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Geek Culture / unfinished work

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smerf
12
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Joined: 24th Feb 2005
Location: nm usa
Posted: 12th Feb 2017 07:57 Edited at: 12th Feb 2017 08:02
more ideas then can ever be completed. lets see some unfinished works of the community that were great ideas at the time
A child's dream never dies.





Ortu
9
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 12th Feb 2017 15:50 Edited at: 12th Feb 2017 15:51
"Pirates of port royale" and "geisha house" spring to mind
http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.
The Slayer
Forum Vice President
7
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Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 12th Feb 2017 22:16
Hmmm...'FindItBook' and 'Snackantula' come to mind. Oh...and 'Planet Okron' as well. Good memories though. Had a lot of fun working on them, even though they never got finished.
Quote: \"Close those quotes before they start to spread!...too late! Aaaaaagh!!!
smerf
12
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Location: nm usa
Posted: 13th Feb 2017 05:49
post some pics make this fun!
A child's dream never dies.





CJB
Valued Member
13
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 13th Feb 2017 09:48
I started a cool puzzler called "Doki Doki" (way before there was a Japanese Festival of the same name).... It made heavy use of tilt controls to move a bunch of floating blobs around the screen to get certain colours into the right areas in order to keep the pulse going. It's on the backburner and I'll probably return to it some day.

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Green Gandalf
12
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Joined: 3rd Jan 2005
Location: Cornwall UK
Posted: 16th Feb 2017 18:54
Here's a link to the Pirates of Port Royale project by Gil Galvanti:

Pirates of Port Royale NewThread

The youtube videos are still there and Gil had obviously achieved a lot.

What about ideas which never made it to the forum? My shader based image editor, for example?
smerf
12
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Joined: 24th Feb 2005
Location: nm usa
Posted: 17th Feb 2017 03:37
anything goes . visions of grandeur that flopped of fell short pretty things with no purpose and complex code that does very little anything your proud of that was never finished or shared
A child's dream never dies.





BatVink
Moderator
14
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 17th Feb 2017 08:46 Edited at: 17th Feb 2017 08:47
AGK

3D Stand - stalled because of my knowledge of shaders
Circles - stalled and never restarted when android couldn't handle render images correctly
Orchestrated Bingo - 0.99 released for a competition (won $1000 and a laptop). Never fully released
Orchestrated Quiz - gets developed on and off
Race Night - gets developed on and off
Rails - 3D Google Card rollercoaster
Reactor - Raspberry Pi project with Arcade button interface. Stalled when couldn't get AppGameKit to hold a state on pins.
SmartWorld - Level editor
Balancing game - V0.99 for a competition (won a Playbook) but never fully published
Film review - V0.99 for a competition, monitored emotions whilst watching a film (won $1000) but never fully published
Quiz game - V0.99 for a competition, (won a table PC) but never fully published
Touch-based game - V0.99 for a competition, (won a touchscreen Intel Ultrabook) but never fully published


DBPro
Smart Particles - particle system designer. Used myself but never published
DB Doc - code documenter. Used myself but never published
AI Game - released V0.99 for a competition (won a graphics card), but never fully published
Joust - 3D remake of 80s game
Physics Editor
Snake - V0.99 for a competition (won some software) but never fully published

+ many more!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Green Gandalf
12
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Location: Cornwall UK
Posted: 17th Feb 2017 10:38
Batvink

I'm impressed.
Kevin Picone
14
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Joined: 27th Aug 2002
Location: Australia
Posted: 17th Feb 2017 10:45

here's some of my old Amiga stuff

UnderwareDesign.com - Retro Amiga Tech Demo Videos

PlayBASIC To HTML5/WEB - Convert PlayBASIC To Machine Code
The Zoq2
7
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 17th Feb 2017 22:29
I have 99 repositorys on my github profile github.com/thezoq2

Out of those ~10 are forks. Out of the others, I have finnished 13 which means I have ~15% finnished projects

Though most of the finnished projects have atleast 2 repos for various reasons so the actual number is probably ~7%
Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
The Slayer
Forum Vice President
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Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 20th Feb 2017 04:58
Quote: "post some pics make this fun!"


Here are some !

FindItBook ('Find the differences' -app):







DarkEffex (Sprite sheet based particle editor for DBPro):





Planet Okron (Space based horizontal side scroller in ADG):





The Leadwerks Community Project (Horror game created by several LE community members, of which I was the Lead Graphics Designer):
This project was actually 'finished', but never got published publically.





Quote: \"Close those quotes before they start to spread!...too late! Aaaaaagh!!!
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 22nd Feb 2017 22:13
Hmm. My unfinished projects...

