. If anything is missing let me know.
I did use "muzzleflash" #65 & smoke2, so if you don't have them, change to one you
do have or you like. Have fun, thanks

Lastly the legal stuff...
Note:"One or more textures on this 3D model have been created with photographs from Textures.com.
These photographs may not be redistributed by default; please visit www.textures.com for more information."
My games never have bugs. They just develop random features..
Lots and lots of random features...

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seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 21st Dec 2016 23:14
Say hello to my little friends.

That Is awesome work.
gamer, lover, filmmaker
Mr Love
18
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 21st Dec 2016 23:28
Its good to know what You are gonna do before You really do it. For example, its good to have a picture of the model You are going to create. But Im impessed that You can do this in milkshape, that really isnt a modelling tool!!!
seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 22nd Dec 2016 23:51
Quote: "But Im impessed that You can do this in milkshape, that really isnt a modelling tool!!!"


It's actually a very good tool for low poly modeling.
gamer, lover, filmmaker
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 23rd Dec 2016 01:22
Quote: "But Im impessed that You can do this in milkshape, that really isnt a modelling tool!"


I've never been impessed, myself. Does it hurt much?
This is another fine piece of work ncmako. Thanks.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
Mr Love
18
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 23rd Dec 2016 18:15
Quote: "It's actually a very good tool for low poly modeling. "


Well, at least it was in 1998 when half life models was created with milkshape. But nowdays We have splines and hypernurbs, lathenurbs and bevel tools. I admire those Who can make beautiful models in Milkshape that dosnt look 1998...
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 24th Dec 2016 19:50
@ Everyone Thank you
Have a Merry Christmas.
My games never have bugs. They just develop random features..
Lots and lots of random features...

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