Hmm. My unfinished projects...
Ronin -> Waaaay too ambitious. Particularly as I was trying this when I was a newb. I was one of those people who managed to code something simple and think I can take on the world. Maybe one day it'll come to realisation. However, it was an ambitious turn-based RPG with a heavy Samurai theme, in a fantasy world based around feudal Japan. It is the fascination with feudal Japan that led to me planning out a massive project and also why I named myself Seppuku Arts and have often had Samurai related avatars, like Miyamoto Musashi. But I have had the Grim Reaper since I became a mod, following a comic somebody made depicting me as the Grim Reaper.
Abyance -> The less ambitious project. Still a turn-based RPG. This is the idea I came up with when reality got the better of me. My initial ideas/designs were still too much for me, but I managed to get it to something more manageable and even finished a playable demo of it. However, my 3D animation sucked and it wasn't at all polished. The initial demo was done in DBPro and then I was working on porting it to Unity3D, but never finished.
This was the DBPro Demo (warning: poor language):
And this was the last video of the Unity3D demo, where I was working on the battle system
Then restarted again, and added placeholder characters, but as you can see, I didn't get very far:
Quote: "What about ideas which never made it to the forum? My shader based image editor, for example?"
That is a good idea. However, I don't think I have screenshots for it. Following the success of bedroom coded games like Undertale and Stardew Valley, I did end up inspired to try again and I do have an idea sitting in my head, I tried prototyping a little on RPG Maker and also started something within Unity. I liked how both are essentially RPG's, with Undertale having one of the objectives of the game to not kill anything and to resolve conflict differently (and getting a passive play through) and Stardew Valley (which I do realise is a Harvest Moon clone) drew a lot of importance out of normal people and was able to create a story and meaningful and interesting interactions between characters. Which Undertale really did well too, creating a bond between the player and the characters of the game. I wanted to do something to try and achieve that, whilst being a bedroom coded game. I had an idea I liked, I take the expectations of a cliche RPG setting, but...do something different with it, that's hopefully meaningful. It is the project I aim to complete, but at the moment, my actual focus is web development, which is what I am aiming to switch to as a career, so that's taking priority in my coding time.
