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FPSC Classic Models and Media / Early Xmas - Dual Redemption pistols

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ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 21st Dec 2016 00:43
What started as a simple project, quickly took many turns. I was in need of a "dual" pistol like weapon, as we don't have many around
to chose from. I wanted something "old west" like, turned into scifi, now it's somewhere in between scifi & future? I don't know.
It wound up with rotating barrels, lots of smoke, and an outer skin with rivets ( go figure ) But it works great none the less.
Has all the common move animations, dual muzzelflash (needs a bit alignment) simplezoom...ect
I did NOT give it hands at this time due to limitations and a few problems.
Will pack up files tonight and post tomorrow

My games never have bugs. They just develop random features..
Lots and lots of random features...
ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 21st Dec 2016 11:28
Here are the files, just drop in and use. If anything is missing let me know.
I did use "muzzleflash" #65 & smoke2, so if you don't have them, change to one you
do have or you like. Have fun, thanks

Lastly the legal stuff...
Note:"One or more textures on this 3D model have been created with photographs from Textures.com.
These photographs may not be redistributed by default; please visit www.textures.com for more information."
My games never have bugs. They just develop random features..
Lots and lots of random features...

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seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 21st Dec 2016 23:14
Say hello to my little friends.

That Is awesome work.
gamer, lover, filmmaker
Mr Love
11
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: Nothing
Posted: 21st Dec 2016 23:28
Its good to know what You are gonna do before You really do it. For example, its good to have a picture of the model You are going to create. But Im impessed that You can do this in milkshape, that really isnt a modelling tool!!!
seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 22nd Dec 2016 23:51
Quote: "But Im impessed that You can do this in milkshape, that really isnt a modelling tool!!!"


It's actually a very good tool for low poly modeling.
gamer, lover, filmmaker
xplosys
Valued Member
11
Years of Service
User Offline
Joined: 5th Jan 2006
Location: Somewhere in Alabama
Posted: 23rd Dec 2016 01:22
Quote: "But Im impessed that You can do this in milkshape, that really isnt a modelling tool!"


I've never been impessed, myself. Does it hurt much?
This is another fine piece of work ncmako. Thanks.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
Mr Love
11
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: Nothing
Posted: 23rd Dec 2016 18:15
Quote: "It's actually a very good tool for low poly modeling. "


Well, at least it was in 1998 when half life models was created with milkshape. But nowdays We have splines and hypernurbs, lathenurbs and bevel tools. I admire those Who can make beautiful models in Milkshape that dosnt look 1998...
ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 24th Dec 2016 19:50
@ Everyone Thank you
Have a Merry Christmas.
My games never have bugs. They just develop random features..
Lots and lots of random features...

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