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FPSC Classic Product Chat / Animation Bug Help!

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Mriganka
9
Years of Service
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 19th Feb 2017 16:06 Edited at: 19th Feb 2017 16:14
Recently I have been in the preproduction of a western shooter. So I asked Disturbing 13 if I could use his western characters. I downloaded them and prepared their .fpes but I getting the following bug. There were some more twitching bugs but I re-exported them via fragmotion and they seem to have disappeared. Please help. I have uploaded the files of one character (since all of them exhibit the same problem).

In the video I have used ragdolls for the destroy script but the same flipping thing happens for the animated script too. Also, is this related to the super-flipping of Cosmic's Troopers?



PS - I have attained his permission to upload the files to the repository if anyone is reading this, and sherifff.x is the original file.

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ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 19th Feb 2017 20:59
Mriganka Yeah, there's something wrong with these models/exports. When I place them they use up
most of my memory?
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 20th Feb 2017 02:00
Do you know what problem they are causing? I canged up the export settings in fragmotion a little bit and it helps to remove some of the glitches. Perhaps I will have to rig them to another skeleton and see what happens.
Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 20th Feb 2017 06:02
How old is this skeleton? Disturbing 13 have not been around for a long time, so I guess the bones are outdated.. BTW if You make a western game You shourld have an old Colt not an automatic gun in My opinion...
Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 20th Feb 2017 12:20 Edited at: 20th Feb 2017 13:29
I know. That was just a test level. What caould you expect in a modern building where the player uses a WW2 gun to shoot a sheriff from the 1800s? lol

Btw will it help if I re-rigg the models to a later skeleton?
Mr Love
18
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 20th Feb 2017 13:49
Quote: " will it help if I re-rigg the models to a later skeleton?"

Yes, ofcourse, at least if You are running vanilla. If You are a user of Black Ice, then it courld be a problem related to the B.I Mod. But Im 90% sure that a re-rigg will fix it...
seppgirty
FPSC Developer
14
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 20th Feb 2017 23:49
Quote: "Recently I have been in the preproduction of a western shooter"


Are you not supposed to be working on a community? Lets see some prison level screenshots.
gamer, lover, filmmaker
Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 21st Feb 2017 05:26
@seppgirty I just came up with the story and thought to gather the things up. I am working on the prison level and have made the layout on paper. I will making it in the editor soon.
seppgirty
FPSC Developer
14
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 21st Feb 2017 13:54
Quote: "@seppgirty I just came up with the story and thought to gather the things up. I am working on the prison level and have made the layout on paper. I will making it in the editor soon."


LOL, I was just pulling your leg.
gamer, lover, filmmaker
Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 21st Feb 2017 17:38
Hehe... No problemo.

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