Hey Ron, I am still here.
I have moved on to AppGameKit Tier2. TGC contracted me to add the 3D physics using the Bullet Physics engine to AppGameKit since I had already developed it for DBPro.
I am working on a game engine in Tier2 that will have some advanced physics features that are not in the current version of AGK.
This video shows a tool made in AppGameKit Tier 2 that uses the V-HACD algorithm to automatically create compound collision shapes for concave objects.
It also allows for offsetting the center of mass of the object.
Next I am bringing over to AppGameKit my automatic object Fracture system that I developed for DBPro.
My plan is to make a 3D space game with real time fracture and Zero G fun.
The coffee is lovely dark and deep,and I have code to write before I sleep.