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FPSC Classic Scripts / A big problem with pack 63

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nnn
User Offline
Joined: 4th Jan 2017
Location:
Posted: 4th Jan 2017 19:44
hello guys i have a question about fps creator the question is : I have a problem I put the script from the pack 63 hitbox_1.fpi and the wall with this script at the start has already been destroyed. The question may be this script is wrong, here it is the script

;Artificial Intelligence Script

;Header

desc = trigger blast anim

;Triggers

:state=0:state=1,coloff
:state=1:activateifused=1,destroy

;End of Script

But another script wallblast.fpi (destroyed from the trigger zone) works great here is the script

;Artificial Intelligence Script

;Header

desc = Wall blast

;Triggers

:state=10:state=0
:state=0,activated=1:state=1,setframe=0,sound=audiobank/rolfy/explodedebris2.wav
:state=1:incframe=0,coloff
:state=1,frameatend=0:state=2
:state=2:stopsound=audiobank/rolfy/explodedebris2.wav,state=3
:state=3:suspend

;End of Script

[color=red]

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nnn
User Offline
Joined: 4th Jan 2017
Location:
Posted: 5th Jan 2017 05:54
Hi guys i have a question about fps creator the question is
I put the script from the pack 63 hitbox_1.fpi and the wall with this script at the start of the level is destroyed. Maybe this script wrong ? Here it is the script

;Artificial Intelligence Script

;Header

desc = trigger blast anim

;Triggers

:state=0:state=1,coloff
:state=1:activateifused=1,destroy

;End of Script

And another script wallblast.fpi (destroy from trigger zone) works perfectly, here it is the script:

;Artificial Intelligence Script

;Header

desc = Wall blast

;Triggers

:state=10:state=0
:state=0,activated=1:state=1,setframe=0,sound=audiobank/rolfy/explodedebris2.wav
:state=1:incframe=0,coloff
:state=1,frameatend=0:state=2
:state=2:stopsound=audiobank/rolfy/explodedebris2.wav,state=3
:state=3:suspend

;End of Script

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ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 6th Jan 2017 00:47
NNN Hi and welcome.
Quote: "I put the script from the pack 63 hitbox_1.fpi / and the wall with this script at the start has already been destroyed"

Yes, that's correct. It is the "destroy" script. Did you read through the tutorial that came with these segments? It should be included when you downloaded the pack.
This is what mine says about "hitbox1.fpi
+ Code Snippet
That being said, you need to find the tutorial and read thru it to properly setup these segments.
best

My games never have bugs. They just develop random features..
Lots and lots of random features...

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