Ronin -> Waaaay too ambitious. Particularly as I was trying this when I was a newb. I was one of those people who managed to code something simple and think I can take on the world. Maybe one day it'll come to realisation. However, it was an ambitious turn-based RPG with a heavy Samurai theme, in a fantasy world based around feudal Japan. It is the fascination with feudal Japan that led to me planning out a massive project and also why I named myself Seppuku Arts and have often had Samurai related avatars, like Miyamoto Musashi. But I have had the Grim Reaper since I became a mod, following a comic somebody made depicting me as the Grim Reaper.

Abyance -> The less ambitious project. Still a turn-based RPG. This is the idea I came up with when reality got the better of me. My initial ideas/designs were still too much for me, but I managed to get it to something more manageable and even finished a playable demo of it. However, my 3D animation sucked and it wasn't at all polished. The initial demo was done in DBPro and then I was working on porting it to Unity3D, but never finished.

This was the DBPro Demo (warning: poor language):



And this was the last video of the Unity3D demo, where I was working on the battle system



Then restarted again, and added placeholder characters, but as you can see, I didn't get very far:




Quote: "What about ideas which never made it to the forum? My shader based image editor, for example?"


That is a good idea. However, I don't think I have screenshots for it. Following the success of bedroom coded games like Undertale and Stardew Valley, I did end up inspired to try again and I do have an idea sitting in my head, I tried prototyping a little on RPG Maker and also started something within Unity. I liked how both are essentially RPG's, with Undertale having one of the objectives of the game to not kill anything and to resolve conflict differently (and getting a passive play through) and Stardew Valley (which I do realise is a Harvest Moon clone) drew a lot of importance out of normal people and was able to create a story and meaningful and interesting interactions between characters. Which Undertale really did well too, creating a bond between the player and the characters of the game. I wanted to do something to try and achieve that, whilst being a bedroom coded game. I had an idea I liked, I take the expectations of a cliche RPG setting, but...do something different with it, that's hopefully meaningful. It is the project I aim to complete, but at the moment, my actual focus is web development, which is what I am aiming to switch to as a career, so that's taking priority in my coding time.
Ortu
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Location: Austin, TX
Posted: 23rd Feb 2017 19:54
I remember those, get back on it! :p
http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 27th Feb 2017 00:07
I'll get back on it eventually Too much to do, so little time. Working on web development stuff, working on a qualification, running a roleplaying group, putting aside time to chill and play some game/watch TV, full time job and now working towards my motorcycle license. It's just fitting things in.

But here is another, I forgot about, and for some reason, I cannot find my thread for it (I wonder if it got deleted somehow). Which is a shame, because I made a demo for it. It was called it "Hydroxide", I think I was playing Hydro Thunder at the time when I decided to make that and wanted to make an arcade racer.



And my Text Adventure for the Text Adventure Competition back in 2008.

https://forum.thegamecreators.com/thread/133818
The Slayer
Forum Vice President
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Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 27th Feb 2017 00:53
Hahahhaaaaaaa! I remember that one, Sepp! Hydroxide! I made the speedboat model if I recall correctly !
Quote: \"Close those quotes before they start to spread!...too late! Aaaaaagh!!!
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 27th Feb 2017 19:02
Ah yes, you definitely did. I might have to check one of my old hard drives to see if I still have the project.
smerf
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Location: nm usa
Posted: 28th Feb 2017 03:06
thanks for sharing sad to see so many interesting projects halted some look quite promising
A child's dream never dies.





blink0k
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 20th Apr 2017 06:38 Edited at: 20th Apr 2017 06:39
Phaelax
DBPro Master
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Joined: 16th Apr 2003
Location: Agartha
Posted: 20th Apr 2017 16:26 Edited at: 20th Apr 2017 16:27
I'm very bad at finishing projects. I seem to lose interest once I accomplish the main task and the rest becomes trivial.


Here's a game I was doing for RetroJame 2013, ChipMonk





Barbarian (Palace Software) remake. I'd really like to finish this one.



An asteroids game:



Zelda clone. I've worked on and off this for years, first in DBP, then GLBasic and finally AGK. Now i'll have to update it for AGK2!



I have multiple web-based projects I haven't finished yet either, including my own Plex-like video system. And I gave up on my java iTunes clone a decade ago. It wasn't complete it was pretty functional. You couldn't sync phones with it, but it support more music formats than iTunes did, internet radio streams, and DAAP support for broadcasting. There was also partial support for the store.

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
programming is ace
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Posted: 20th Apr 2017 19:05
Loved Barbarian

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